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C# BitStream.ReadQuaternionNormCompressed方法代码示例

本文整理汇总了C#中VRage.Library.Collections.BitStream.ReadQuaternionNormCompressed方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.ReadQuaternionNormCompressed方法的具体用法?C# BitStream.ReadQuaternionNormCompressed怎么用?C# BitStream.ReadQuaternionNormCompressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VRage.Library.Collections.BitStream的用法示例。


在下文中一共展示了BitStream.ReadQuaternionNormCompressed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadTransform

        bool ReadTransform(BitStream stream, MyEntity entity, Vector3D? deltaPosBase, bool applyWhenReading, bool movingOnServer, ref Vector3D outPosition, ref Quaternion outOrientation, ref MatrixD outWorldMartix, Func<MyEntity, Vector3D, bool> posValidation = null, MovedDelegate moveHandler = null)
        {
            Vector3D position;
            if (stream.ReadBool())
            {
                position = stream.ReadVector3D(); // 24 B
            }
            else
            {
                Vector3 pos = stream.ReadVector3(); // 6 B
                if (deltaPosBase != null)
                {
                    position = pos + deltaPosBase.Value;
                }
                else
                {
                    position = pos;
                }
            }
            Quaternion orientation;
            bool lowPrecisionOrientation = stream.ReadBool();
            if (lowPrecisionOrientation)
            {
                orientation = stream.ReadQuaternionNormCompressed(); // 29b
            }
            else
            {
                orientation = stream.ReadQuaternionNorm(); // 52b
            }

            if (entity != null)
            {
                movingOnServer |= (entity.PositionComp.GetPosition() - position).LengthSquared() > epsilonSq;

                if (movingOnServer && applyWhenReading && (posValidation == null || posValidation(entity, position)))
                {
                    MatrixD matrix = MatrixD.CreateFromQuaternion(orientation);
                    if (matrix.IsValid())
                    {
                        matrix.Translation = position;

                        outPosition = matrix.Translation;
                        outOrientation = orientation;
                        outWorldMartix = matrix;
                        return true;
                    }
                    return false;
                }
            }
            return false;
        }
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