本文整理汇总了Java中net.minecraft.block.material.Material.grass方法的典型用法代码示例。如果您正苦于以下问题:Java Material.grass方法的具体用法?Java Material.grass怎么用?Java Material.grass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.material.Material
的用法示例。
在下文中一共展示了Material.grass方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: hasValidMaterial
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public static boolean hasValidMaterial(World world, int x, int y, int z)
{
Block block = world.getBlock(x, y, z);
// Is the attached block a valid material?
if (block.getMaterial() == Material.clay) { return true; }
else if (block.getMaterial() == Material.cloth) { return true; }
else if (block.getMaterial() == Material.grass) { return true; }
else if (block.getMaterial() == Material.ground) { return true; }
else if (block.getMaterial() == Material.iron) { return true; }
else if (block.getMaterial() == Material.piston) { return true; }
else if (block.getMaterial() == Material.rock) { return true; }
else if (block.getMaterial() == Material.sand) { return true; }
else if (block.getMaterial() == Material.wood) { return true; }
else if (block.getMaterial() == Material.craftedSnow) { return true; }
else if (block.getMaterial() == Material.leaves) { return true; }
// No?
return false;
}
示例2: BlockMycelium
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
protected BlockMycelium()
{
super(Material.grass, MapColor.purpleColor);
this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY, Boolean.valueOf(false)));
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabBlock);
}
示例3: BlockGrass
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
protected BlockGrass()
{
super(Material.grass);
this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY, Boolean.valueOf(false)));
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabBlock);
}
示例4: GrassPath
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public GrassPath() {
super(Material.grass);
setHardness(0.6F);
setLightOpacity(255);
setHarvestLevel("shovel", 0);
useNeighborBrightness = true;
setStepSound(soundTypeGrass);
setBlockTextureName("grass_path");
setBlockName(Utils.getUnlocalisedName("grass_path"));
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.9375F, 1.0F);
setCreativeTab(EtFuturum.enableGrassPath ? EtFuturum.creativeTab : null);
}
示例5: BlockHay
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public BlockHay()
{
super(Material.grass, MapColor.yellowColor);
this.setDefaultState(this.blockState.getBaseState().withProperty(AXIS, EnumFacing.Axis.Y));
this.setCreativeTab(CreativeTabs.tabBlock);
}
示例6: onImpact
import net.minecraft.block.material.Material; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // hit a entity
{
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float) 0); // No dmg, but knockback
target.entityHit.hurtResistantTime = 0;
target.entityHit.setFire(fireDuration); // Some minor fire, for flavor
}
else // hit the terrain
{
int plusX = 0;
int plusY = 0;
int plusZ = 0;
int posiX = target.blockX;
int posiY = target.blockY;
int posiZ = target.blockZ;
//Block targetBlock = this.worldObj.getBlock(posiX, posiY, posiZ);
// Is the attached block a valid material?
boolean canPlace = false;
if ( Helper.hasValidMaterial(this.worldObj, posiX, posiY, posiZ) ) { canPlace = true; }
// Glass breaking
if ( Helper.tryBlockBreak(this.worldObj, this, target, 0)) { canPlace = false; }
if (target.sideHit == 0) { plusY = -1; } // Bottom
else if (target.sideHit == 1) { plusY = 1; } // Top
else if (target.sideHit == 2) { plusZ = -1; } // East
else if (target.sideHit == 3){ plusZ = 1; } // West
else if (target.sideHit == 4){ plusX = -1; } // North
else if (target.sideHit == 5) { plusX = 1; } // South
// Is the space free?
if (this.worldObj.getBlock( (int)posiX + plusX, (int)posiY + plusY, (int)posiZ + plusZ).getMaterial() == Material.air ||
this.worldObj.getBlock( (int)posiX + plusX, (int)posiY + plusY, (int)posiZ + plusZ).getMaterial() == Material.fire ||
this.worldObj.getBlock( (int)posiX + plusX, (int)posiY + plusY, (int)posiZ + plusZ).getMaterial() == Material.grass ||
this.worldObj.getBlock( (int)posiX + plusX, (int)posiY + plusY, (int)posiZ + plusZ).getMaterial() == Material.snow ||
this.worldObj.getBlock( (int)posiX + plusX, (int)posiY + plusY, (int)posiZ + plusZ).getMaterial() == Material.water)
{
// Putting light there (if we can)
if (canPlace)
{
this.worldObj.setBlock(posiX + plusX, posiY + plusY, posiZ + plusZ, Main.fenLight, 0, 3);
this.worldObj.setBlockMetadataWithNotify(posiX + plusX, posiY + plusY, posiZ + plusZ, target.sideHit, 3);
if (this.lightTick != 0)
{
this.worldObj.scheduleBlockUpdate(posiX + plusX, posiY + plusY, posiZ + plusZ, Main.fenLight, this.lightTick);
}
// else, stays on indefinitely
}
// else, can't place. The block isn't of a valid material
}
// else, none of the allowed materials
}
// SFX
for (int i = 0; i < 8; ++i) { this.worldObj.spawnParticle("slime", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
this.worldObj.playSoundAtEntity(this, Block.soundTypeGlass.getBreakSound(), 1.0F, 1.0F);
this.setDead(); // We've hit something, so begone with the projectile
}