本文整理汇总了Java中android.opengl.EGL14.eglDestroyContext方法的典型用法代码示例。如果您正苦于以下问题:Java EGL14.eglDestroyContext方法的具体用法?Java EGL14.eglDestroyContext怎么用?Java EGL14.eglDestroyContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.EGL14
的用法示例。
在下文中一共展示了EGL14.eglDestroyContext方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: release
import android.opengl.EGL14; //导入方法依赖的package包/类
public void release() {
EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
if(Build.VERSION.SDK_INT > 19){
EGL14.eglReleaseThread();
}
EGL14.eglTerminate(mEGLDisplay);
//mSurface.release();
mSurface = null;
mEGLDisplay = null;
mEGLContext = null;
mEGLSurface = null;
}
示例2: release
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Discard all resources held by this class, notably the EGL context.
*/
public void release() {
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(mEGLDisplay);
}
mSurface.release();
// this causes a bunch of warnings that appear harmless but might confuse someone:
// W BufferQueue: [unnamed-3997-2] cancelBuffer: BufferQueue has been abandoned!
//mSurfaceTexture.release();
mEGLDisplay = EGL14.EGL_NO_DISPLAY;
mEGLContext = EGL14.EGL_NO_CONTEXT;
mEGLSurface = EGL14.EGL_NO_SURFACE;
mTextureRender = null;
mSurface = null;
mSurfaceTexture = null;
}
示例3: destroyContext
import android.opengl.EGL14; //导入方法依赖的package包/类
private void destroyContext() {
if (DEBUG) Log.v(TAG, "destroyContext:");
if (!EGL14.eglDestroyContext(mEglDisplay, mEglContext)) {
Log.e("destroyContext", "display:" + mEglDisplay + " context: " + mEglContext);
Log.e(TAG, "eglDestroyContex:" + EGL14.eglGetError());
}
mEglContext = EGL14.EGL_NO_CONTEXT;
if (mDefaultContext != EGL14.EGL_NO_CONTEXT) {
if (!EGL14.eglDestroyContext(mEglDisplay, mDefaultContext)) {
Log.e("destroyContext", "display:" + mEglDisplay + " context: " + mDefaultContext);
Log.e(TAG, "eglDestroyContex:" + EGL14.eglGetError());
}
mDefaultContext = EGL14.EGL_NO_CONTEXT;
}
}
示例4: release
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Discards all resources held by this class, notably the EGL context. This must be
* called from the thread where the context was created.
* <p>
* On completion, no context will be current.
*/
public void release() {
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
// Android is unusual in that it uses a reference-counted EGLDisplay. So for
// every eglInitialize() we need an eglTerminate().
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(mEGLDisplay);
}
mEGLDisplay = EGL14.EGL_NO_DISPLAY;
mEGLContext = EGL14.EGL_NO_CONTEXT;
mEGLConfig = null;
}
示例5: release
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Discard all resources held by this class, notably the EGL context. Also releases the
* Surface that was passed to our constructor.
*/
public void release() {
if (EGL14.eglGetCurrentContext().equals(mEGLContext)) {
// Clear the current context and surface to ensure they are discarded immediately.
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT);
}
EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
//EGL14.eglTerminate(mEGLDisplay);
mSurface.release();
// null everything out so future attempts to use this object will cause an NPE
mEGLDisplay = null;
mEGLContext = null;
mEGLSurface = null;
mSurface = null;
}
示例6: destroyGLES
import android.opengl.EGL14; //导入方法依赖的package包/类
public boolean destroyGLES(EGLSurface surface,EGLContext context){
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
if(surface!=null){
EGL14.eglDestroySurface(mEGLDisplay,surface);
}
if(context!=null){
EGL14.eglDestroyContext(mEGLDisplay,context);
}
EGL14.eglTerminate(mEGLDisplay);
log("gl destroy gles");
return true;
}
示例7: release
import android.opengl.EGL14; //导入方法依赖的package包/类
public void release() {
if (EGL14.eglGetCurrentContext().equals(mEGLContext)) {
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
}
EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
mSurface.release();
mEGLDisplay = null;
mEGLContext = null;
mEGLSurface = null;
mSurface = null;
}
示例8: release
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Discard all resources held by this class, notably the EGL context. Also releases the
* Surface that was passed to our constructor.
*/
public void release() {
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(mEGLDisplay);
}
mSurface.release();
mEGLDisplay = EGL14.EGL_NO_DISPLAY;
mEGLContext = EGL14.EGL_NO_CONTEXT;
mEGLSurface = EGL14.EGL_NO_SURFACE;
mSurface = null;
}
示例9: closeContext
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Close an EGL rendering context.
