本文整理汇总了Java中net.minecraft.block.material.Material.isSolid方法的典型用法代码示例。如果您正苦于以下问题:Java Material.isSolid方法的具体用法?Java Material.isSolid怎么用?Java Material.isSolid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.material.Material
的用法示例。
在下文中一共展示了Material.isSolid方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canBlockStay
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean canBlockStay(World worldIn, BlockPos pos)
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
Material material = worldIn.getBlockState(pos.offset(enumfacing)).getMaterial();
if (material.isSolid() || material == Material.LAVA)
{
return false;
}
}
Block block = worldIn.getBlockState(pos.down()).getBlock();
return block == Blocks.CACTUS || block == Blocks.SAND && !worldIn.getBlockState(pos.up()).getMaterial().isLiquid();
}
示例2: canBlockStay
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean canBlockStay(World worldIn, BlockPos pos)
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
Material material = worldIn.getBlockState(pos.offset(enumfacing)).getMaterial();
if (material.isSolid() || material == Material.LAVA)
{
return false;
}
}
IBlockState state = worldIn.getBlockState(pos.down());
return state.getBlock().canSustainPlant(state, worldIn, pos.down(), EnumFacing.UP, this) && !worldIn.getBlockState(pos.up()).getMaterial().isLiquid();
}
示例3: tryPlaceContainedLiquid
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean tryPlaceContainedLiquid(World worldIn, BlockPos pos)
{
if (this.isFull == Blocks.air)
{
return false;
}
else
{
Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
boolean flag = !material.isSolid();
if (!worldIn.isAirBlock(pos) && !flag)
{
return false;
}
else
{
if (worldIn.provider.doesWaterVaporize() && this.isFull == Blocks.flowing_water)
{
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
worldIn.playSoundEffect((double)((float)i + 0.5F), (double)((float)j + 0.5F), (double)((float)k + 0.5F), "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double)i + Math.random(), (double)j + Math.random(), (double)k + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
else
{
if (!worldIn.isRemote && flag && !material.isLiquid())
{
worldIn.destroyBlock(pos, true);
}
worldIn.setBlockState(pos, this.isFull.getDefaultState(), 3);
}
return true;
}
}
}
示例4: onUpdate
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setDead();
}
if (this.onGround)
{
if (Math.random() < 0.5D)
{
this.setDead();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
Material material = iblockstate.getBlock().getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0 = 0.0D;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = block.getBlockBoundsMaxY();
}
double d1 = (double)MathHelper.floor_double(this.posY) + d0;
if (this.posY < d1)
{
this.setDead();
}
}
}
示例5: getFluidHeight
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private float getFluidHeight(IBlockAccess blockAccess, BlockPos blockPosIn, Material blockMaterial)
{
int i = 0;
float f = 0.0F;
for (int j = 0; j < 4; ++j)
{
BlockPos blockpos = blockPosIn.add(-(j & 1), 0, -(j >> 1 & 1));
if (blockAccess.getBlockState(blockpos.up()).getBlock().getMaterial() == blockMaterial)
{
return 1.0F;
}
IBlockState iblockstate = blockAccess.getBlockState(blockpos);
Material material = iblockstate.getBlock().getMaterial();
if (material != blockMaterial)
{
if (!material.isSolid())
{
++f;
++i;
}
}
else
{
int k = ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue();
if (k >= 8 || k == 0)
{
f += BlockLiquid.getLiquidHeightPercent(k) * 10.0F;
i += 10;
}
f += BlockLiquid.getLiquidHeightPercent(k);
++i;
}
}
return 1.0F - f / (float)i;
}
示例6: onUpdate
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
if (this.isCollided)
{
if (Math.random() < 0.5D)
{
this.setExpired();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = iblockstate.getBoundingBox(this.worldObj, blockpos).maxY;
}
double d1 = (double)MathHelper.floor_double(this.posY) + d0;
if (this.posY < d1)
{
this.setExpired();
}
}
}
示例7: getIsSolid
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public static boolean getIsSolid(Material mat) {
return mat.isSolid();
}
示例8: tryPlaceContainedLiquid
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean tryPlaceContainedLiquid(@Nullable EntityPlayer player, World worldIn, BlockPos posIn)
{
if (this.containedBlock == Blocks.AIR)
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(posIn);
Material material = iblockstate.getMaterial();
boolean flag = !material.isSolid();
boolean flag1 = iblockstate.getBlock().isReplaceable(worldIn, posIn);
if (!worldIn.isAirBlock(posIn) && !flag && !flag1)
{
return false;
}
else
{
if (worldIn.provider.doesWaterVaporize() && this.containedBlock == Blocks.FLOWING_WATER)
{
int l = posIn.getX();
int i = posIn.getY();
int j = posIn.getZ();
worldIn.playSound(player, posIn, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int k = 0; k < 8; ++k)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double)l + Math.random(), (double)i + Math.random(), (double)j + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
else
{
if (!worldIn.isRemote && (flag || flag1) && !material.isLiquid())
{
worldIn.destroyBlock(posIn, true);
}
SoundEvent soundevent = this.containedBlock == Blocks.FLOWING_LAVA ? SoundEvents.ITEM_BUCKET_EMPTY_LAVA : SoundEvents.ITEM_BUCKET_EMPTY;
