当前位置: 首页>>代码示例>>Java>>正文


Java Image.setColor方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.setColor方法的典型用法代码示例。如果您正苦于以下问题:Java Image.setColor方法的具体用法?Java Image.setColor怎么用?Java Image.setColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.Image的用法示例。


在下文中一共展示了Image.setColor方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: deleteSessionConfirm

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
protected ClickListener deleteSessionConfirm(final int session, final Image btnTrashcan,
		final TextButton btnSession) {
	return new ClickListener() {
		@Override
		public void clicked(InputEvent event, float x, float y) {
			Dialog confirmDelete = new Dialog("ᎯᎠᏍ ᏣᏚᎵᎭ?", skin) {
				protected void result(Object object) {
					if ("YES".equals(object)) {
						SlotFolder.getSlotFolder(session).deleteDirectory();
						btnSession.setText(EMPTY_SLOT+"\n"+nextSessionIndicationText(0l, 0));
						btnTrashcan.setColor(Color.LIGHT_GRAY);
						btnTrashcan.clearListeners();
					}
				};
			};
			confirmDelete.button("ᎥᎥ - YES", "YES");
			confirmDelete.button("ᎥᏝ - NO", "NO");
			confirmDelete.text("Are you sure you want\n" + "to delete this session?\n" + "This cannot be undone!");
			confirmDelete.setModal(true);
			confirmDelete.pack();
			confirmDelete.show(stage);
		}
	};
}
 
开发者ID:CherokeeLanguage,项目名称:cll1-gdx,代码行数:25,代码来源:SelectSession.java

示例2: createKnightPosition

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
/**
 * Create an image used to highlight valid positions for a knight.
 *
 * @param localPlayer the local player, always
 */
public Image createKnightPosition(Player localPlayer) {
    Image knightPos = new Image(knightBg);

    // The highlighted position should be a bit transparent
    float alpha = 0.75f;

    // It should also take the color of the local player
    switch (localPlayer.getColor()) {
        case WHITE:
            knightPos.setColor(Color.WHITE.r, Color.WHITE.g, Color.WHITE.b, alpha);
            break;
        case BLUE:
            knightPos.setColor(Color.BLUE.r, Color.BLUE.g, Color.BLUE.b, alpha);
            break;
        case RED:
            knightPos.setColor(Color.RED.r, Color.RED.g, Color.RED.b, alpha);
            break;
        case ORANGE:
            knightPos.setColor(Color.ORANGE.r, Color.ORANGE.g, Color.ORANGE.b, alpha);
            break;
        case YELLOW:
            knightPos.setColor(Color.YELLOW.r, Color.YELLOW.g, Color.YELLOW.b, alpha);
            break;
    }

    // Scale down the image
    final float knightScale = 1 / 8f;
    knightPos.setSize(knightScale * knightPos.getWidth(), knightScale * knightPos.getHeight());

    // Place the origin in the center of the image to make it easier to draw
    knightPos.setOrigin(knightPos.getWidth() / 2f, knightPos.getHeight() / 2f);

    return knightPos;
}
 
开发者ID:teobaranga,项目名称:Catan,代码行数:40,代码来源:GamePieces.java

示例3: createCityWall

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
/** Create a city wall image with the provided color */
Image createCityWall(PlayerColor color) {
    // Create the image from the texture region
    Image cityWallImage = new Image(cityWall);

    // Set the color
    switch (color) {
        case WHITE:
            cityWallImage.setColor(Color.WHITE);
            break;
        case BLUE:
            cityWallImage.setColor(Color.BLUE);
            break;
        case RED:
            cityWallImage.setColor(Color.RED);
            break;
        case ORANGE:
            cityWallImage.setColor(Color.ORANGE);
            break;
        case YELLOW:
            cityWallImage.setColor(Color.YELLOW);
            break;
    }

    // Scale down the image
    final float imageScale = 1 / 4f;
    cityWallImage.setSize(imageScale * cityWallImage.getWidth(), imageScale * cityWallImage.getHeight());

    // Place the origin in the center of the image to make it easier to draw
    cityWallImage.setOrigin(cityWallImage.getWidth() / 2f, cityWallImage.getHeight() / 2f);

    return cityWallImage;
}
 
开发者ID:teobaranga,项目名称:Catan,代码行数:34,代码来源:GamePieces.java

示例4: KnightActor

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public KnightActor(Knight knight) {
    super(new ImageButtonStyle());

    GamePieces gamePieces = GamePieces.getInstance();

    this.knight = knight;
    activeStates = gamePieces.knightActive;
    inactiveStates = gamePieces.knightInactive;

