当前位置: 首页>>代码示例>>Java>>正文


Java EGL14.eglCreateWindowSurface方法代码示例

本文整理汇总了Java中android.opengl.EGL14.eglCreateWindowSurface方法的典型用法代码示例。如果您正苦于以下问题:Java EGL14.eglCreateWindowSurface方法的具体用法?Java EGL14.eglCreateWindowSurface怎么用?Java EGL14.eglCreateWindowSurface使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.EGL14的用法示例。


在下文中一共展示了EGL14.eglCreateWindowSurface方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createWindowSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
/**
 * Creates an EGL surface associated with a Surface.
 * <p>
 * If this is destined for MediaCodec, the EGLConfig should have the "recordable" attribute.
 */
public EGLSurface createWindowSurface(Object surface) {
    if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) {
        throw new RuntimeException("invalid surface: " + surface);
    }

    // Create a window surface, and attach it to the Surface we received.
    int[] surfaceAttribs = {
            EGL14.EGL_NONE
    };
    EGLSurface eglSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, surface,
            surfaceAttribs, 0);
    checkEglError("eglCreateWindowSurface");
    if (eglSurface == null) {
        throw new RuntimeException("surface was null");
    }
    return eglSurface;
}
 
开发者ID:zhangyaqiang,项目名称:Fatigue-Detection,代码行数:23,代码来源:EglCore.java

示例2: createEGLSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
public EGLSurface createEGLSurface(Object surface) {

        if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) {
            throw new RuntimeException("invalid surface: " + surface);
        }

        // Create a window surface, and attach it to the Surface we received.
        int[] surfaceAttributes = {
                EGL14.EGL_NONE
        };
        EGLSurface eglSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, surface,
                surfaceAttributes, 0);
        if (eglSurface == null) {
            throw new RuntimeException("surface was null");
        }

        return eglSurface;
    }
 
开发者ID:LeonHover,项目名称:MediaCodecRecorder,代码行数:19,代码来源:GLContext.java

示例3: createWindowSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
/**
 * Creates an EGL surface associated with a Surface.
 * <p>
 * If this is destined for MediaCodec, the EGLConfig should have the "recordable" attribute.
 */
public EGLSurface createWindowSurface(Object surface) {
    if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) {
        throw new RuntimeException("invalid surface: " + surface);
    }

    // Create a window surface, and attach it to the Surface we received.
    int[] surfaceAttribs = {
            EGL14.EGL_NONE
    };
    EGLSurface eglSurface =
            EGL14.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, surface, surfaceAttribs, 0);
    checkEglError("eglCreateWindowSurface");
    if (eglSurface == null) {
        throw new RuntimeException("surface was null");
    }
    return eglSurface;
}
 
开发者ID:hoanganhtuan95ptit,项目名称:EditPhoto,代码行数:23,代码来源:EglCore.java

示例4: createWindowSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
private EGLSurface createWindowSurface(final Object nativeWindow) {
	if (DEBUG) Log.v(TAG, "createWindowSurface:nativeWindow=" + nativeWindow);

       final int[] surfaceAttribs = {
               EGL14.EGL_NONE
       };
	EGLSurface result = null;
	try {
		result = EGL14.eglCreateWindowSurface(mEglDisplay, mEglConfig, nativeWindow, surfaceAttribs, 0);
	} catch (final IllegalArgumentException e) {
		Log.e(TAG, "eglCreateWindowSurface", e);
	}
	return result;
}
 
开发者ID:zhangyaqiang,项目名称:Fatigue-Detection,代码行数:15,代码来源:EGLBase.java

示例5: newSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
/**
 * @param display an EGL display connection instance
 * @param surface a native window.
 * @param config a frame buffer configuration
 * @return a new EGL window surface
 **/
@NonNull
public static EGLSurface newSurface(@NonNull EGLDisplay display, @NonNull EGLConfig config,
        @NonNull Surface surface) {
    final EGLSurface result = EGL14.eglCreateWindowSurface(display, config, surface,
            new int[] {EGL14.EGL_NONE}, 0);
    if (result == EGL14.EGL_NO_SURFACE) {
        logError();
        throw new RuntimeException("Unable to from EGL14 context");
    } else {
        logDebug(getSurfaceString(result) + " created");
        return result;
    }
}
 
