本文整理汇总了Java中com.badlogic.gdx.graphics.Color.WHITE属性的典型用法代码示例。如果您正苦于以下问题:Java Color.WHITE属性的具体用法?Java Color.WHITE怎么用?Java Color.WHITE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.badlogic.gdx.graphics.Color
的用法示例。
在下文中一共展示了Color.WHITE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Hud
public Hud(SpriteBatch sb) {
countKill = 0;
viewport = new FitViewport(ScreenConf.V_WIDTH, ScreenConf.V_HEIGHT, new OrthographicCamera());
stage = new Stage(viewport, sb);
Table table = new Table();
table.setFillParent(true);
table.top();
countKillLabel = new Label(String.format("%03d", countKill), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
table.add(countKillLabel).expandX().padTop(10);
table.add().expandX();
table.add().expandX();
table.add().expandX();
stage.addActor(table);
}
示例2: screenExit
public void screenExit(String message){
messageShow = message;
showtextexit = true;
circleShow = false;
InformationProfile.getInstance().getDateUserGame().setEnklaveCombatId(-1);
Label labelmess = new Label("You already joined this combat once!",new Label.LabelStyle(bitmapFont,Color.WHITE));
labelmess.setPosition(WIDTH /2 - labelmess.getWidth() /2,labelmess.getHeight()*2);
stage.addActor(labelmess);
combatFight.deselect();
attachers.deselect();
defenders.deselect();
if(!message.contentEquals("You lose!")){
new Timer().scheduleTask(new Timer.Task() {
@Override
public void run() {
managerAssets.getAssertEnklaveScreen().setIsupdate(false);
new GetEnklaveDetails().makeRequest(InformationEnklave.getInstance().getId(), managerAssets);
// gameManager.setScreen(gameManager.screenEnklave);
}
},1);
}
}
示例3: createTitle
private void createTitle() {
BitmapFont titleFont = generateFont(124, true);
titleFont.getData().markupEnabled = true;
Label title = new Label(String.format("[#%s]P[] o l y [#%s]m[] o r p [#%s]h[]",
ShapeColor.RED.color, ShapeColor.GREEN.color, ShapeColor.BLUE.color),
new LabelStyle(titleFont, Color.WHITE));
title.setPosition(Polymorph.WORLD_WIDTH/2 - title.getWidth()/2, 4*Polymorph.WORLD_HEIGHT/5.5f);
stage.addActor(title);
}
示例4: InfoMenu
public InfoMenu(String labelText, String buttonText) {
super();
text = new Label(labelText, new LabelStyle(Fonts.hud, Color.WHITE));
text.setAlignment(Align.center, Align.center);
button = new TextButton(buttonText, skin);
stage.addActor(text);
stage.addActor(button);
}
示例5: SplashMenu
public SplashMenu() {
logo = new Image(new TextureRegionDrawable(Assets.getTextureRegion("core:logo.png")), Scaling.fillY, Align.center);
text = new Label("Loading " + Branding.DEBUG, new Label.LabelStyle(Fonts.smallHUD, Color.WHITE));
stage.addActor(logo);
stage.addActor(text);
}
示例6: addDescriptorModel
private void addDescriptorModel(){
float ypos = camera.project(arrayDecal.get(centerisequal).getPosition().cpy()).y - (HEIGHT * 0.195f);
labelDesc = new Label(nameRes.get(0),new Label.LabelStyle(Font.getFont((int)(HEIGHT*0.03f)),Color.WHITE));labelDesc.setAlignment(Align.center);
labelDesc.setPosition(WIDTH/2-labelDesc.getWidth()/2,ypos+labelDesc.getHeight());//HEIGHT*0.485f);
labelValue = new Label(String.valueOf(Math.round(InformationProfile.getInstance().getDateUserGame().getScrap())),new Label.LabelStyle(Font.getFont((int)(HEIGHT*0.025f)),Color.ORANGE));
labelValue.setPosition(WIDTH/2-labelValue.getWidth()/2,ypos);labelValue.setAlignment(Align.center);
progressbar = ProgressBarEnergy.getInstance();
}
示例7: JoinGameScene
/**
* Construct and initialize main menu scene.
*
* @param sceneData Contained class shared amongst scenes.