    // Set the background color
    bgColor = new Image(gamePieces.knightBg);
    switch (knight.getOwner().getColor()) {
        case WHITE:
            bgColor.setColor(Color.WHITE);
            break;
        case BLUE:
            bgColor.setColor(Color.BLUE);
            break;
        case RED:
            bgColor.setColor(Color.RED);
            break;
        case ORANGE:
            bgColor.setColor(Color.ORANGE);
            break;
        case YELLOW:
            bgColor.setColor(Color.YELLOW);
            break;
    }

    refresh();
    setSize(getPrefWidth(), getPrefHeight());
}
 
开发者ID:teobaranga,项目名称:Catan,代码行数:33,代码来源:KnightActor.java

示例5: dropShadow

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private Image dropShadow(Image image) {
    Image drop = new Image(Assets.LOGO);
    drop.setPosition(image.getX() + 2.5f, image.getY() - 2.5f);
    drop.setColor(0, 0, 0, 0.15f);

    return drop;
}
 
开发者ID:conquest,项目名称:conquest,代码行数:8,代码来源:MainMenu.java

示例6: createFlashImage

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private void createFlashImage() {
    TextureRegion tr = AssetManager.getInstance().getTextureRegion("default");
    flashImage = new Image(tr);
    flashImage.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    flashImage.setPosition(0, 0);
    flashImage.setVisible(false);
    flashImage.setColor(new Color(0, 0, 0, 0));

    stage.addActor(flashImage);
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:11,代码来源:HUD.java

示例7: visualize

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
@Override public IFuture<Void> visualize(ITargetOwner result) {
    final Future<Void> future = new Future<Void>();
    SoundManager.instance.playSoundIfExists(soundName);
    Image image = new Image(Config.skin, "effect-luck-image");
    image.setColor(color);
    image.setScale(0, 0);
    image.setOrigin(image.getWidth() / 2, image.getHeight() / 2);
    image.setPosition(
        result.getTarget().getX() * ViewController.CELL_SIZE + (ViewController.CELL_SIZE - image.getWidth()) * 0.5f,
        result.getTarget().getY() * ViewController.CELL_SIZE + (ViewController.CELL_SIZE - image.getHeight()) * 0.5f + 6
    );
    visualizer.viewController.effectLayer.addActor(image);
    image.addAction(
        Actions.sequence(
            Actions.parallel(
                Actions.scaleTo(0.75f, 0.75f, 0.5f, Interpolation.sine),
                Actions.rotateBy(135, 0.5f)
            ),
            Actions.parallel(
                Actions.scaleTo(0, 0, 0.5f, Interpolation.sine),
                Actions.rotateBy(135, 0.5f)
            ),
            Actions.run(future),
            Actions.removeActor()
        )
    );
    return future;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:29,代码来源:BeamVisualizer.java

示例8: AbilityIconCounter

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public AbilityIconCounter(Ability ability, int value) {
    if (ability == null) {
        ability = Config.abilities.get("skip-turn");
    }
    image = new Image(Config.skin.getDrawable("ability/" + ability.name + "-icon"));
    if (ability.cost <0) image.setColor(AbilityIcon.unique);
    image.setScaling(Scaling.none);
    image.setAlign(Align.left | Align.top);
    image.moveBy(0, 1);

    counter = new Label("", Config.skin, "default", "inventory-counter");
    counter.setAlignment(Align.right | Align.bottom);
    setCount(value);

    addActor(image);
    addActor(counter);

    setSize(image.getPrefWidth(), image.getPrefHeight());
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:20,代码来源:AbilityIconCounter.java

示例9: DrawOneAttachers

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private Group DrawOneAttachers(String typeFrame, String name, Color type, String photo, float energy,float energymax) {
    Group gr = new Group();
    Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
    Vector2 crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
    final Image frame = new Image(new TextureRegion(txt));
    frame.setName("frame");
    frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
    frame.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
    gr.addActor(frame);
    if(InformationProfile.getInstance().getDateUserGame().getFaction() != InformationEnklave.getInstance().getFaction())
        txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
    else
        txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
    crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
    Image frameselect = new Image(new TextureRegion(txt));
    frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
    frameselect.setName("frameselect");
    frameselect.toFront();
    frameselect.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
    frameselect.setVisible(false);
    gr.addActor(frameselect);
    Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()), new Label.LabelStyle(bt, type));
    labelName.setAlignment(Align.center);
    labelName.setWidth(crop.x*0.18f);
    labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
    gr.addActor(labelName);
    txt = managerAssets.getAssetsCombat().getTexture(photo);
    crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
    Image profile = new Image(new TextureRegion(txt));
    profile.setColor(type);
    profile.setSize(crop.x * 0.07f, crop.y * 0.07f);
    profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
    gr.addActor(profile);
    Skin skin = new Skin();
    skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite), 0, 0, (int) (WIDTH * 0.014), (int) (WIDTH * 0.014)));
    ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white", type));
    barStyle.knobBefore = barStyle.knob;
    ProgressBar bar = new ProgressBar(0,energymax, 1, false, barStyle);
    bar.setSize(WIDTH * 0.14f,HEIGHT * 0.012f);
    bar.setPosition(frame.getX() + frame.getWidth() * 0.07f, frame.getY() + frame.getHeight() * 0.07f);
    bar.setValue(energy);
    gr.addActor(bar);
    return gr;
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:45,代码来源:DrawAttachers.java

