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Java Color.YELLOW属性代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.Color.YELLOW属性的典型用法代码示例。如果您正苦于以下问题:Java Color.YELLOW属性的具体用法?Java Color.YELLOW怎么用?Java Color.YELLOW使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.graphics.Color的用法示例。


在下文中一共展示了Color.YELLOW属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: draw

public void draw(SpriteBatch spriteBatch) {
	
	// Draw HUD Element if it needs to be drawn
	if (showHUDElement) {

		shapeRenderer.begin(ShapeType.Filled);
		// Change HP color to yellow between 20% and 10% and red at 10% and lower
		if (healthLeft >= (totalHealth * 0.4)) {
			healthBarColor = Color.GREEN;
		}
		else if (healthLeft < (totalHealth * 0.4) && healthLeft > (totalHealth * 0.2)) {
			healthBarColor = Color.YELLOW;
		} else if (healthLeft < (totalHealth * 0.2)) {
			healthBarColor = Color.RED;
		}
		shapeRenderer.setColor(healthBarColor);
		shapeRenderer.rect(x, y, healthLeft - 1, height);
		shapeRenderer.end();
		
		shapeRenderer.begin(ShapeType.Line);
		shapeRenderer.setColor(Color.WHITE);
		shapeRenderer.rect(x, y, width, height);
		shapeRenderer.end();
	}
	
}
 
开发者ID:ja-brouil,项目名称:StarshipFighters,代码行数:26,代码来源:HealthBar.java

示例2: GameObject

public GameObject() {
	controllers = new Array<GameObjectController>();
	sprite = NO_SPRITE;
	velocity = new Vector2();
	setOrigin(Align.center);
	debug_bounds = Color.YELLOW;
	flip_x = false;
	flip_y = false;
	ignore_collision = false;
	group = 1;
	filter = -1;
}
 
开发者ID:kyperbelt,项目名称:KyperBox,代码行数:12,代码来源:GameObject.java

示例3: renderPause

/**
 * Stellt das Ingame Menü dar.
 *
 * @param camera Zugriff auf die Kamera
 * @param x erspart eine Neuberechnung der X Position des Menüs
 */
private void renderPause(OrthographicCamera camera, float x)
{
    batch.setProjectionMatrix(projection);
    batch.begin();

    float y = camera.viewportHeight - (camera.viewportHeight - HEIGHT) / 2f;

    y -= 45;

    fontLayout.setText(titleFont, localeBundle.get(deathMode ? "gestorben" : "menu"), Color.CORAL, WIDTH, Align.center, false);
    titleFont.draw(batch, fontLayout, x, y);

    y -= 125f;

    for (int i = 0; i < ENTRIES.length; i++)
    {
        Color entryColor = Color.WHITE;
        if (i == activeEntry)
        {
            entryColor = Color.YELLOW;
        }

        fontLayout.setText(textFont, localeBundle.get((i == 0 && deathMode) ? "neustart" : ENTRIES[i]), entryColor, WIDTH, Align.center, false);
        textFont.draw(batch, fontLayout, x, y);

        y -= 75f;
    }

    batch.end();
}
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:36,代码来源:IngameMenu.java


注:本文中的com.badlogic.gdx.graphics.Color.YELLOW属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。