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C# BitStream.ResetRead方法代码示例

本文整理汇总了C#中VRage.Library.Collections.BitStream.ResetRead方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.ResetRead方法的具体用法?C# BitStream.ResetRead怎么用?C# BitStream.ResetRead使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VRage.Library.Collections.BitStream的用法示例。


在下文中一共展示了BitStream.ResetRead方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessEvent

        private void ProcessEvent( MyPacket packet )
        {
            if ( _networkHandlers.Count == 0 )
            {
                ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).ProcessEvent(packet);
                return;
            }

            //magic: DO NOT TOUCH
            BitStream stream = new BitStream();
            stream.ResetRead( packet );

            NetworkId networkId = stream.ReadNetworkId();
            //this value is unused, but removing this line corrupts the rest of the stream
            NetworkId blockedNetworkId = stream.ReadNetworkId();
            uint eventId = (uint)stream.ReadByte();

            CallSite site;
            IMyNetObject sendAs;
            object obj;
            if ( networkId.IsInvalid ) // Static event
            {
                site = m_typeTable.StaticEventTable.Get( eventId );
                sendAs = null;
                obj = null;
            }
            else // Instance event
            {
                sendAs = ( (MyReplicationLayer)MyMultiplayer.ReplicationLayer ).GetObjectByNetworkId( networkId );
                if ( sendAs == null )
                {
                    return;
                }
                var typeInfo = m_typeTable.Get( sendAs.GetType() );
                int eventCount = typeInfo.EventTable.Count;
                if ( eventId < eventCount ) // Directly
                {
                    obj = sendAs;
                    site = typeInfo.EventTable.Get( eventId );
                }
                else // Through proxy
                {
                    obj = ( (IMyProxyTarget)sendAs ).Target;
                    typeInfo = m_typeTable.Get( obj.GetType() );
                    site = typeInfo.EventTable.Get( eventId - (uint)eventCount ); // Subtract max id of Proxy
                }
            }

            #if DEBUG
            if ( ExtenderOptions.IsDebugging )
            {
                if ( !site.MethodInfo.Name.Contains( "SyncPropertyChanged" ) && !site.MethodInfo.Name.Contains( "OnSimulationInfo" ) )
                    ApplicationLog.Error( $"Caught event {site.MethodInfo.Name} from user {PlayerMap.Instance.GetFastPlayerNameFromSteamId( packet.Sender.Value )}:{packet.Sender.Value}" );
            }
            #endif
            //we're handling the network live in the game thread, this needs to go as fast as possible
            bool handled = false;
            Parallel.ForEach( _networkHandlers, handler =>
                                                {
                                                    if ( handler.CanHandle( site ) )
                                                        handled |= handler.Handle( packet.Sender.Value, site, stream, obj );
                                                } );

            if ( !handled )
                ( (MyReplicationLayer)MyMultiplayer.ReplicationLayer ).ProcessEvent( packet );
        }
开发者ID:rexxar-tc,项目名称:SEServerExtender,代码行数:66,代码来源:ServerNetworkManager.cs


注:本文中的VRage.Library.Collections.BitStream.ResetRead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。