开发者ID:Nik-Gleb,项目名称:mpeg-encoder,代码行数:20,代码来源:GLTools.java

示例6: createSurfaceInternal

import android.opengl.EGL14; //导入方法依赖的package包/类
private void createSurfaceInternal(Object surface) {
  if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) {
    throw new IllegalStateException("Input must be either a Surface or SurfaceTexture");
  }
  checkIsNotReleased();
  if (eglSurface != EGL14.EGL_NO_SURFACE) {
    throw new RuntimeException("Already has an EGLSurface");
  }
  int[] surfaceAttribs = {EGL14.EGL_NONE};
  eglSurface = EGL14.eglCreateWindowSurface(eglDisplay, eglConfig, surface, surfaceAttribs, 0);
  if (eglSurface == EGL14.EGL_NO_SURFACE) {
    throw new RuntimeException(
        "Failed to create window surface: 0x" + Integer.toHexString(EGL14.eglGetError()));
  }
}
 
开发者ID:Piasy,项目名称:AppRTC-Android,代码行数:16,代码来源:EglBase14.java

示例7: createWindowSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
private EGLSurface createWindowSurface(final Object nativeWindow) {
    final int[] surfaceAttributes = {
            EGL14.EGL_NONE
    };
    EGLSurface result = null;
    try {
        result = EGL14.eglCreateWindowSurface(mEglDisplay, mEglConfig, nativeWindow, surfaceAttributes, 0);
    } catch (final IllegalArgumentException e) {
        Log.e(TAG, "eglCreateWindowSurface", e);
    }
    return result;
}
 
开发者ID:uestccokey,项目名称:EZFilter,代码行数:13,代码来源:EGLEnvironment.java

示例8: createWindowSurface

import android.opengl.EGL14; //导入方法依赖的package包/类
public EGLSurface createWindowSurface(EGLConfig config,Object surface){
    return EGL14.eglCreateWindowSurface(mEGLDisplay,config,surface,new int[]{EGL14.EGL_NONE},0);
}
 
开发者ID:aiyaapp,项目名称:AAVT,代码行数:4,代码来源:EglHelper.java

示例9: eglSetup

import android.opengl.EGL14; //导入方法依赖的package包/类
private void eglSetup() {
    mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
    if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
        throw new RuntimeException("unable to get EGL14 display");
    }
    int[] version = new int[2];
    if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
        mEGLDisplay = null;
        throw new RuntimeException("unable to initialize EGL14");
    }

    int[] attribList = {
            EGL14.EGL_RED_SIZE, 8,
            EGL14.EGL_GREEN_SIZE, 8,
            EGL14.EGL_BLUE_SIZE, 8,
            EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
            EGL_RECORDABLE_ANDROID, 1,
            EGL14.EGL_NONE
    };
    EGLConfig[] configs = new EGLConfig[1];
    int[] numConfigs = new int[1];
    if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
            numConfigs, 0)) {
        throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
    }

    int[] attrib_list = {
            EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
            EGL14.EGL_NONE
    };
    mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.eglGetCurrentContext(),
            attrib_list, 0);
    AndroidUntil.checkEglError("eglCreateContext");
    if (mEGLContext == null) {
        throw new RuntimeException("null context");
    }

    int[] surfaceAttribs = {
            EGL14.EGL_NONE
    };
    mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
            surfaceAttribs, 0);
    AndroidUntil.checkEglError("eglCreateWindowSurface");
    if (mEGLSurface == null) {
        throw new RuntimeException("surface was null");
    }
}
 
开发者ID:wuyisheng,项目名称:libRtmp,代码行数:48,代码来源:RecorderImpl.java

示例10: eglSetup

import android.opengl.EGL14; //导入方法依赖的package包/类
private void eglSetup() {
	mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
	if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
		throw new RuntimeException("unable to get EGL14 display");
	}
	int[] version = new int[2];
	if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
		mEGLDisplay = null;
		throw new RuntimeException("unable to initialize EGL14");
	}

