本文整理汇总了Java中com.badlogic.gdx.graphics.Color.BLACK属性的典型用法代码示例。如果您正苦于以下问题:Java Color.BLACK属性的具体用法?Java Color.BLACK怎么用?Java Color.BLACK使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.badlogic.gdx.graphics.Color
的用法示例。
在下文中一共展示了Color.BLACK属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: MessageWindow
public MessageWindow(String message, BitmapFont font, float width, float height) {
setTouchable(Touchable.enabled);
setBounds(width / 2 - width / 4, height / 2 - height / 10, width / 2, height / 5);
texture = new Texture("theme/basic/ui/Window.png");
this.message = message;
table = new Table();
table.setSize(getWidth(), getHeight());
table.align(Align.center | Align.top);
table.setPosition(getX(), getY());
Label label = new Label(message, new Label.LabelStyle(font, Color.BLACK));
label.setWrap(true);
label.setFontScale(0.7f);
Label label2 = new Label("Tap to continue", new Label.LabelStyle(font, Color.BLACK));
label2.setFontScale(0.6f);
table.add(label).width(getWidth());
table.row();
table.add(label2).width(getWidth()).expandY();
table.pad(0, 30, 0, 30);
}
示例2: ShopCard
ShopCard(final Klooni game, final GameLayout layout,
final String itemName, final Color backgroundColor) {
this.game = game;
Label.LabelStyle labelStyle = new Label.LabelStyle();
labelStyle.font = game.skin.getFont("font_small");
priceLabel = new Label("", labelStyle);
nameLabel = new Label(itemName, labelStyle);
Color labelColor = Theme.shouldUseWhite(backgroundColor) ? Color.WHITE : Color.BLACK;
priceLabel.setColor(labelColor);
nameLabel.setColor(labelColor);
priceBounds = new Rectangle();
nameBounds = new Rectangle();
layout.update(this);
}
示例3: TextActor
public TextActor(String string,Color color,float targetwidth,TextAlign align,float scaleXY ,float x ,float y) {
// TODO Auto-generated constructor stub
font = book.base_font;
text_string = string ;
xpos = x;
ypos = y;
width = targetwidth ;
text_color = (color==null?Color.BLACK:color) ;
this.align = align;
scale = scaleXY;
font.getData().setScale(scaleXY);
//font.setColor(Color.BLUE);
best_score_text_layout = new GlyphLayout(
font,
text_string,
text_color,
width,
this.align == TextAlign.align_cinter?Align.center:(this.align==TextAlign.align_right?Align.right:Align.left),
true);
}
示例4: getFont
public BitmapFont getFont() {
if (font == null) {
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/VCROSDMono.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 35;
parameter.borderWidth = 1;
parameter.color = Color.BLACK;
font = generator.generateFont(parameter);
generator.dispose();
}
return font;
}
示例5: convertColor
private Color convertColor(CustomColor color) {
switch(color) {
case WHITE:
return Color.WHITE;
case BLACK:
return Color.BLACK;
case BLUE:
return Color.BLUE;
default:
return Color.RED;
}
}
示例6: convertColor
private Color convertColor(CustomColor color) {
switch (color) {
case WHITE:
return Color.WHITE;
case BLACK:
return Color.BLACK;
case BLUE:
return Color.BLUE;
default:
return Color.RED;
}
}
示例7: LogMenu
public LogMenu() {
label = new Label("", new LabelStyle(Fonts.smallHUD, Color.BLACK));
label.setWrap(true);
Drawable background = new TextureRegionDrawable(Assets.getTextureRegion("core:hud/LogBackground.png"));
scrollPane = new ScrollPane(label, new ScrollPaneStyle(background, null, null, null, null));
scrollPane.setScrollingDisabled(true, false);
back = MenuTools.getBackButton(this);
stage.addActor(scrollPane);
stage.addActor(back);
refresh();
}
示例8: detcolor
public Color detcolor(int c){
switch (c){
case 1:{
return Color.RED;
}
case 2:{
return Color.BLUE;
}
case 3:{
return Color.GREEN;
}
}
return Color.BLACK;
}
示例9: main
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = DEFAULT_SCREEN_SIZE;
config.height = DEFAULT_SCREEN_SIZE;
config.resizable = false;