示例10: run

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
@Override
public void run() {
	assets.load(TRASH, Texture.class);
	assets.finishLoadingAsset(TRASH);
	Texture trash = assets.get(TRASH, Texture.class);

	Label titleLabel = new Label(TITLE, skin);
	 titleLabel.setFontScale(.85f);

	Table menu = new Table(skin);
	menu.setFillParent(true);
	menu.defaults().expand();
	menu.row();
	menu.add(titleLabel);
	for (int ix = 0; ix < 4; ix++) {
		FileHandle fh = SlotFolder.getSlotFolder(ix).child(CLL1.DECKSTATS);
		DeckStats di;
		try {
			String strJson;
			strJson = fh.readString(UTF_8.name());
			di = json.fromJson(DeckStats.class, strJson);
		} catch (Exception e) {
			di = new DeckStats();
			di.level = SkillLevel.Newbie;
			json.toJson(di, fh);
		}
		String c = di.level == null ? SkillLevel.Newbie.getEnglish() : di.level.getEnglish();
		int a = di.proficiency;
		int t = di.activeCards;
		String text = c + " - Active Cards: " + t + " - Proficiency: " + a + "%";
		if (t == 0) {
			text = EMPTY_SLOT;
		}
		int masterDeckSize = ((CLL1)game).cards.size();
		int percentInUse = 100*t/masterDeckSize;
		text += "\n" + nextSessionIndicationText(di.nextrun, percentInUse);
		
		Image btnDeleteSession = new Image(trash);
		btnDeleteSession.setScaling(Scaling.fit);
		btnDeleteSession.setColor(Color.DARK_GRAY);
		TextButton btnSession = new TextButton(text, skin);
		btnSession.getLabel().setFontScale(.7f);
		btnSession.getLabel().setAlignment(Align.center);
		menu.row();
		menu.add(btnSession).fillX().expand();
		menu.add(btnDeleteSession).expand(false, false);
		btnSession.addListener(chooseSession(ix));
		if (t!=0) {
			btnDeleteSession.addListener(deleteSessionConfirm(ix, btnDeleteSession, btnSession));
		} else {
			btnDeleteSession.setColor(Color.LIGHT_GRAY);
		}
	}
	TextButton btnBack = new TextButton(CLL1.BACKTEXT, skin);
	btnBack.getLabel().setFontScale(.7f);
	btnBack.pack();
	btnBack.addListener(onBack);
	menu.row();
	menu.add(btnBack).left().fill(false).expand(false, false);
	stage.addActor(menu);
}
 
开发者ID:CherokeeLanguage,项目名称:cll1-gdx,代码行数:62,代码来源:SelectSession.java

示例11: LearningSession

import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public LearningSession(AbstractGame game, int session, Deck<CardData> masterDeck, Deck<CardData> activeDeck) {
	super(game);
	this.session = session;
	this.masterDeck = masterDeck;
	this.activeDeck = activeDeck;
	setBackdrop(CLL1.BACKDROP);
	setSkin(CLL1.SKIN);

	log("Session: " + session);
	log("Master Deck Size: " + masterDeck.size());
	log("Active Deck Size: " + activeDeck.size());
	log("First Time: " + (activeDeck.size() == 0));

	stage.addAction(actionUpdateTimeLeft());

	lblCountdown = new Label("0:00", skin);
	lblCountdown.setFontScale(.75f);

	challengeText = new Label("", skin);
	choice1 = new Stack();
	choice2 = new Stack();

	choice1.setTouchable(Touchable.childrenOnly);
	choice2.setTouchable(Touchable.childrenOnly);

	Gdx.app.postRunnable(init1);
	Gdx.app.postRunnable(init2);
	Gdx.app.postRunnable(firstPlay);

	assets.load(CHECKMARK, Texture.class);
	assets.load(XMARK, Texture.class);
	assets.finishLoadingAsset(CHECKMARK);
	assets.finishLoadingAsset(XMARK);
	checkmark = assets.get(CHECKMARK, Texture.class);
	xmark = assets.get(XMARK, Texture.class);
	imgCheckmark = new Image(checkmark);
	imgCheckmark.setScaling(Scaling.fit);
	imgCheckmark.setColor(new Color(Color.FOREST));
	imgCheckmark.getColor().a = .75f;
	imgXmark = new Image(xmark);
	imgXmark.setScaling(Scaling.fit);
	imgXmark.setColor(new Color(Color.FIREBRICK));
	imgXmark.getColor().a = .75f;

	assets.load(BUZZER, Sound.class);
	assets.load(DING, Sound.class);
}
 
开发者ID:CherokeeLanguage,项目名称:cll1-gdx,代码行数:48,代码来源:LearningSession.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Image.setColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。