	int[] attribList = {
			EGL14.EGL_RED_SIZE, 8,
			EGL14.EGL_GREEN_SIZE, 8,
			EGL14.EGL_BLUE_SIZE, 8,
			EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
			EGL_RECORDABLE_ANDROID, 1,
			EGL14.EGL_NONE
	};
	EGLConfig[] configs = new EGLConfig[1];
	int[] numConfigs = new int[1];
	if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
			numConfigs, 0)) {
		throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
	}

	int[] attrib_list = {
			EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
			EGL14.EGL_NONE
	};
	mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.eglGetCurrentContext(),
			attrib_list, 0);
	OpenGlUtils.checkGlError("eglCreateContext");
	if (mEGLContext == null) {
		throw new RuntimeException("null context");
	}

	int[] surfaceAttribs = {
			EGL14.EGL_NONE
	};

	try{
		mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface, surfaceAttribs, 0);
	}
	catch(Exception e){
		e.printStackTrace();
	}


	OpenGlUtils.checkGlError("eglCreateWindowSurface");
	if (mEGLSurface == null) {
		throw new RuntimeException("surface was null");
	}
}
 
开发者ID:lzmlsfe,项目名称:19porn,代码行数:55,代码来源:InputSurface.java

示例11: eglSetup

import android.opengl.EGL14; //导入方法依赖的package包/类
private void eglSetup() {
    mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
    if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
        throw new RuntimeException("unable to get EGL14 display");
    }
    int[] version = new int[2];
    if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
        mEGLDisplay = null;
        throw new RuntimeException("unable to initialize EGL14");
    }

    int[] attribList = {
            EGL14.EGL_RED_SIZE, 8,
            EGL14.EGL_GREEN_SIZE, 8,
            EGL14.EGL_BLUE_SIZE, 8,
            EGL14.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
            EGL_RECORDABLE_ANDROID, 1,
            EGL14.EGL_NONE
    };
    EGLConfig[] configs = new EGLConfig[1];
    int[] numConfigs = new int[1];
    if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
            numConfigs, 0)) {
        throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
    }

    int[] attrib_list = {
            EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
            EGL14.EGL_NONE
    };

    mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attrib_list, 0);
    checkEglError("eglCreateContext");
    if (mEGLContext == null) {
        throw new RuntimeException("null context");
    }

    int[] surfaceAttribs = {
            EGL14.EGL_NONE
    };
    mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
            surfaceAttribs, 0);
    checkEglError("eglCreateWindowSurface");
    if (mEGLSurface == null) {
        throw new RuntimeException("surface was null");
    }
}
 
开发者ID:MLNO,项目名称:airgram,代码行数:48,代码来源:InputSurface.java

示例12: eglSetup

import android.opengl.EGL14; //导入方法依赖的package包/类
/**
 * Prepares EGL.  We want a GLES 2.0 context and a surface that supports recording.
 */
private void eglSetup() {
    mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
    if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
        throw new RuntimeException("unable to get EGL14 display");
    }
    int[] version = new int[2];
    if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
        mEGLDisplay = null;
        throw new RuntimeException("unable to initialize EGL14");
    }
    // Configure EGL for recordable and OpenGL ES 2.0.  We want enough RGB bits
    // to minimize artifacts from possible YUV conversion.
    int[] attribList = {
            EGL14.EGL_RED_SIZE, 8,
            EGL14.EGL_GREEN_SIZE, 8,
            EGL14.EGL_BLUE_SIZE, 8,
            EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
            EGL_RECORDABLE_ANDROID, 1,
            EGL14.EGL_NONE
    };
    EGLConfig[] configs = new EGLConfig[1];
    int[] numConfigs = new int[1];
    if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
            numConfigs, 0)) {
        throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
    }
    // Configure context for OpenGL ES 2.0.
    int[] attrib_list = {
            EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
            EGL14.EGL_NONE
    };
    mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT,
            attrib_list, 0);
    checkEglError("eglCreateContext");
    if (mEGLContext == null) {
        throw new RuntimeException("null context");
    }
    // Create a window surface, and attach it to the Surface we received.
    int[] surfaceAttribs = {
            EGL14.EGL_NONE
    };
    mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
            surfaceAttribs, 0);
    checkEglError("eglCreateWindowSurface");
    if (mEGLSurface == null) {
        throw new RuntimeException("surface was null");
    }
}
 
