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Java Image.setVisible方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.setVisible方法的典型用法代码示例。如果您正苦于以下问题:Java Image.setVisible方法的具体用法?Java Image.setVisible怎么用?Java Image.setVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.Image的用法示例。


在下文中一共展示了Image.setVisible方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setUpMoneyLabel

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public void setUpMoneyLabel() {
    moneyImage = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
    moneyImage.setSize(2.5f, 2.5f);
    moneyImage.setPosition(Constants.WIDTH * 2 / 3 + 0.5f, onFinish.getY() + onFinish.getHeight() * 1.3f + moneyImage.getHeight() / 5.5f);
    moneyImage.setOrigin(moneyImage.getWidth() / 2, moneyImage.getHeight() / 2);
    moneyImage.setVisible(false);
    stage.addActor(moneyImage);

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    moneyLabel = new Label(" " + 0, labelStyle);
    moneyLabel.setFontScale(0.065f);
    moneyLabel.setSize(moneyLabel.getWidth() * moneyLabel.getFontScaleX(), moneyLabel.getHeight() * moneyLabel.getFontScaleY());
    moneyLabel.setPosition(moneyImage.getX() - moneyLabel.getWidth(), moneyImage.getY());
    moneyLabel.setVisible(false);
    stage.addActor(moneyLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:18,代码来源:GameScreen.java

示例2: setUpOnPause

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
/**
 * SETTING ONSTATE IMAGES
 */
public void setUpOnPause() {
    onPause = new Image(AssetsManager.getTextureRegion(Constants.PAUSE_IMAGE_NAME));
    onPause.setVisible(false);
    onPause.setSize(Constants.WIDTH, Constants.ONPAUSE_HEIGHT);
    onPause.setPosition(Constants.WIDTH / 2 - onPause.getWidth() / 2, Constants.HEIGHT / 2 - onPause.getHeight() / 2);
    onPause.setOrigin(onPause.getWidth() / 2, onPause.getHeight() / 2);
    onPause.addAction(setOnStateImageAction(1.2f));
    stage.addActor(onPause);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:13,代码来源:GameScreen.java

示例3: setUpOnFinish

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public void setUpOnFinish() {
    onFinish = new Image(AssetsManager.getTextureRegion(Constants.FINISH_IMAGE_NAME));
    onFinish.setVisible(false);
    onFinish.setSize(Constants.WIDTH - 5, Constants.ONFINISH_HEIGHT);
    onFinish.setPosition(Constants.WIDTH / 2 - onFinish.getWidth() / 2, Constants.HEIGHT / 2 - onFinish.getHeight() / 5);
    onFinish.setOrigin(onFinish.getWidth() / 2, onFinish.getHeight() / 2);
    onFinish.addAction(setOnStateImageAction(1.2f));
    stage.addActor(onFinish);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:10,代码来源:GameScreen.java

示例4: createFlashImage

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private void createFlashImage() {
    TextureRegion tr = AssetManager.getInstance().getTextureRegion("default");
    flashImage = new Image(tr);
    flashImage.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    flashImage.setPosition(0, 0);
    flashImage.setVisible(false);
    flashImage.setColor(new Color(0, 0, 0, 0));

    stage.addActor(flashImage);
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:11,代码来源:HUD.java

示例5: DrawOneAttachers

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private Group DrawOneAttachers(String typeFrame, String name, Color type, String photo, float energy,float energymax) {
    Group gr = new Group();
    Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
    Vector2 crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
    final Image frame = new Image(new TextureRegion(txt));
    frame.setName("frame");
    frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
    frame.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
    gr.addActor(frame);
    if(InformationProfile.getInstance().getDateUserGame().getFaction() != InformationEnklave.getInstance().getFaction())
        txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
    else
        txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
    crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
    Image frameselect = new Image(new TextureRegion(txt));
    frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
    frameselect.setName("frameselect");
    frameselect.toFront();
    frameselect.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
    frameselect.setVisible(false);
    gr.addActor(frameselect);
    Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()), new Label.LabelStyle(bt, type));
    labelName.setAlignment(Align.center);
    labelName.setWidth(crop.x*0.18f);
    labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
    gr.addActor(labelName);
    txt = managerAssets.getAssetsCombat().getTexture(photo);
    crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
    Image profile = new Image(new TextureRegion(txt));
    profile.setColor(type);
    profile.setSize(crop.x * 0.07f, crop.y * 0.07f);
    profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
    gr.addActor(profile);
    Skin skin = new Skin();
    skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite), 0, 0, (int) (WIDTH * 0.014), (int) (WIDTH * 0.014)));
    ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white", type));
    barStyle.knobBefore = barStyle.knob;
    ProgressBar bar = new ProgressBar(0,energymax, 1, false, barStyle);
    bar.setSize(WIDTH * 0.14f,HEIGHT * 0.012f);
    bar.setPosition(frame.getX() + frame.getWidth() * 0.07f, frame.getY() + frame.getHeight() * 0.07f);
    bar.setValue(energy);
    gr.addActor(bar);
    return gr;
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:45,代码来源:DrawAttachers.java

示例6: drawoneDefenders

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private Group drawoneDefenders(String typeFrame,String name,Color type,String photo,float energy,float energymax){
        Group gr = new Group();
        Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
        Vector2 crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
        Image frame = new Image(new TextureRegion(txt));
        frame.setName("frame");
        frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
        frame.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
        gr.addActor(frame);
        if(InformationProfile.getInstance().getDateUserGame().getFaction() == InformationEnklave.getInstance().getFaction())
            txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
        else
            txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
        crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
        Image frameselect = new Image(new TextureRegion(txt));
        frameselect.setName("frameselect");
        frameselect.toFront();
        frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
        frameselect.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
        frameselect.setVisible(false);
        gr.addActor(frameselect);
        Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()),new Label.LabelStyle(bt,type));
        labelName.setAlignment(Align.center);
        labelName.setSize(WIDTH * 0.18f, HEIGHT * 0.02f);
        labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
        gr.addActor(labelName);
        txt = managerAssets.getAssetsCombat().getTexture(photo);
        crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
        Image profile = new Image(new TextureRegion(txt));
//        profile.setColor(Color.BLUE);
        profile.setSize(crop.x*0.07f, crop.y*0.07f);
        profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
        gr.addActor(profile);
        Skin skin = new Skin();
        skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite),0,0,(int)(WIDTH*0.004),(int)(WIDTH*0.014)));
        ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white",type));
        barStyle.knobBefore = barStyle.knob;
        ProgressBar bar = new ProgressBar(0, energymax, 1, false, barStyle);
        bar.setSize(WIDTH * 0.14f, HEIGHT * 0.012f);
        bar.setPosition(frame.getX()+frame.getWidth()*0.1f, frame.getY()+frame.getHeight()*0.07f);
        bar.setValue(energy);
        gr.addActor(bar);
        return gr;
    }
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:45,代码来源:DrawDefenders.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Image.setVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。