本文整理汇总了C#中VRage.Library.Collections.BitStream.WriteInt64方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.WriteInt64方法的具体用法?C# BitStream.WriteInt64怎么用?C# BitStream.WriteInt64使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VRage.Library.Collections.BitStream
的用法示例。
在下文中一共展示了BitStream.WriteInt64方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Write
void Write(BitStream stream)
{
// TODO: Make sure sleeping, server controlled entities are not moving locally (or they can be but eventually their position should be corrected)
stream.WriteBool(MySession.ControlledEntity != null);
if (MySession.ControlledEntity == null)
{
Vector3D pos = MySpectatorCameraController.Static.Position;
stream.WriteDouble(pos.X);
stream.WriteDouble(pos.Y);
stream.WriteDouble(pos.Z);
}
else
{
var controlledEntity = MySession.ControlledEntity.Entity.GetTopMostParent();
// Send controlled entity every other frame to server
if (MyMultiplayer.Static.FrameCounter % 2 == 0)
{
// TODO: Write additional client data, context
if (controlledEntity != null && controlledEntity.SyncFlag && ((MySyncEntity)controlledEntity.SyncObject).ResponsibleForUpdate(Sync.Clients.LocalClient))
{
stream.WriteInt64(controlledEntity.EntityId);
switch (MyGuiScreenTerminal.GetCurrentScreen())
{
case MyTerminalPageEnum.Inventory:
stream.WriteInt32((int)MyContextKind.Inventory, 2);
break;
case MyTerminalPageEnum.ControlPanel:
stream.WriteInt32((int)MyContextKind.Terminal, 2);
break;
case MyTerminalPageEnum.Production:
stream.WriteInt32((int)MyContextKind.Production, 2);
break;
default:
stream.WriteInt32((int)MyContextKind.None, 2);
break;
}
if (MyGuiScreenTerminal.InteractedEntity != null)
{
stream.WriteInt64(MyGuiScreenTerminal.InteractedEntity.EntityId);
}
else
{
stream.WriteInt64(0);
}
((MySyncEntity)controlledEntity.SyncObject).SerializePhysics(stream, null);
}
}
}
}
示例2: WriteInternal
protected override void WriteInternal(BitStream stream, MyEntity controlledEntity)
{
MyContextKind context = GetContextByPage(MyGuiScreenTerminal.GetCurrentScreen());
stream.WriteInt32((int)context, 2);
if (context != MyContextKind.None)
{
var entityId = MyGuiScreenTerminal.InteractedEntity != null ? MyGuiScreenTerminal.InteractedEntity.EntityId : 0;
stream.WriteInt64(entityId);
}
}
示例3: WritePlanetSectors
private void WritePlanetSectors(BitStream stream)
{
stream.WriteInt32(0x42424242);
var planets = MyPlanets.GetPlanets();
stream.WriteInt32(planets.Count);
foreach (var planet in planets)
{
stream.WriteInt64(planet.EntityId);
foreach (var sector in planet.EnvironmentSectors.Values)
{
if (sector.HasPhysics || sector.ServerOwned)
{
stream.WriteInt64(sector.SectorId.Pack64());
}
}
// don't know how many in advance so I will use -1 termination instead of count.
stream.WriteInt64(-1);
}
}
示例4: Serialize
public bool Serialize(BitStream stream, bool validate)
{
if (stream.Reading)
{
SenderUserId = stream.ReadInt64();
NumElements = stream.ReadInt32();
stream.ReadBytes(CompressedVoiceBuffer, 0,NumElements);
}
else
{
stream.WriteInt64(SenderUserId);
stream.WriteInt32(NumElements);
stream.WriteBytes(CompressedVoiceBuffer, 0, NumElements);
}
return true;
}
示例5: WriteShared
/// <summary>
/// Shared area for SE and ME. So far it writes whether you have a controlled entity or not. In the latter case you get the spectator position
/// </summary>
/// <param name="stream"></param>
/// <param name="validControlledEntity"></param>
private void WriteShared(BitStream stream, MyEntity controlledEntity)
{
stream.WriteBool(controlledEntity != null);
if (controlledEntity == null)
{
Vector3D pos = MySpectatorCameraController.Static.Position;
stream.Serialize(ref pos);
}
else
{
stream.WriteInt64(controlledEntity.EntityId);
}
}
示例6: WritePlanetSectors
protected void WritePlanetSectors(BitStream stream)
{
stream.WriteInt32(PlanetMagic);
var planets = MyPlanets.GetPlanets();
// Planets are not enabled if session component is not loaded.
