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C# Map.Save方法代码示例

本文整理汇总了C#中fCraft.Map.Save方法的典型用法代码示例。如果您正苦于以下问题:C# Map.Save方法的具体用法?C# Map.Save怎么用?C# Map.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Map的用法示例。


在下文中一共展示了Map.Save方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        public static Map Load( World world, string fileName ) {
            world.log.Log( "Converting {0}...", LogType.SystemActivity, fileName );
            byte[] temp = new byte[8];
            Map map = new Map( world );
            byte[] data;
            int length;
            try {
                using( FileStream stream = File.OpenRead( fileName ) ) {
                    stream.Seek( -4, SeekOrigin.End );
                    stream.Read( temp, 0, sizeof( int ) );
                    stream.Seek( 0, SeekOrigin.Begin );
                    length = BitConverter.ToInt32( temp, 0 );
                    data = new byte[length];
                    using( GZipStream reader = new GZipStream( stream, CompressionMode.Decompress ) ) {
                        reader.Read( data, 0, length );
                    }
                }

                //if( data[0] == 0xBE && data[1] == 0xEE && data[2] == 0xEF ) {
                    for( int i = 0; i < length - 1; i++ ) {
                        if( data[i] == 0xAC && data[i + 1] == 0xED ) {

                            // bypassing the header crap
                            int pointer = i + 6;
                            Array.Copy( data, pointer, temp, 0, sizeof( short ) );
                            pointer += Server.htons( BitConverter.ToInt16( temp, 0 ) );
                            pointer += 13;

                            int headerEnd = 0;
                            // find the end of serialization listing
                            for( headerEnd = pointer; headerEnd < data.Length - 1; headerEnd++ ) {
                                if( data[headerEnd] == 0x78 && data[headerEnd + 1] == 0x70 ) {
                                    headerEnd += 2;
                                    break;
                                }
                            }

                            // start parsing serialization listing
                            int offset = 0;
                            while( pointer < headerEnd ) {
                                if( data[pointer] == 'Z' ) offset++;
                                else if( data[pointer] == 'I' || data[pointer] == 'F' ) offset += 4;
                                else if( data[pointer] == 'J' ) offset += 8;

                                pointer += 1;
                                Array.Copy( data, pointer, temp, 0, sizeof( short ) );
                                short skip = Server.htons( BitConverter.ToInt16( temp, 0 ) );
                                pointer += 2;

                                // look for relevant variables
                                Array.Copy( data, headerEnd + offset - 4, temp, 0, sizeof( int ) );
                                if( MemCmp( data, pointer, "width" ) ) {
                                    map.widthX = (ushort)Server.htons( BitConverter.ToInt32( temp, 0 ) );
                                } else if( MemCmp( data, pointer, "depth" ) ) {
                                    map.height = (ushort)Server.htons( BitConverter.ToInt32( temp, 0 ) );
                                } else if( MemCmp( data, pointer, "height" ) ) {
                                    map.widthY = (ushort)Server.htons( BitConverter.ToInt32( temp, 0 ) );
                                } else if( MemCmp( data, pointer, "xSpawn" ) ) {
                                    map.spawn.x = (short)(Server.htons( BitConverter.ToInt32( temp, 0 ) )*32+16);
                                } else if( MemCmp( data, pointer, "ySpawn" ) ) {
                                    map.spawn.h = (short)(Server.htons( BitConverter.ToInt32( temp, 0 ) ) * 32 + 16);
                                } else if( MemCmp( data, pointer, "zSpawn" ) ) {
                                    map.spawn.y = (short)(Server.htons( BitConverter.ToInt32( temp, 0 ) ) * 32 + 16);
                                }

                                pointer += skip;
                            }

                            // find the start of the block array
                            bool foundBlockArray = false;
                            offset = Array.IndexOf<byte>( data, 0x00, headerEnd );
                            while( offset != -1 && offset < data.Length - 2 ) {
                                if( data[offset] == 0x00 && data[offset + 1] == 0x78 && data[offset + 2] == 0x70 ) {
                                    foundBlockArray = true;
                                    pointer = offset + 7;
                                }
                                offset = Array.IndexOf<byte>( data, 0x00, offset + 1 );
                            }

