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C# Map.ValidateBlockTypes方法代码示例

本文整理汇总了C#中fCraft.Map.ValidateBlockTypes方法的典型用法代码示例。如果您正苦于以下问题:C# Map.ValidateBlockTypes方法的具体用法?C# Map.ValidateBlockTypes怎么用?C# Map.ValidateBlockTypes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Map的用法示例。


在下文中一共展示了Map.ValidateBlockTypes方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        public Map Load( Stream MapStream )
        {
            byte[] temp = new byte[8];
            Map map = new Map();
            byte[] data;
            int length;
            try {
                MapStream.Seek( -4, SeekOrigin.End );
                MapStream.Read( temp, 0, sizeof( int ) );
                MapStream.Seek( 0, SeekOrigin.Begin );
                length = BitConverter.ToInt32( temp, 0 );
                data = new byte[length];
                using( GZipStream reader = new GZipStream( MapStream, CompressionMode.Decompress, true ) ) {
                    reader.Read( data, 0, length );
                }

                for( int i = 0; i < length - 1; i++ ) {
                    if( data[i] == 0xAC && data[i + 1] == 0xED ) {

                        // bypassing the header crap
                        int pointer = i + 6;
                        Array.Copy( data, pointer, temp, 0, sizeof( short ) );
                        pointer += Server.SwapBytes( BitConverter.ToInt16( temp, 0 ) );
                        pointer += 13;

                        int headerEnd = 0;
                        // find the end of serialization listing
                        for( headerEnd = pointer; headerEnd < data.Length - 1; headerEnd++ ) {
                            if( data[headerEnd] == 0x78 && data[headerEnd + 1] == 0x70 ) {
                                headerEnd += 2;
                                break;
                            }
                        }

                        // start parsing serialization listing
                        int offset = 0;
                        while( pointer < headerEnd ) {
                            if( data[pointer] == 'Z' ) offset++;
                            else if( data[pointer] == 'I' || data[pointer] == 'F' ) offset += 4;
                            else if( data[pointer] == 'J' ) offset += 8;

                            pointer += 1;
                            Array.Copy( data, pointer, temp, 0, sizeof( short ) );
                            short skip = Server.SwapBytes( BitConverter.ToInt16( temp, 0 ) );
                            pointer += 2;

                            // look for relevant variables
                            Array.Copy( data, headerEnd + offset - 4, temp, 0, sizeof( int ) );
                            if( MemCmp( data, pointer, "width" ) ) {
                                map.widthX = (ushort)Server.SwapBytes( BitConverter.ToInt32( temp, 0 ) );
                            } else if( MemCmp( data, pointer, "depth" ) ) {
                                map.height = (ushort)Server.SwapBytes( BitConverter.ToInt32( temp, 0 ) );
                            } else if( MemCmp( data, pointer, "height" ) ) {
                                map.widthY = (ushort)Server.SwapBytes( BitConverter.ToInt32( temp, 0 ) );
                            } else if( MemCmp( data, pointer, "xSpawn" ) ) {
                                map.spawn.x = (short)(Server.SwapBytes( BitConverter.ToInt32( temp, 0 ) ) * 32 + 16);
                            } else if( MemCmp( data, pointer, "ySpawn" ) ) {
                                map.spawn.h = (short)(Server.SwapBytes( BitConverter.ToInt32( temp, 0 ) ) * 32 + 16);
                            } else if( MemCmp( data, pointer, "zSpawn" ) ) {
                                map.spawn.y = (short)(Server.SwapBytes( BitConverter.ToInt32( temp, 0 ) ) * 32 + 16);
                            }

                            pointer += skip;
                        }

                        // find the start of the block array
                        bool foundBlockArray = false;
                        offset = Array.IndexOf<byte>( data, 0x00, headerEnd );
                        while( offset != -1 && offset < data.Length - 2 ) {
                            if( data[offset] == 0x00 && data[offset + 1] == 0x78 && data[offset + 2] == 0x70 ) {
                                foundBlockArray = true;
                                pointer = offset + 7;
                            }
                            offset = Array.IndexOf<byte>( data, 0x00, offset + 1 );
                        }

