本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.addListener方法的典型用法代码示例。如果您正苦于以下问题:Java Image.addListener方法的具体用法?Java Image.addListener怎么用?Java Image.addListener使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.Image
的用法示例。
在下文中一共展示了Image.addListener方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawtopcombat
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private void drawtopcombat(){
groupTop = new Group();
Texture lookup = managerAssets.getAssetsCombat().getTexture(NameFiles.progressbarcircular);
lookup.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
progressBarEnergy = ProgressBarEnergy.getInstance();
Image imageLeftprofile = new Image(new TextureRegion(managerAssets.getAssetsButton().get(NameFiles.buttonBack1)));
imageLeftprofile.setSize(Gdx.graphics.getWidth() * 0.15f, Gdx.graphics.getWidth() * 0.15f);
imageLeftprofile.setPosition(imageLeftprofile.getWidth() * 0.1f, Gdx.graphics.getHeight() - imageLeftprofile.getHeight() * 1.1f);
imageLeftprofile.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
if(InformationProfile.getInstance().getDateUserGame().getEnklaveCombatId() == -1)
gameManager.setScreen(gameManager.screenEnklave);
else
dialogExit("You can't out from combat!");
}
});
groupTop.addActor(imageLeftprofile);
}
示例2: LeftSection
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public LeftSection(Skin skin) {
this.setSkin(skin);
Table moneyStatPanel = new StatPanel(skin);
Image coin = new Image(skin , "coin");
moneyLabel = new Label("",skin , "fontHemi20" , "white");
moneyStatPanel.add(coin).pad(5).align(Align.left).expand().size(23 , 21);
moneyStatPanel.add(moneyLabel).align(Align.right).pad(5 , 5 , 5 ,10).expand();
this.add(moneyStatPanel).align(Align.right).size(120 , 30).spaceBottom(2).row();
Table grayPanel = new GrayPanel(skin);
_laserTowerIcon = new Image(skin , "laser-tower-icon");
_plastmaTowerIcon = new Image(skin , "plastma-tower-icon");
_missleTurretIcon = new Image(skin,"missile-tower-icon");
_laserTowerTooltipTable = new LaserTowerTooltipTable(skin, TowerType.BASIC_LASER_TURRET);
_plastmaTowerTooltipTable = new PlastmaTowerTooltipTable(skin, TowerType.PLASTMA_TOWER);
_missileTowerTooltipTable = new MissileTowerTooltipTable(skin, TowerType.MISSILE_TURRET);
_laserTowerIcon.addListener(_laserTowerTooltipTable.getTooltip());
_plastmaTowerIcon.addListener(_plastmaTowerTooltipTable.getTooltip());
_missleTurretIcon.addListener(_missileTowerTooltipTable.getTooltip());
grayPanel.add(_laserTowerIcon).size(32,32).pad(10).align(Align.topLeft);
grayPanel.add(_plastmaTowerIcon).size(32,32).pad(10).align(Align.topLeft);
grayPanel.add(_missleTurretIcon).size(32, 32).pad(10).align(Align.topLeft).expand(32,32);
this.add(grayPanel).expand();
}
示例3: Map
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public Map(GameMap map, GameState gameState, int width, int height, ButtonStyle mapIndicatorStyle) {
mapTexture = MinimapGenerator.generate(map, gameState, width, height);
this.gameMap = map;
this.gameState = gameState;
calculateRatios(width, height);
Image image = new Image(mapTexture);
image.addListener(this);
// only add the current camera position indicator in case
// the camera does not show the whole map already
if (xRatio > 1 || yRatio > 1) {
indicator = new MapScreenIndicator(mapIndicatorStyle);
}
WidgetGroup group = new WidgetGroup();
group.addActor(image);
if (indicator != null) {
group.addActor(indicator);
indicator.addListener(this);
}
group.setWidth(width);
group.setHeight(height);
group.invalidate();
add(group).width(width).height(height);
}
示例4: run
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