                            // copy the block array... or fail
                            if( foundBlockArray ) {
                                map.CopyBlocks( data, pointer );
                                if( !map.ValidateBlockTypes() ) {
                                    throw new Exception( "Map validation failed: unknown block types found. Either parsing has done wrong, or this is an incompatible format." );
                                }
                            } else {
                                throw new Exception( "Could not locate block array." );
                            }
                            break;
                        }
                    //}
                }
            } catch( Exception ex ) {
                world.log.Log( "Conversion failed: {0}", LogType.Error, ex.Message );
                world.log.Log( ex.StackTrace, LogType.Debug );
                return null;
            }
            map.Save();
            world.log.Log( "Conversion completed succesfully succesful.", LogType.SystemActivity, fileName );
            return map;
//.........这里部分代码省略.........
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:MapLoaderDat.cs

示例2: DoGenerate

        internal static void DoGenerate( Map map, Player player, string mode, string filename, Random rand, bool hollow )
        {
            switch( mode ) {
                case "flatgrass":
                    player.Message( "Generating flatgrass map..." );
                    GenerateFlatgrass( map, hollow );

                    if( map.Save( filename ) ) {
                        player.Message( "Map generation: Done." );
                    } else {
                        player.Message( Color.Red, "An error occured while generating the map." );
                    }
                    break;

                case "lag":
                    player.Message( "Generating laggy map..." );
                    for( int x = 0; x < map.widthX; x+=2 ) {
                        for( int y = 0; y < map.widthY; y+=2 ) {
                            for( int h = 0; h < map.widthY; h+=2 ) {
                                map.SetBlock( x, y, h, Block.Lava );
                            }
                        }
                    }

                    if( map.Save( filename ) ) {
                        player.Message( "Map generation: Done." );
                    } else {
                        player.Message( Color.Red, "An error occured while generating the map." );
                    }
                    break;

                case "empty":
                    player.Message( "Generating empty map..." );
                    map.MakeFloodBarrier();

                    if( map.Save( filename ) ) {
                        player.Message( "Map generation: Done." );
                    } else {
                        player.Message( Color.Red, "An error occured while generating the map." );
                    }

                    break;

                case "hills":
                    player.Message( "Generating terrain..." );
                    Tasks.Add( MapGenerator.GenerationTask, new MapGenerator( rand, map, player, filename,
                                                                              1, 1, 0.5, 0.5, 0, 0.5, hollow ), false );
                    break;

                case "mountains":
                    player.Message( "Generating terrain..." );
                    Tasks.Add( MapGenerator.GenerationTask, new MapGenerator( rand, map, player, filename,
                                                                              4, 1, 0.5, 0.5, 0.1, 0.5, hollow ), false );
                    break;

                case "lake":
                    player.Message( "Generating terrain..." );
                    Tasks.Add( MapGenerator.GenerationTask, new MapGenerator( rand, map, player, filename,
                                                                              1, 0.6, 0.9, 0.5, -0.35, 0.55, hollow ), false );
                    break;

                case "island":
                    player.Message( "Generating terrain..." );
                    Tasks.Add( MapGenerator.GenerationTask, new MapGenerator( rand, map, player, filename,
                                                                              1, 0.6, 1, 0.5, 0.3, 0.35, hollow ), false );
                    break;

                default:
                    player.Message( "Unknown map generation mode: " + mode );
                    break;
            }
        }
开发者ID:asiekierka,项目名称:afCraft,代码行数:72,代码来源:MapCommands.cs

示例3: LoadMap

        public void LoadMap( string mapName ) {
            try {
                map = Map.Load( this, mapName );
            } catch( Exception ex ) {
                log.Log( "Could not open the specified file ({0}): {1}", LogType.Error, mapName, ex.Message );
            }

            // or generate a default one
            if( map == null ) {
                log.Log( "World.Init: Generating default flatgrass level.", LogType.SystemActivity );
                map = new Map( this, 64, 64, 64 );

                map.spawn.Set( map.widthX / 2 * 32 + 16, map.widthY / 2 * 32 + 16, map.height * 32, 0, 0 );

                MapCommands.GenerateFlatgrass( map, false );
                
                if( !map.Save() ) throw new Exception( "Could not save file." );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:19,代码来源:World.cs


注:本文中的fCraft.Map.Save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。