本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.getColor方法的典型用法代码示例。如果您正苦于以下问题:Java Image.getColor方法的具体用法?Java Image.getColor怎么用?Java Image.getColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.Image
的用法示例。
在下文中一共展示了Image.getColor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addBackgroundObject
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private void addBackgroundObject(boolean anywhere) {
final Image image = new Image(backgroundDrawables.random());
backgroundLayer.addActor(image);
float scale = 0.5f * MathUtils.random(1, 2);
image.setSize(image.getPrefWidth() * scale, image.getPrefHeight() * scale);
image.setRotation(MathUtils.random(0, 1) * 180);
image.getColor().a = MathUtils.random(0.1f, 0.3f);
float w = Math.max(world.stage.getWidth(), root.getWidth() + ViewScroller.LEFT + ViewScroller.RIGHT);
float h = Math.max(world.stage.getHeight(), root.getHeight() + ViewScroller.TOP + ViewScroller.BOTTOM);
if (anywhere)
image.setPosition(-root.getX() + w * MathUtils.random(), -root.getY() + h * MathUtils.random());
else
image.setPosition(-root.getX() - image.getWidth(), -root.getY() + h * MathUtils.random());
image.addAction(Actions.sequence(
Actions.moveBy(w + image.getWidth() - image.getX(), 0, 15 + MathUtils.random(6)),
Actions.run(new Runnable() {
@Override public void run() {
image.remove();
addBackgroundObject(false);
}
})
));
}
示例2: highlight
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
private void highlight(IntArray indices) {
for (int i = 0; i < indices.size; i++) {
Vector2 pos = iconPositions[indices.get(i)];
Image image = new Image(Config.skin, "ui/dice-window/net-selection-selected");
image.setPosition(pos.x - 2, pos.y - 2);
addActor(image);
image.toBack();
image.getColor().a = 0f;
blink(image);
highlights.add(image);
}
}
示例3: LoadingWindow
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public LoadingWindow(T windowToLoad, LoadingIndicatorStyle style,
Loader<T> loader) {
super(windowToLoad.getTitleLabel().getText().toString(), windowToLoad
.getStyle());
setMovable(false);
this.windowToLoad = windowToLoad;
this.loader = loader;
loader.load(am);
Group parent = windowToLoad.getParent();
windowToLoad.remove();
windowToLoad.setVisible(false);
parent.addActor(this);
setVisible(true);
Image spinner = new Image(style.spinnerImage);
spinner.setOrigin(spinner.getWidth() / 2, spinner.getHeight() / 2);
spinner.getColor().a = 0;
spinner.addAction(Actions.fadeIn(0.8f));
spinner.addAction(Actions.forever(Actions.rotateBy(-360, style.rotationDuration)));
add(spinner).center();
row();
add(new Label(Strings.getString(UIManager.STRING_TABLE, "loading",""), style.loadingLabelStyle))
.center().padTop(style.loadingLabelMarginTop);
pack();
float minWidth = getWidth();
float minHeight = getHeight();
setWidth(windowToLoad.getWidth() > minWidth ? windowToLoad.getWidth() : minWidth);
setHeight(windowToLoad.getHeight() > minHeight ? windowToLoad.getHeight() : minHeight);
setPosition(windowToLoad.getX(), windowToLoad.getY());
}
示例4: LearningSession
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
public LearningSession(AbstractGame game, int session, Deck<CardData> masterDeck, Deck<CardData> activeDeck) {
super(game);
this.session = session;
this.masterDeck = masterDeck;
this.activeDeck = activeDeck;
setBackdrop(CLL1.BACKDROP);
setSkin(CLL1.SKIN);
log("Session: " + session);
log("Master Deck Size: " + masterDeck.size());
log("Active Deck Size: " + activeDeck.size());
log("First Time: " + (activeDeck.size() == 0));
stage.addAction(actionUpdateTimeLeft());
lblCountdown = new Label("0:00", skin);
lblCountdown.setFontScale(.75f);
challengeText = new Label("", skin);
choice1 = new Stack();
choice2 = new Stack();
choice1.setTouchable(Touchable.childrenOnly);
choice2.setTouchable(Touchable.childrenOnly);
Gdx.app.postRunnable(init1);
Gdx.app.postRunnable(init2);
Gdx.app.postRunnable(firstPlay);
assets.load(CHECKMARK, Texture.class);
assets.load(XMARK, Texture.class);
assets.finishLoadingAsset(CHECKMARK);
assets.finishLoadingAsset(XMARK);
checkmark = assets.get(CHECKMARK, Texture.class);
xmark = assets.get(XMARK, Texture.class);
imgCheckmark = new Image(checkmark);
imgCheckmark.setScaling(Scaling.fit);
imgCheckmark.setColor(new Color(Color.FOREST));
imgCheckmark.getColor().a = .75f;
imgXmark = new Image(xmark);
imgXmark.setScaling(Scaling.fit);
imgXmark.setColor(new Color(Color.FIREBRICK));
imgXmark.getColor().a = .75f;
assets.load(BUZZER, Sound.class);
assets.load(DING, Sound.class);
}
示例5: init
import com.badlogic.gdx.scenes.scene2d.ui.Image; //导入方法依赖的package包/类
@Override protected void init() {
stage.getViewport().update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
textureImage = new Texture("logo-image.png");
textureText = new Texture("logo-text.png");
final Image image = new Image(textureImage);
image.setPosition(stage.getWidth() / 2 - image.getWidth() / 2, stage.getHeight() / 2 - image.getHeight() / 2);
final Image text = new Image(textureText);
text.setPosition(image.getX(), image.getY());
stage.addActor(image);
stage.addActor(text);
image.getColor().a = 0;
text.getColor().a = 0;
image.addAction(Actions.sequence(
Actions.alpha(1, 0.3f),
Actions.run(new Runnable() {
@Override public void run() {
text.addAction(
Actions.sequence(
Actions.alpha(1, 0.3f),
Actions.delay(1.5f),
Actions.run(new Runnable() {
@Override public void run() {
image.addAction(Actions.alpha(0, 0.3f));
text.addAction(Actions.sequence(
Actions.alpha(0, 0.3f),
Actions.run(new Runnable() {
@Override public void run() {
callback.onEnded();
}
})
));
}
})
)
);
}
})
));
}