本文整理汇总了Java中android.opengl.EGL14.eglGetDisplay方法的典型用法代码示例。如果您正苦于以下问题:Java EGL14.eglGetDisplay方法的具体用法?Java EGL14.eglGetDisplay怎么用?Java EGL14.eglGetDisplay使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.EGL14
的用法示例。
在下文中一共展示了EGL14.eglGetDisplay方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: newDisplay
import android.opengl.EGL14; //导入方法依赖的package包/类
/** @return from a new EGL display connection */
@NonNull
public static EGLDisplay newDisplay() {
final EGLDisplay result = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (result == EGL14.EGL_NO_DISPLAY) {
logError();
throw new RuntimeException("Unable to get EGL14 display");
} else {
final int[] v = new int[2];
if (!EGL14.eglInitialize(result, v, 0, v, 1)) {
try {
logError();
throw new RuntimeException("Unable to initialize EGL14 display");
} finally {
closeDisplay(result);
}
} else {
logDebug(getDisplayString(result) + " created (EGL" + v[0] + "" + v[1] + ")");
return result;
}
}
}
示例2: getEglDisplay
import android.opengl.EGL14; //导入方法依赖的package包/类
private static EGLDisplay getEglDisplay() {
EGLDisplay eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException(
"Unable to get EGL14 display: 0x" + Integer.toHexString(EGL14.eglGetError()));
}
int[] version = new int[2];
if (!EGL14.eglInitialize(eglDisplay, version, 0, version, 1)) {
throw new RuntimeException(
"Unable to initialize EGL14: 0x" + Integer.toHexString(EGL14.eglGetError()));
}
return eglDisplay;
}
示例3: changeDisplay
import android.opengl.EGL14; //导入方法依赖的package包/类
public void changeDisplay(int key){
mEGLDisplay=EGL14.eglGetDisplay(key);
//获取版本号,[0]为版本号,[1]为子版本号
int[] versions=new int[2];
EGL14.eglInitialize(mEGLDisplay,versions,0,versions,1);
log(EGL14.eglQueryString(mEGLDisplay, EGL14.EGL_VENDOR));
log(EGL14.eglQueryString(mEGLDisplay, EGL14.EGL_VERSION));
log(EGL14.eglQueryString(mEGLDisplay, EGL14.EGL_EXTENSIONS));
}
示例4: init
import android.opengl.EGL14; //导入方法依赖的package包/类
private void init(EGLContext shared_context, final boolean with_depth_buffer, final boolean isRecordable) {
if (DEBUG) Log.v(TAG, "init:");
if (mEglDisplay != EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("EGL already set up");
}
mEglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
final int[] version = new int[2];
if (!EGL14.eglInitialize(mEglDisplay, version, 0, version, 1)) {
mEglDisplay = null;
throw new RuntimeException("eglInitialize failed");
}
shared_context = shared_context != null ? shared_context : EGL14.EGL_NO_CONTEXT;
if (mEglContext == EGL14.EGL_NO_CONTEXT) {
mEglConfig = getConfig(with_depth_buffer, isRecordable);
if (mEglConfig == null) {
throw new RuntimeException("chooseConfig failed");
}
// create EGL rendering context
mEglContext = createContext(shared_context);
}
// confirm whether the EGL rendering context is successfully created
final int[] values = new int[1];
EGL14.eglQueryContext(mEglDisplay, mEglContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, values, 0);
if (DEBUG) Log.d(TAG, "EGLContext created, client version " + values[0]);
makeDefault(); // makeCurrent(EGL14.EGL_NO_SURFACE);
}
示例5: getMaxTextureEgl14
import android.opengl.EGL14; //导入方法依赖的package包/类
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
private static int getMaxTextureEgl14() {
EGLDisplay dpy = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
int[] vers = new int[2];
EGL14.eglInitialize(dpy, vers, 0, vers, 1);
int[] configAttr = {
EGL14.EGL_COLOR_BUFFER_TYPE, EGL14.EGL_RGB_BUFFER,
EGL14.EGL_LEVEL, 0,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL14.EGL_SURFACE_TYPE, EGL14.EGL_PBUFFER_BIT,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfig = new int[1];
EGL14.eglChooseConfig(dpy, configAttr, 0,
configs, 0, 1, numConfig, 0);
if (numConfig[0] == 0) {
return 0;
}
EGLConfig config = configs[0];
int[] surfAttr = {
EGL14.EGL_WIDTH, 64,
EGL14.EGL_HEIGHT, 64,
EGL14.EGL_NONE
};
EGLSurface surf = EGL14.eglCreatePbufferSurface(dpy, config, surfAttr, 0);
int[] ctxAttrib = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
EGLContext ctx = EGL14.eglCreateContext(dpy, config, EGL14.EGL_NO_CONTEXT, ctxAttrib, 0);
EGL14.eglMakeCurrent(dpy, surf, surf, ctx);
int[] maxSize = new int[1];
GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxSize, 0);
EGL14.eglMakeCurrent(dpy, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroySurface(dpy, surf);
EGL14.eglDestroyContext(dpy, ctx);
EGL14.eglTerminate(dpy);
return maxSize[0];
}
示例6: init
import android.opengl.EGL14; //导入方法依赖的package包/类
private void init(EGLContext sharedContext, final boolean withDepthBuffer) {
if (mEglDisplay != EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("EGL already set up");
}
mEglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
final int[] version = new int[2];
if (!EGL14.eglInitialize(mEglDisplay, version, 0, version, 1)) {
mEglDisplay = null;
throw new RuntimeException("eglInitialize failed");
}
sharedContext = sharedContext != null ? sharedContext : EGL14.EGL_NO_CONTEXT;
if (mEglContext == EGL14.EGL_NO_CONTEXT) {
mEglConfig = getConfig(withDepthBuffer);
if (mEglConfig == null) {
throw new RuntimeException("chooseConfig failed");
}
// create EGL rendering context
mEglContext = createContext(sharedContext);
}
// confirm whether the EGL rendering context is successfully created
final int[] values = new int[1];
EGL14.eglQueryContext(mEglDisplay, mEglContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, values, 0);
makeDefault();
}
示例7: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
private void eglSetup() {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
int[] attribList = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.eglGetCurrentContext(),
attrib_list, 0);
AndroidUntil.checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
surfaceAttribs, 0);
AndroidUntil.checkEglError("eglCreateWindowSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例8: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
private void eglSetup() {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
int[] attribList = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.eglGetCurrentContext(),
attrib_list, 0);
OpenGlUtils.checkGlError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
try{
mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface, surfaceAttribs, 0);
}
catch(Exception e){
e.printStackTrace();
}
OpenGlUtils.checkGlError("eglCreateWindowSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例9: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
private void eglSetup() {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
int[] attribList = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attrib_list, 0);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
surfaceAttribs, 0);
checkEglError("eglCreateWindowSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例10: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Prepares EGL. We want a GLES 2.0 context and a surface that supports pbuffer.
