本文整理汇总了Java中android.opengl.EGL14.eglQueryContext方法的典型用法代码示例。如果您正苦于以下问题:Java EGL14.eglQueryContext方法的具体用法?Java EGL14.eglQueryContext怎么用?Java EGL14.eglQueryContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.EGL14
的用法示例。
在下文中一共展示了EGL14.eglQueryContext方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import android.opengl.EGL14; //导入方法依赖的package包/类
private void init(EGLContext shared_context, final boolean with_depth_buffer, final boolean isRecordable) {
if (DEBUG) Log.v(TAG, "init:");
if (mEglDisplay != EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("EGL already set up");
}
mEglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
final int[] version = new int[2];
if (!EGL14.eglInitialize(mEglDisplay, version, 0, version, 1)) {
mEglDisplay = null;
throw new RuntimeException("eglInitialize failed");
}
shared_context = shared_context != null ? shared_context : EGL14.EGL_NO_CONTEXT;
if (mEglContext == EGL14.EGL_NO_CONTEXT) {
mEglConfig = getConfig(with_depth_buffer, isRecordable);
if (mEglConfig == null) {
throw new RuntimeException("chooseConfig failed");
}
// create EGL rendering context
mEglContext = createContext(shared_context);
}
// confirm whether the EGL rendering context is successfully created
final int[] values = new int[1];
EGL14.eglQueryContext(mEglDisplay, mEglContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, values, 0);
if (DEBUG) Log.d(TAG, "EGLContext created, client version " + values[0]);
makeDefault(); // makeCurrent(EGL14.EGL_NO_SURFACE);
}
示例2: init
import android.opengl.EGL14; //导入方法依赖的package包/类
private void init(EGLContext sharedContext, final boolean withDepthBuffer) {
if (mEglDisplay != EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("EGL already set up");
}
mEglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
final int[] version = new int[2];
if (!EGL14.eglInitialize(mEglDisplay, version, 0, version, 1)) {
mEglDisplay = null;
throw new RuntimeException("eglInitialize failed");
}
sharedContext = sharedContext != null ? sharedContext : EGL14.EGL_NO_CONTEXT;
if (mEglContext == EGL14.EGL_NO_CONTEXT) {
mEglConfig = getConfig(withDepthBuffer);
if (mEglConfig == null) {
throw new RuntimeException("chooseConfig failed");
}
// create EGL rendering context
mEglContext = createContext(sharedContext);
}
// confirm whether the EGL rendering context is successfully created
final int[] values = new int[1];
EGL14.eglQueryContext(mEglDisplay, mEglContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, values, 0);
makeDefault();
}