@Override
public void run() {
assets.load(TRASH, Texture.class);
assets.finishLoadingAsset(TRASH);
Texture trash = assets.get(TRASH, Texture.class);
Label titleLabel = new Label(TITLE, skin);
titleLabel.setFontScale(.85f);
Table menu = new Table(skin);
menu.setFillParent(true);
menu.defaults().expand();
menu.row();
menu.add(titleLabel);
for (int ix = 0; ix < 4; ix++) {
FileHandle fh = SlotFolder.getSlotFolder(ix).child(CLL1.DECKSTATS);
DeckStats di;
try {
String strJson;
strJson = fh.readString(UTF_8.name());
di = json.fromJson(DeckStats.class, strJson);
} catch (Exception e) {
di = new DeckStats();
di.level = SkillLevel.Newbie;
json.toJson(di, fh);
}
String c = di.level == null ? SkillLevel.Newbie.getEnglish() : di.level.getEnglish();
int a = di.proficiency;
int t = di.activeCards;
String text = c + " - Active Cards: " + t + " - Proficiency: " + a + "%";
if (t == 0) {
text = EMPTY_SLOT;
}
int masterDeckSize = ((CLL1)game).cards.size();
int percentInUse = 100*t/masterDeckSize;
text += "\n" + nextSessionIndicationText(di.nextrun, percentInUse);
Image btnDeleteSession = new Image(trash);
btnDeleteSession.setScaling(Scaling.fit);
btnDeleteSession.setColor(Color.DARK_GRAY);
TextButton btnSession = new TextButton(text, skin);
btnSession.getLabel().setFontScale(.7f);
btnSession.getLabel().setAlignment(Align.center);
menu.row();
menu.add(btnSession).fillX().expand();
menu.add(btnDeleteSession).expand(false, false);
btnSession.addListener(chooseSession(ix));
if (t!=0) {
btnDeleteSession.addListener(deleteSessionConfirm(ix, btnDeleteSession, btnSession));
} else {
btnDeleteSession.setColor(Color.LIGHT_GRAY);
}
}
TextButton btnBack = new TextButton(CLL1.BACKTEXT, skin);
btnBack.getLabel().setFontScale(.7f);
btnBack.pack();
btnBack.addListener(onBack);
menu.row();
menu.add(btnBack).left().fill(false).expand(false, false);
stage.addActor(menu);
}
示例5: ColorOverlay
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public ColorOverlay(Sprite bg, Sprite redBG, Sprite orangeBG, Sprite blueBG, Sprite greenBg, final Application app, final TextureAtlas atlas)
{
Sprite sprite = new Sprite(app.assets.get("images/colors/overlay.png", Texture.class));
sprite.getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
image = new Image(sprite);
colorButtons = new Array<ColorButton>();
redButton = new ColorButton(atlas.createSprite("red-up"), atlas.createSprite("red-down"));
orangeButton = new ColorButton(atlas.createSprite("orange-up"), atlas.createSprite("orange-down"));
blueButton = new ColorButton(atlas.createSprite("blue-up"), atlas.createSprite("blue-down"));
greenButton = new ColorButton(atlas.createSprite("green-up"), atlas.createSprite("green-down"));
redButton.whenClicked(bg, redBG, "images/paddlandball/bg-red.png", app);
orangeButton.whenClicked(bg, orangeBG, "images/paddlandball/bg-orange.png", app);
blueButton.whenClicked(bg, blueBG, "images/paddlandball/bg-blue.png", app);
greenButton.whenClicked(bg, greenBg, "images/paddlandball/bg-green.png", app);
colorButtons.add(redButton);
colorButtons.add(orangeButton);
colorButtons.add(blueButton);
colorButtons.add(greenButton);
final Runnable notBusyAnmore = new Runnable()
{
@Override
public void run()
{
busy = false;
}
};
image.addListener(new ClickListener()
{
@Override
public void clicked(InputEvent event, float x, float y)
{
if (enabled == false && busy == false)
{
busy = true;
image.addAction(sequence(parallel(moveBy(0, 150, 0.4f)), run(notBusyAnmore)));
enabled = true;
}
else if (enabled && busy == false)
{
busy = true;
image.addAction(sequence(moveBy(0, -150, 0.4f), run(notBusyAnmore)));
enabled = false;
}
}
});
}