本文整理汇总了C#中fCraft.Map.GetBlock方法的典型用法代码示例。如果您正苦于以下问题:C# Map.GetBlock方法的具体用法?C# Map.GetBlock怎么用?C# Map.GetBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Map
的用法示例。
在下文中一共展示了Map.GetBlock方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CanPlacePortal
public static bool CanPlacePortal(short x, short y, short z, Map map)
{
int Count = 0;
for (short Z = z; Z < z + 2; Z++)
{
Block check = map.GetBlock(x, y, Z);
if (check != Block.Air && check != Block.Water && check != Block.Lava)
{
Count++;
}
}
if (Count == 2)
{
return true;
}
else
{
return false;
}
}
示例2: SealLiquids
static void SealLiquids(Map map, byte sealantType)
{
for (int x = 1; x < map.Width - 1; x++)
{
for (int z = 1; z < map.Height; z++)
{
for (int y = 1; y < map.Length - 1; y++)
{
int index = map.Index(x, y, z);
if ((map.Blocks[index] == 10 || map.Blocks[index] == 11 || map.Blocks[index] == 8 || map.Blocks[index] == 9) &&
(map.GetBlock(x - 1, y, z) == Block.Air || map.GetBlock(x + 1, y, z) == Block.Air ||
map.GetBlock(x, y - 1, z) == Block.Air || map.GetBlock(x, y + 1, z) == Block.Air ||
map.GetBlock(x, y, z - 1) == Block.Air))
{
map.Blocks[index] = sealantType;
}
}
}
}
}
示例3: DrawOneBlock
//stolen from BuildingCommands
#region DrawOneBlock
static void DrawOneBlock ( Player player, Map map, Block drawBlock, Vector3I coord,
BlockChangeContext context, ref int blocks, ref int blocksDenied, fCraft.Drawing.UndoState undoState ) {
if ( map == null ) return;
if ( player == null ) throw new ArgumentNullException( "player" );
if ( !map.InBounds( coord ) ) return;
Block block = map.GetBlock( coord );
if ( block == drawBlock ) return;
if ( player.CanPlace( map, coord, drawBlock, context ) != CanPlaceResult.Allowed ) {
blocksDenied++;
return;
}
map.QueueUpdate( new BlockUpdate( null, coord, drawBlock ) );
Player.RaisePlayerPlacedBlockEvent( player, map, coord, block, drawBlock, context );
if ( !undoState.IsTooLargeToUndo ) {
if ( !undoState.Add( coord, block ) ) {
player.Message( "NOTE: This draw command is too massive to undo." );
player.LastDrawOp = null;
}
}
blocks++;
}
示例4: DistanceToBlock
static int DistanceToBlock( Map map, Vector3F coord, Vector3F vec, Block blockType, bool invert ) {
coord += HalfBlock;
int iterations = 0;
while( map.InBounds( new Vector3I( coord ) ) ) {
Block blockAtPos = map.GetBlock( new Vector3I( coord ) );
if( (blockAtPos == blockType && !invert) ||
(blockAtPos != blockType && invert) ) {
break;
} else {
coord += vec;
iterations++;
}
}
return iterations;
}