config.initialBackgroundColor = Color.BLACK;
new LwjglApplication(new ParticleGame(), config);
}
示例10: generateLargeFont
private static void generateLargeFont(FreeTypeFontGenerator generator) {
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = Constants.LARGE_FONT_SIZE;
parameter.borderColor = Color.BLACK;
parameter.color = new Color(0xff8a00ff);
parameter.borderWidth = 3;
largeFont = generator.generateFont(parameter);
largeFont.setUseIntegerPositions(false);
}
示例11: getSkyColour
public Color getSkyColour() {
float light = getWorldSunlight();
if (light <= 0.3f) return Color.BLACK;
if (light >= 0.7f) return Color.SKY;
return Color.BLACK.cpy().lerp(Color.SKY, (light - 0.3f) * 2.5f);
}
示例12: FullScreenFader
public FullScreenFader(float delay, float fadeTime){
this(delay, fadeTime, Color.BLACK);
}
示例13: show
@Override
public void show() {
// Init the UIScreen
uiScreen = new UIScreen(0, 0);
// Create a FTFParameter for the button
FreeTypeFontGenerator.FreeTypeFontParameter buttonReplayParameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
buttonReplayParameter.size = 35;
buttonReplayParameter.color = Color.WHITE;
// Create a TextComponent for the button
TextComponent buttonReplayText = new TextComponent (
"Replay ?",
"ui/cc_red_alert_inet.ttf",
buttonReplayParameter
);
// Center the button's position
Vector2 buttonReplayCenterPos = CenteredDrawer.getContained (
CenteredDrawer.CenteredDrawingType.CENTERED_HORIZONTALLY_IN_CONTAINER,
0,
0,
buttonReplayText.getLayout().width + 250,
buttonReplayText.getLayout().height + 50,
Gdx.graphics.getWidth(),
Gdx.graphics.getHeight()
);
// Create the button and add an action to it
UIButton buttonReplay = new UIButton(buttonReplayCenterPos.x, buttonReplayCenterPos.y - 100, buttonReplayText.getLayout().width + 250, buttonReplayText.getLayout().height + 50, buttonReplayText);
buttonReplay.addAction("replay", new Runnable() {
@Override
public void run() {
ScreenManager.setCurrentScreen(new GameScreen());
}
}, ActionEvent.CLICKED);
// Add the button to the UIScreen
uiScreen.add(buttonReplay);
// Create a FTFParameter for the game over text
FreeTypeFontGenerator.FreeTypeFontParameter gameOverParameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
gameOverParameter.size = 35;
gameOverParameter.color = Color.BLACK;
// Create a TextComponenet for the game over text
gameOverText = new TextComponent (
"Game Over !",
"ui/cc_red_alert_inet.ttf",
gameOverParameter
);
}
示例14: create_loading_texture
private void create_loading_texture() {
// TODO Auto-generated method stub
float
scroll_width = get_size_in_pixle(loading_scroll_max, false) ,
scroll_height=get_size_in_pixle(1, false),
scroll_x = (screen_width - scroll_width)/2 ,
scroll_y = get_size_in_pixle(10, true) ,
logo_width =get_size_in_pixle(loading_scroll_max, false),
logo_height = logo_width ,
logo_x = (screen_width-logo_width)/2,
logo_y = (screen_height-logo_height)/2;
asset.load("introatlas", TextureAtlas.class);
asset.finishLoading();
loading_texture_atlas = asset.get("introatlas",TextureAtlas.class);
loading_bar = loading_texture_atlas.findRegion("loadingbar");
loading_actor = new GameActor(
loading_bar,
scroll_x ,
scroll_y,
Color.BLACK,
scroll_width,
scroll_height,true);
loading_actor.enable_grade(false);
loading_background_actor=new GameActor(
loading_bar,
scroll_x ,
scroll_y,
Color.BLACK,
scroll_width,
scroll_height,true);
loading_background_actor.update_alpha(.3f);
loading_background_actor.enable_grade(false);
logo_texture = loading_texture_atlas.findRegion("logo");
logo_actor = new GameActor
(logo_texture,
logo_x,
logo_y,
null,
logo_width,
logo_height);
logo_actor.update_alpha(1);
logo_actor.enable_grade(false);
}
示例15: TransitionManager
public TransitionManager() {
color = Color.BLACK;
duration = 1f;
scale = .25f;
r = null;
}