*/
public JoinGameScene(SceneData sceneData) {
super(SceneNames.JOIN_GAME_SCENE, Color.WHITE);
this.sceneData = sceneData;
this.buttonPressedSound = sceneData.createSound(Assets.BUTTON_PRESSED_SOUND_FILENAME);
setBackground();
initImageButtons();
initNameSelection();
initHostSelection();
initLabel();
}
示例8: InfoMenu
public InfoMenu(String labelText, boolean back) {
super();
text = new Label(labelText, new LabelStyle(Fonts.hud, Color.WHITE));
text.setAlignment(Align.center, Align.center);
stage.addActor(text);
if (back) {
button = MenuTools.getBackButton(this);
stage.addActor(button);
}
}
示例9: LobbyScene
public LobbyScene(SceneData sceneData) {
super(SceneNames.LOBBY_SCENE, Color.WHITE);
this.sceneData = sceneData;
this.buttonPressedSound = sceneData.createSound(Assets.BUTTON_PRESSED_SOUND_FILENAME);
setBackground();
initLabel();
}
示例10: addtimerbuildroom
private void addtimerbuildroom(){
grouptimerbuild = new Group();
Image bg = new Image(new TextureRegion(manager.getAssetsRooms().getTexture(NameFiles.extensionImgBackground)));
bg.setSize(Gdx.graphics.getWidth() / 2.75f, Gdx.graphics.getHeight() *0.32f);
bg.setPosition(Gdx.graphics.getWidth() / 2 - bg.getWidth() / 2, Gdx.graphics.getHeight() / 5f);
grouptimerbuild.addActor(bg);
Label labelBuildingRoom = new Label("Building Room",new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.025)), Color.WHITE));
labelBuildingRoom.setPosition(Gdx.graphics.getWidth() / 2 - labelBuildingRoom.getWidth() / 2, Gdx.graphics.getHeight() / 2.2f);
grouptimerbuild.addActor(labelBuildingRoom);
labelprocent = new Label("0%",new Label.LabelStyle(new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.03)),Color.WHITE)));
labelprocent.setPosition(Gdx.graphics.getWidth() / 2 - labelprocent.getWidth() / 2, Gdx.graphics.getHeight() / 3.1f);
grouptimerbuild.addActor(labelprocent);
grouptimerbuild.setVisible(false);
}
示例11: PlayState
public PlayState(GameStateManager gsm) {
super(gsm);
score = 0;
chapa = new Chapa(50, 300);
camera.setToOrtho(false, FlappyChapa.WIDTH / 2, FlappyChapa.HEIGHT / 2);
Texture texture = new Texture("bg.png");
backGround = new org.academiadecodigo.bootcamp.sprites.Background(camera);
backGround.start();
ground = new Texture("ground.png");
/*table = new Table();
table.setPosition(camera.position.x,camera.position.y);
//table.setBounds(camera.position.x,camera.position.y,camera.viewportWidth,camera.viewportHeight/10);
table.setFillParent(true);*/
scoreLabel = new Label(String.format("%06d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
scoreLabel.setPosition(camera.position.x,0);
startTime = TimeUtils.nanoTime();
anto = new Anto(camera);
// groundPos1 = new Vector2(camera.position.x - camera.viewportWidth / 2, GROUND_Y_OFFSET);
// groundPos2 = new Vector2((camera.position.x - camera.viewportWidth / 2) + ground.getWidth(), GROUND_Y_OFFSET);
tubes = new Array<Tube>();
for (int i = 0; i < TUBE_COUNT; i++) {
tubes.add(new Tube(i * (TUBE_SPACING + Tube.TUBE_WIDTH)));
}
music = Gdx.audio.newMusic(Gdx.files.internal("bigSmoke_justAudio.mp3"));
music.setLooping(true);
music.setVolume(0.5f);
music.play();
}
示例12: PlayScreen
public PlayScreen(NoObjectionGame game) {
atlas = new TextureAtlas("dudestuff3.pack");
this.game = game;
bg = new Texture("main_background.png");
gameCam = new OrthographicCamera();
gamePort = new FitViewport(NoObjectionGame.V_WIDTH / NoObjectionGame.PPM, NoObjectionGame.V_HEIGHT / NoObjectionGame.PPM, gameCam);
hud = new Hud(game.batch);
maploader = new TmxMapLoader();
map = maploader.load("map1.tmx");
renderer = new OrthoCachedTiledMapRenderer(map, 1 / NoObjectionGame.PPM);
gameCam.position.set(gamePort.getWorldWidth() / 2, gamePort.getWorldHeight() / 2, 0);
world = new World(new Vector2(0, -10), true);
b2dr = new Box2DDebugRenderer();
new B2WorldCreator(world, map);
hero = new Hero(world, this);
controller = new Controller();
worldContactListener = new WorldContactListener();
world.setContactListener(worldContactListener);
//timer
sb = new SpriteBatch();
viewport = new FitViewport(NoObjectionGame.V_WIDTH, NoObjectionGame.V_HEIGHT, new OrthographicCamera());
stage = new Stage(viewport, sb);
table = new Table();
table.top();
table.setFillParent(true);
countDownLabel = new Label(Float.toString(playTime), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
table.add(countDownLabel).expandX();
stage.addActor(table);
}
示例13: renderPause
/**
* Stellt das Ingame Menü dar.
*
* @param camera Zugriff auf die Kamera
* @param x erspart eine Neuberechnung der X Position des Menüs
*/
private void renderPause(OrthographicCamera camera, float x)
{
batch.setProjectionMatrix(projection);
batch.begin();
float y = camera.viewportHeight - (camera.viewportHeight - HEIGHT) / 2f;
y -= 45;
fontLayout.setText(titleFont, localeBundle.get(deathMode ? "gestorben" : "menu"), Color.CORAL, WIDTH, Align.center, false);
titleFont.draw(batch, fontLayout, x, y);
y -= 125f;
for (int i = 0; i < ENTRIES.length; i++)
{
Color entryColor = Color.WHITE;
if (i == activeEntry)
{
entryColor = Color.YELLOW;
}
fontLayout.setText(textFont, localeBundle.get((i == 0 && deathMode) ? "neustart" : ENTRIES[i]), entryColor, WIDTH, Align.center, false);
textFont.draw(batch, fontLayout, x, y);
y -= 75f;
}
batch.end();
}
示例14: updateButton
@Override
public void updateButton(Button element, Float dt) {
if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
if (element.
contains(new Point(
(float) Gdx.input.getX(),
(float) Gdx.input.getY()
))) {
element.color = Color.BLUE;
element.action.run();
}
} else {
element.color = Color.WHITE;
}
}
示例15: convertColor
private Color convertColor(CustomColor color) {
switch(color) {
case WHITE:
return Color.WHITE;
case BLACK:
return Color.BLACK;
case BLUE:
return Color.BLUE;
default:
return Color.RED;
}
}