if (planets == null)
{
stream.WriteInt32(0);
return;
}
stream.WriteInt32(planets.Count);
foreach (var planet in planets)
{
stream.WriteInt64(planet.EntityId);
MyPlanetEnvironmentComponent env = planet.Components.Get<MyPlanetEnvironmentComponent>();
var syncLod = env.EnvironmentDefinition.SyncLod;
foreach (var provider in env.Providers)
{
foreach (var sector in provider.LogicalSectors)
if (sector.MinLod <= syncLod)
{
stream.WriteInt64(sector.Id);
}
}
// don't know how many in advance so I will use ~0 termination instead of count.
stream.WriteInt64(~0);
}
}
示例7: PrepareSendData
private InventoryDeltaInformation PrepareSendData(ref InventoryDeltaInformation packetInfo, BitStream stream, int maxBitPosition,out bool needsSplit)
{
needsSplit = false;
int startStreamPosition = stream.BitPosition;
InventoryDeltaInformation sentData = new InventoryDeltaInformation();
sentData.HasChanges = false;
stream.WriteBool(false);
stream.WriteUInt32(packetInfo.MessageId);
stream.WriteBool(packetInfo.ChangedItems != null);
if (packetInfo.ChangedItems != null)
{
stream.WriteInt32(packetInfo.ChangedItems.Count);
if (stream.BitPosition > maxBitPosition)
{
needsSplit = true;
}
else
{
sentData.ChangedItems = new Dictionary<uint, MyFixedPoint>();
foreach (var item in packetInfo.ChangedItems)
{
stream.WriteUInt32(item.Key);
stream.WriteInt64(item.Value.RawValue);
if (stream.BitPosition <= maxBitPosition)
{
sentData.ChangedItems[item.Key] = item.Value;
sentData.HasChanges = true;
}
else
{
needsSplit = true;
}
}
}
}
stream.WriteBool(packetInfo.RemovedItems != null);
if (packetInfo.RemovedItems != null)
{
stream.WriteInt32(packetInfo.RemovedItems.Count);
if (stream.BitPosition > maxBitPosition)
{
needsSplit = true;
}
else
{
sentData.RemovedItems = new List<uint>();
foreach (var item in packetInfo.RemovedItems)
{
stream.WriteUInt32(item);
if (stream.BitPosition <= maxBitPosition)
{
sentData.RemovedItems.Add(item);
sentData.HasChanges = true;
}
else
{
needsSplit = true;
}
}
}
}
stream.WriteBool(packetInfo.NewItems != null);
if (packetInfo.NewItems != null)
{
stream.WriteInt32(packetInfo.NewItems.Count);
if (stream.BitPosition > maxBitPosition)
{
needsSplit = true;
}
else
{
sentData.NewItems = new SortedDictionary<int, MyPhysicalInventoryItem>();
foreach (var item in packetInfo.NewItems)
{
MyPhysicalInventoryItem inventoryItem = item.Value;
VRage.Serialization.MySerializer.Write(stream, ref inventoryItem, MyObjectBuilderSerializer.Dynamic);
if (stream.BitPosition <= maxBitPosition)
{
sentData.NewItems[item.Key] = inventoryItem;
sentData.HasChanges = true;
}
else
{
needsSplit = true;
}
}
}
}
stream.WriteBool(packetInfo.SwappedItems != null);
if (packetInfo.SwappedItems != null)
//.........这里部分代码省略.........
示例8: WriteInventory
private InventoryDeltaInformation WriteInventory(ref InventoryDeltaInformation packetInfo, BitStream stream, byte packetId, int maxBitPosition, out bool needsSplit)
{
InventoryDeltaInformation sendPacketInfo = PrepareSendData(ref packetInfo, stream, maxBitPosition, out needsSplit);
if (sendPacketInfo.HasChanges == false)
{
stream.WriteBool(false);
return sendPacketInfo;
}
sendPacketInfo.MessageId = packetInfo.MessageId;
stream.WriteBool(true);
stream.WriteUInt32(sendPacketInfo.MessageId);
stream.WriteBool(sendPacketInfo.ChangedItems != null);
if (sendPacketInfo.ChangedItems != null)
{
stream.WriteInt32(sendPacketInfo.ChangedItems.Count);
foreach (var item in sendPacketInfo.ChangedItems)
{
stream.WriteUInt32(item.Key);
stream.WriteInt64(item.Value.RawValue);
}
}
stream.WriteBool(sendPacketInfo.RemovedItems != null);
if (sendPacketInfo.RemovedItems != null)
{
stream.WriteInt32(sendPacketInfo.RemovedItems.Count);
foreach (var item in sendPacketInfo.RemovedItems)
{
stream.WriteUInt32(item);
}
}
stream.WriteBool(sendPacketInfo.NewItems != null);
if (sendPacketInfo.NewItems != null)
{
stream.WriteInt32(sendPacketInfo.NewItems.Count);