*/
private void eglSetup(int width, int height) {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
// Configure EGL for pbuffer and OpenGL ES 2.0. We want enough RGB bits
// to be able to tell if the frame is reasonable.
int[] attribList = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL14.EGL_SURFACE_TYPE, EGL14.EGL_PBUFFER_BIT,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
// Configure context for OpenGL ES 2.0.
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT,
attrib_list, 0);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
// Create a pbuffer surface. By using this for output, we can use glReadPixels
// to test values in the output.
int[] surfaceAttribs = {
EGL14.EGL_WIDTH, width,
EGL14.EGL_HEIGHT, height,
EGL14.EGL_NONE
};
mEGLSurface = EGL14.eglCreatePbufferSurface(mEGLDisplay, configs[0], surfaceAttribs, 0);
checkEglError("eglCreatePbufferSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例11: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Prepares EGL. We want a GLES 2.0 context and a surface that supports recording.
*/
private void eglSetup() {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
// Configure EGL for recordable and OpenGL ES 2.0. We want enough RGB bits
// to minimize artifacts from possible YUV conversion.
int[] attribList = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
// Configure context for OpenGL ES 2.0.
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT,
attrib_list, 0);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
// Create a window surface, and attach it to the Surface we received.
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
surfaceAttribs, 0);
checkEglError("eglCreateWindowSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例12: GLContext
import android.opengl.EGL14; //导入方法依赖的package包/类
public GLContext(EGLContext eglContext) {
if (this.mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("EGL already set up");
}
if (eglContext == null) {
eglContext = EGL14.EGL_NO_CONTEXT;
}
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
int[] configAttributes = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_ALPHA_SIZE, 8,
// EGL14.EGL_DEPTH_SIZE, 16,
// EGL14.EGL_STENCIL_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
EGLConfig[] elgConfigs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, configAttributes, 0, elgConfigs, 0, elgConfigs.length, numConfigs, 0)) {
throw new RuntimeException("Unable to find a suitable EGLConfig");
}
mEGLConfig = elgConfigs[0];
int[] contextAttributes = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, mEGLConfig, eglContext, contextAttributes, 0);
}
示例13: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Prepares EGL. We want a GLES 2.0 context and a surface that supports recording.
*/
private void eglSetup() {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
// Configure EGL for pbuffer and OpenGL ES 2.0. We want enough RGB bits
// to be able to tell if the frame is reasonable.
int[] attribList = {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
// Configure context for OpenGL ES 2.0.
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT,
attrib_list, 0);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
// Create a window surface, and attach it to the Surface we received.
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
surfaceAttribs, 0);
checkEglError("eglCreateWindowSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例14: eglSetup
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Prepares EGL. We want a GLES 2.0 context and a surface that supports recording.
*/
private void eglSetup() {
eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(eglDisplay, version, 0, version, 1)) {
throw new RuntimeException("unable to initialize EGL14");
}
// Configure EGL for recording and OpenGL ES 2.0.
int[] attribList;
if (eglSharedContext == null) {
attribList = new int[] {
EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL14.EGL_NONE
};
} else {
attribList = new int[] {
EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
}
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
EGL14.eglChooseConfig(eglDisplay, attribList, 0, configs, 0, configs.length, numConfigs, 0);
GlUtil.checkEglError("eglCreateContext RGB888+recordable ES2");
// Configure context for OpenGL ES 2.0.
int[] attrib_list = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE
};
if (eglSharedContext == null) {
eglContext =
EGL14.eglCreateContext(eglDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attrib_list, 0);
} else {
eglContext = EGL14.eglCreateContext(eglDisplay, configs[0], eglSharedContext, attrib_list, 0);
}
GlUtil.checkEglError("eglCreateContext");
// Create a window surface, and attach it to the Surface we received.
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
eglSurface = EGL14.eglCreateWindowSurface(eglDisplay, configs[0], surface, surfaceAttribs, 0);
GlUtil.checkEglError("eglCreateWindowSurface");
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glDisable(GLES20.GL_CULL_FACE);
}