* @param display an EGL display connection instance
* @param context an EGL rendering context
*/
public static void closeContext(@NonNull EGLDisplay display, @NonNull EGLContext context) {
if (!EGL14.eglDestroyContext(display, context)) {
logError();
throw new RuntimeException("Unable to terminate EGL14 " + getContextString(context));
} else {
if (!EGL14.eglReleaseThread()) logError();
logDebug(getContextString(context) + " destroyed");
}
}
示例10: release
import android.opengl.EGL14; //导入方法依赖的package包/类
public void release() {
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(mEGLDisplay);
}
mEGLDisplay = EGL14.EGL_NO_DISPLAY;
mEGLContext = EGL14.EGL_NO_CONTEXT;
mEGLConfig = null;
}
示例11: release
import android.opengl.EGL14; //导入方法依赖的package包/类
/**
* Discards all resources held by this class, notably the EGL context.
*/
public void release() {
if (eglDisplay != EGL14.EGL_NO_DISPLAY) {
EGL14.eglMakeCurrent(eglDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroySurface(eglDisplay, eglSurface);
EGL14.eglDestroyContext(eglDisplay, eglContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(eglDisplay);
}
eglDisplay = EGL14.EGL_NO_DISPLAY;
eglContext = EGL14.EGL_NO_CONTEXT;
eglSurface = EGL14.EGL_NO_SURFACE;
}
示例12: release
import android.opengl.EGL14; //导入方法依赖的package包/类
@Override
public void release() {
checkIsNotReleased();
releaseSurface();
detachCurrent();
EGL14.eglDestroyContext(eglDisplay, eglContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(eglDisplay);
eglContext = EGL14.EGL_NO_CONTEXT;
eglDisplay = EGL14.EGL_NO_DISPLAY;
eglConfig = null;
}
示例13: getMaxTextureEgl14
import android.opengl.EGL14; //导入方法依赖的package包/类
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
private static int getMaxTextureEgl14() {
EGLDisplay dpy = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
int[] vers = new int[2];
EGL14.eglInitialize(dpy, vers, 0, vers, 1);
int[] configAttr = {
EGL14.EGL_COLOR_BUFFER_TYPE, EGL14.EGL_RGB_BUFFER,
EGL14.EGL_LEVEL, 0,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL14.EGL_SURFACE_TYPE, EGL14.EGL_PBUFFER_BIT,
EGL14.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfig = new int[1];
EGL14.eglChooseConfig(dpy, configAttr, 0,
configs, 0, 1, numConfig, 0);
if (numConfig[0] == 0) {
return 0;
}
EGLConfig config = configs[0];
int[] surfAttr = {
EGL14.EGL_WIDTH, 64,
EGL14.EGL_HEIGHT, 64,
EGL14.EGL_NONE
};
EGLSurface surf = EGL14.eglCreatePbufferSurface(dpy, config, surfAttr, 0);
int[] ctxAttrib = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
EGLContext ctx = EGL14.eglCreateContext(dpy, config, EGL14.EGL_NO_CONTEXT, ctxAttrib, 0);
EGL14.eglMakeCurrent(dpy, surf, surf, ctx);
int[] maxSize = new int[1];
GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxSize, 0);
EGL14.eglMakeCurrent(dpy, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroySurface(dpy, surf);
EGL14.eglDestroyContext(dpy, ctx);
EGL14.eglTerminate(dpy);
return maxSize[0];
}
示例14: destroyContext
import android.opengl.EGL14; //导入方法依赖的package包/类
private void destroyContext() {
if (!EGL14.eglDestroyContext(mEglDisplay, mEglContext)) {
Log.e("destroyContext", "display:" + mEglDisplay + " context: " + mEglContext);
Log.e(TAG, "eglDestroyContex:" + EGL14.eglGetError());
}
mEglContext = EGL14.EGL_NO_CONTEXT;
if (mDefaultContext != EGL14.EGL_NO_CONTEXT) {
if (!EGL14.eglDestroyContext(mEglDisplay, mDefaultContext)) {
Log.e("destroyContext", "display:" + mEglDisplay + " context: " + mDefaultContext);
Log.e(TAG, "eglDestroyContex:" + EGL14.eglGetError());
}
mDefaultContext = EGL14.EGL_NO_CONTEXT;
}
}
示例15: destroyGL
import android.opengl.EGL14; //导入方法依赖的package包/类
private void destroyGL(EglHelper egl){
mGLThreadFlag=false;
EGL14.eglMakeCurrent(egl.getDisplay(), EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroyContext(egl.getDisplay(),egl.getDefaultContext());
EGL14.eglTerminate(egl.getDisplay());
}