foreach (var item in sendPacketInfo.NewItems)
{
stream.WriteInt32(item.Key);
MyPhysicalInventoryItem itemTosend = item.Value;
VRage.Serialization.MySerializer.Write(stream, ref itemTosend, MyObjectBuilderSerializer.Dynamic);
}
}
stream.WriteBool(sendPacketInfo.SwappedItems != null);
if (sendPacketInfo.SwappedItems != null)
{
stream.WriteInt32(sendPacketInfo.SwappedItems.Count);
foreach (var item in sendPacketInfo.SwappedItems)
{
stream.WriteInt32(item.Key);
stream.WriteInt32(item.Value);
}
}
return sendPacketInfo;
}
示例9: SerializePhysicsWithSupport
/// <summary>
/// Serializes physics and takes into account support (what's entity standing on)
/// </summary>
private void SerializePhysicsWithSupport(BitStream stream, EndpointId forClient,uint timestamp, byte packetId, int maxBitPosition)
{
if (stream.Writing)
{
// TODO: only prototype implementation
SetSupport(FindSupportDelegate());
stream.WriteBool(m_supportPhysics != null);
if (m_supportPhysics != null)
{
stream.WriteInt64(m_supportPhysics.Entity.EntityId);
var localToParent = Entity.WorldMatrix * MatrixD.Invert(m_supportPhysics.Entity.PositionComp.WorldMatrix);
stream.Write(localToParent.Translation);
stream.Write(Quaternion.CreateFromForwardUp(localToParent.Forward, localToParent.Up).ToVector4());
bool moving = IsMoving(Entity);
stream.WriteBool(moving);
SerializeVelocities(stream, Entity, EffectiveSimulationRatio, !IsControlledLocally, moving);
}
else
{
base.Serialize(stream, forClient,timestamp, packetId, maxBitPosition);
}
}
else
{
if (stream.ReadBool())
{
MyEntity support;
bool apply = MyEntities.TryGetEntityById(stream.ReadInt64(), out support) && !IsControlledLocally;
var pos = stream.ReadVector3D();
var orient = Quaternion.FromVector4(stream.ReadVector4());
if (apply)
{
var old = Entity.PositionComp.WorldMatrix;
MatrixD localToParent = MatrixD.CreateFromQuaternion(orient);
localToParent.Translation = pos;
MatrixD matrix = localToParent * support.WorldMatrix;
Entity.PositionComp.SetWorldMatrix(matrix, null, true);
SetSupport(MySupportHelper.FindPhysics(support));
var handler = MoveHandler;
if (handler != null)
{
handler(ref old, ref matrix);
}
}
else
{
SetSupport(null);
}
bool moving = stream.ReadBool();
SerializeVelocities(stream, Entity, EffectiveSimulationRatio, apply, moving);
}
else
{
SetSupport(null);
base.Serialize(stream, forClient, timestamp, packetId, maxBitPosition);
}
}
}
示例10: WritePhysics
private void WritePhysics(BitStream stream, MyEntity controlledEntity)
{
IMyReplicable controlledReplicable = MyExternalReplicable.FindByObject(controlledEntity);
stream.WriteBool(controlledReplicable != null);
if (controlledReplicable == null)
{
return;
}
IMyStateGroup stateGroup = null;
bool useCharacterOnServer = controlledEntity is MyCharacter && MyFakes.ENABLE_CHARACTER_CONTROL_ON_SERVER;
bool useGridOnServer = controlledEntity is MyCubeGrid && MyFakes.ENABLE_SHIP_CONTROL_ON_SERVER;
MyShipController controller = MySession.Static.ControlledEntity as MyShipController;
bool hasWheels = controller != null && controller.HasWheels;
long? supportId = null;
if (useCharacterOnServer || (useGridOnServer && hasWheels == false))
{
MyEntityPositionVerificationStateGroup group = controlledReplicable.FindStateGroup<MyEntityPositionVerificationStateGroup>();
stateGroup = group;
supportId = group.GetSupportID();
}
else
{
stateGroup = controlledReplicable.FindStateGroup<MyEntityPhysicsStateGroup>();
}
stream.WriteBool(useCharacterOnServer || (useGridOnServer && hasWheels == false));
stream.WriteBool(stateGroup != null );
if (stateGroup == null)
{
return;
}
stream.WriteBool(supportId.HasValue);
if (supportId.HasValue)
{
stream.WriteInt64(supportId.Value);
}
bool isResponsible = MyEntityPhysicsStateGroup.ResponsibleForUpdate(controlledEntity,new EndpointId(Sync.MyId));
stream.WriteBool(isResponsible);
if (isResponsible)
{
stateGroup.Serialize(stream, EndpointId, ClientTimeStamp, 0, 1024*1024);
}
}