                        // copy the block array... or fail
                        if( foundBlockArray ) {
                            map.CopyBlocks( data, pointer );
                            if( !map.ValidateBlockTypes( true ) ) {
                                throw new Exception( "Map validation failed: unknown block types found. Either parsing has done wrong, or this is an incompatible format." );
                            }
                        } else {
                            throw new Exception( "Could not locate block array." );
                        }
                        break;
                    }
                }

            } catch( Exception ex ) {
                Logger.Log( "Conversion failed: {0}", LogType.Error, ex.Message );
                Logger.Log( ex.StackTrace, LogType.Debug );
                return null;
            }

            return map;
        }
开发者ID:asiekierka,项目名称:afCraft,代码行数:97,代码来源:MapDAT.cs

示例2: Load

        public Map Load( Stream MapStream )
        {
            // Reset the seeker to the front of the stream
            // This should probably be done differently.
            MapStream.Seek( 0, SeekOrigin.Begin );

            Map m = new Map();

            // Setup a GZipStream to decompress and read the map file
            using ( GZipStream gs = new GZipStream( MapStream, CompressionMode.Decompress, true ) ) {
                BinaryReader bs = new BinaryReader( gs );

                // Read in the magic number
                if ( bs.ReadByte() != 0xbe || bs.ReadByte() != 0xee || bs.ReadByte() != 0xef ) {
                    throw new FormatException( "MinerCPP map header is incorrect." );
                }

                // Read in the map dimesions
                // Saved in big endian for who-know-what reason.
                // XYZ(?)
                m.widthX = IPAddress.NetworkToHostOrder( bs.ReadInt16() );
                m.height = IPAddress.NetworkToHostOrder( bs.ReadInt16() );
                m.widthY = IPAddress.NetworkToHostOrder( bs.ReadInt16() );

                // Read in the spawn location
                // XYZ(?)
                m.spawn.x = IPAddress.NetworkToHostOrder( bs.ReadInt16() );
                m.spawn.h = IPAddress.NetworkToHostOrder( bs.ReadInt16() );
                m.spawn.y = IPAddress.NetworkToHostOrder( bs.ReadInt16() );

                // Read in the spawn orientation
                m.spawn.r = bs.ReadByte();
                m.spawn.l = bs.ReadByte();

                // Skip over the block count, totally useless
                bs.ReadInt32();

                // Read in the map data
                m.blocks = bs.ReadBytes( m.GetBlockCount() );
                if ( !m.ValidateBlockTypes( true ) ) {
                    throw new Exception( "Unrecognized block types in the map." );
                }
            }

            return m;
        }
开发者ID:asiekierka,项目名称:afCraft,代码行数:46,代码来源:MapMinerCPP.cs

示例3: Load

        public Map Load( Stream MapStream )
        {
            MapStream.Seek( 0, SeekOrigin.Begin );
            GZipStream gs = new GZipStream( MapStream, CompressionMode.Decompress, true );
            NBTag tag = NBTag.ReadStream( gs );

            Map map = new Map();

            NBTag mapTag = tag["Map"];
            map.widthX = mapTag["Width"].GetShort();
            map.height = mapTag["Height"].GetShort();
            map.widthY = mapTag["Length"].GetShort();

            if( !map.ValidateHeader() ) {
                throw new Exception( "One or more of the map dimensions are invalid." );
            }

            map.blocks = mapTag["Blocks"].GetBytes();
            map.ValidateBlockTypes( false );

            map.spawn.x = mapTag["Spawn"][0].GetShort();
            map.spawn.h = mapTag["Spawn"][1].GetShort();
            map.spawn.y = mapTag["Spawn"][2].GetShort();
            map.spawn.r = 0;
            map.spawn.l = 0;

            return map;
        }
开发者ID:asiekierka,项目名称:afCraft,代码行数:28,代码来源:MapNBT.cs


注:本文中的fCraft.Map.ValidateBlockTypes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。