worldIn.playSound(player, posIn, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
worldIn.setBlockState(posIn, this.containedBlock.getDefaultState(), 11);
}
return true;
}
}
}
示例9: onUpdate
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.materialType == Material.WATER)
{
this.particleRed = 0.2F;
this.particleGreen = 0.3F;
this.particleBlue = 1.0F;
}
else
{
this.particleRed = 1.0F;
this.particleGreen = 16.0F / (float)(40 - this.bobTimer + 16);
this.particleBlue = 4.0F / (float)(40 - this.bobTimer + 8);
}
this.motionY -= (double)this.particleGravity;
if (this.bobTimer-- > 0)
{
this.motionX *= 0.02D;
this.motionY *= 0.02D;
this.motionZ *= 0.02D;
this.setParticleTextureIndex(113);
}
else
{
this.setParticleTextureIndex(112);
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
if (this.isCollided)
{
if (this.materialType == Material.WATER)
{
this.setExpired();
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
}
else
{
this.setParticleTextureIndex(114);
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0 = 0.0D;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue());
}
double d1 = (double)(MathHelper.floor(this.posY) + 1) - d0;
if (this.posY < d1)
{
this.setExpired();
}
}
}
示例10: onUpdate
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
if (this.isCollided)
{
if (Math.random() < 0.5D)
{
this.setExpired();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = iblockstate.getBoundingBox(this.worldObj, blockpos).maxY;
}
double d1 = (double)MathHelper.floor(this.posY) + d0;
if (this.posY < d1)
{
this.setExpired();
}
}
}
示例11: getFluidHeight
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private float getFluidHeight(IBlockAccess blockAccess, BlockPos blockPosIn, Material blockMaterial)
{
int i = 0;
float f = 0.0F;
for (int j = 0; j < 4; ++j)
{
BlockPos blockpos = blockPosIn.add(-(j & 1), 0, -(j >> 1 & 1));
if (blockAccess.getBlockState(blockpos.up()).getMaterial() == blockMaterial)
{
return 1.0F;
}
IBlockState iblockstate = blockAccess.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material != blockMaterial)
{
if (!material.isSolid())
{
++f;
++i;
}
}
else
{
int k = ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue();
if (k >= 8 || k == 0)
{
f += BlockLiquid.getLiquidHeightPercent(k) * 10.0F;
i += 10;
}
f += BlockLiquid.getLiquidHeightPercent(k);
++i;
}
}
return 1.0F - f / (float)i;
}
示例12: tryPlaceFluid
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
* Tries to place a fluid in the world in block form.
* Makes a fluid emptying sound when successful.
* Checks if water-like fluids should vaporize like in the nether.
*
* Modeled after {@link net.minecraft.item.ItemBucket#tryPlaceContainedLiquid(EntityPlayer, World, BlockPos)}
*
* @param player Player who places the fluid. May be null for blocks like dispensers.
* @param worldIn World to place the fluid in
* @param fluidStack The fluidStack to place.
* @param pos The position in the world to place the fluid block
* @return true if successful
*/
public static boolean tryPlaceFluid(@Nullable EntityPlayer player, World worldIn, FluidStack fluidStack, BlockPos pos)
{
if (worldIn == null || fluidStack == null || pos == null)
{
return false;
}
Fluid fluid = fluidStack.getFluid();
if (fluid == null || !fluid.canBePlacedInWorld())
{
return false;
}
// check that we can place the fluid at the destination
IBlockState destBlockState = worldIn.getBlockState(pos);
Material destMaterial = destBlockState.getMaterial();
boolean isDestNonSolid = !destMaterial.isSolid();
boolean isDestReplaceable = destBlockState.getBlock().isReplaceable(worldIn, pos);
if (!worldIn.isAirBlock(pos) && !isDestNonSolid && !isDestReplaceable)
{
return false; // Non-air, solid, unreplacable block. We can't put fluid here.
}
if (worldIn.provider.doesWaterVaporize() && fluid.doesVaporize(fluidStack))
{
fluid.vaporize(player, worldIn, pos, fluidStack);
}
else
{
if (!worldIn.isRemote && (isDestNonSolid || isDestReplaceable) && !destMaterial.isLiquid())
{
worldIn.destroyBlock(pos, true);
}
SoundEvent soundevent = fluid.getEmptySound(fluidStack);
worldIn.playSound(player, pos, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
IBlockState fluidBlockState = fluid.getBlock().getDefaultState();
worldIn.setBlockState(pos, fluidBlockState, 11);
}
return true;
}
示例13: onUpdate
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.materialType == Material.WATER)
{
this.particleRed = 0.2F;
this.particleGreen = 0.3F;
this.particleBlue = 1.0F;
}
else
{
this.particleRed = 1.0F;
this.particleGreen = 16.0F / (float)(40 - this.bobTimer + 16);
this.particleBlue = 4.0F / (float)(40 - this.bobTimer + 8);
}
this.motionY -= (double)this.particleGravity;
if (this.bobTimer-- > 0)
{
this.motionX *= 0.02D;
this.motionY *= 0.02D;
this.motionZ *= 0.02D;
this.setParticleTextureIndex(113);
}
else
{
this.setParticleTextureIndex(112);
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
if (this.isCollided)
{
if (this.materialType == Material.WATER)
{
this.setExpired();
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
}
else
{
this.setParticleTextureIndex(114);
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0 = 0.0D;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue());
}
double d1 = (double)(MathHelper.floor_double(this.posY) + 1) - d0;
if (this.posY < d1)
{
this.setExpired();
}
}
}