当前位置: 首页>>代码示例>>Java>>正文


Java Material.blocksLight方法代码示例

本文整理汇总了Java中net.minecraft.block.material.Material.blocksLight方法的典型用法代码示例。如果您正苦于以下问题:Java Material.blocksLight方法的具体用法?Java Material.blocksLight怎么用?Java Material.blocksLight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.material.Material的用法示例。


在下文中一共展示了Material.blocksLight方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Block

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public Block(Material p_i46399_1_, MapColor p_i46399_2_)
{
    this.enableStats = true;
    this.stepSound = soundTypeStone;
    this.blockParticleGravity = 1.0F;
    this.slipperiness = 0.6F;
    this.blockMaterial = p_i46399_1_;
    this.field_181083_K = p_i46399_2_;
    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    this.fullBlock = this.isOpaqueCube();
    this.lightOpacity = this.isOpaqueCube() ? 255 : 0;
    this.translucent = !p_i46399_1_.blocksLight();
    this.blockState = this.createBlockState();
    this.setDefaultState(this.blockState.getBaseState());
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:Block.java

示例2: Block

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public Block(Material p_i46399_1_, MapColor p_i46399_2_) {
	this.enableStats = true;
	this.stepSound = soundTypeStone;
	this.blockParticleGravity = 1.0F;
	this.slipperiness = 0.6F;
	this.blockMaterial = p_i46399_1_;
	this.field_181083_K = p_i46399_2_;
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
	this.fullBlock = this.isOpaqueCube();
	this.lightOpacity = this.isOpaqueCube() ? 255 : 0;
	this.translucent = !p_i46399_1_.blocksLight();
	this.blockState = this.createBlockState();
	this.setDefaultState(this.blockState.getBaseState());
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:15,代码来源:Block.java

示例3: Block

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public Block(Material blockMaterialIn, MapColor blockMapColorIn)
{
    this.enableStats = true;
    this.blockSoundType = SoundType.STONE;
    this.blockParticleGravity = 1.0F;
    this.slipperiness = 0.6F;
    this.blockMaterial = blockMaterialIn;
    this.blockMapColor = blockMapColorIn;
    this.blockState = this.createBlockState();
    this.setDefaultState(this.blockState.getBaseState());
    this.fullBlock = this.getDefaultState().isOpaqueCube();
    this.lightOpacity = this.fullBlock ? 255 : 0;
    this.translucent = !blockMaterialIn.blocksLight();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:Block.java

示例4: getIsCover

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public static boolean getIsCover(Material mat) {
    //return mat.getCanBlockGrass(); < MCP 9.10
    return mat.blocksLight();
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:5,代码来源:ZWrapper.java


注:本文中的net.minecraft.block.material.Material.blocksLight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。