开发者ID:SavorGit,项目名称:Hotspot-master-devp,代码行数:52,代码来源:InputSurface.java

示例13: eglSetup

import android.opengl.EGL14; //导入方法依赖的package包/类
/**
 * Prepares EGL.  We want a GLES 2.0 context and a surface that supports recording.
 */
private void eglSetup() {
    mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
    if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
        throw new RuntimeException("unable to get EGL14 display");
    }
    int[] version = new int[2];
    if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
        mEGLDisplay = null;
        throw new RuntimeException("unable to initialize EGL14");
    }
    // Configure EGL for pbuffer and OpenGL ES 2.0.  We want enough RGB bits
    // to be able to tell if the frame is reasonable.
    int[] attribList = {
            EGL14.EGL_RED_SIZE, 8,
            EGL14.EGL_GREEN_SIZE, 8,
            EGL14.EGL_BLUE_SIZE, 8,
            EGL14.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
            EGL_RECORDABLE_ANDROID, 1,
            EGL14.EGL_NONE
    };
    EGLConfig[] configs = new EGLConfig[1];
    int[] numConfigs = new int[1];
    if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
            numConfigs, 0)) {
        throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
    }
    // Configure context for OpenGL ES 2.0.
    int[] attrib_list = {
            EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
            EGL14.EGL_NONE
    };
    mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT,
            attrib_list, 0);
    checkEglError("eglCreateContext");
    if (mEGLContext == null) {
        throw new RuntimeException("null context");
    }
    // Create a window surface, and attach it to the Surface we received.
    int[] surfaceAttribs = {
            EGL14.EGL_NONE
    };
    mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
            surfaceAttribs, 0);
    checkEglError("eglCreateWindowSurface");
    if (mEGLSurface == null) {
        throw new RuntimeException("surface was null");
    }
}
 
开发者ID:livio,项目名称:sdl_video_streaming_android_sample,代码行数:52,代码来源:InputSurface.java

示例14: eglSetup

import android.opengl.EGL14; //导入方法依赖的package包/类
/**
 * Prepares EGL.  We want a GLES 2.0 context and a surface that supports recording.
 */
private void eglSetup() {
  eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
  if (eglDisplay == EGL14.EGL_NO_DISPLAY) {
    throw new RuntimeException("unable to get EGL14 display");
  }
  int[] version = new int[2];
  if (!EGL14.eglInitialize(eglDisplay, version, 0, version, 1)) {
    throw new RuntimeException("unable to initialize EGL14");
  }

  // Configure EGL for recording and OpenGL ES 2.0.
  int[] attribList;
  if (eglSharedContext == null) {
    attribList = new int[] {
        EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8,
        EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL14.EGL_NONE
    };
  } else {
    attribList = new int[] {
        EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8,
        EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL_RECORDABLE_ANDROID, 1,
        EGL14.EGL_NONE
    };
  }
  EGLConfig[] configs = new EGLConfig[1];
  int[] numConfigs = new int[1];
  EGL14.eglChooseConfig(eglDisplay, attribList, 0, configs, 0, configs.length, numConfigs, 0);
  GlUtil.checkEglError("eglCreateContext RGB888+recordable ES2");

  // Configure context for OpenGL ES 2.0.
  int[] attrib_list = {
      EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE
  };

  if (eglSharedContext == null) {
    eglContext =
        EGL14.eglCreateContext(eglDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attrib_list, 0);
  } else {
    eglContext = EGL14.eglCreateContext(eglDisplay, configs[0], eglSharedContext, attrib_list, 0);
  }
  GlUtil.checkEglError("eglCreateContext");

  // Create a window surface, and attach it to the Surface we received.
  int[] surfaceAttribs = {
      EGL14.EGL_NONE
  };
  eglSurface = EGL14.eglCreateWindowSurface(eglDisplay, configs[0], surface, surfaceAttribs, 0);
  GlUtil.checkEglError("eglCreateWindowSurface");

  GLES20.glDisable(GLES20.GL_DEPTH_TEST);
  GLES20.glDisable(GLES20.GL_CULL_FACE);
}
 
开发者ID:pedroSG94,项目名称:rtmp-rtsp-stream-client-java,代码行数:56,代码来源:SurfaceManager.java


注:本文中的android.opengl.EGL14.eglCreateWindowSurface方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。