本文整理汇总了C#中VRage.Library.Collections.BitStream.ReadHalfVector3方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.ReadHalfVector3方法的具体用法?C# BitStream.ReadHalfVector3怎么用?C# BitStream.ReadHalfVector3使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VRage.Library.Collections.BitStream
的用法示例。
在下文中一共展示了BitStream.ReadHalfVector3方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadVelocities
static void ReadVelocities(BitStream stream, MyEntity entity, float simulationRatio,bool movingOnServer, ref Vector3 outLinearVelocity, ref Vector3 outAngularVelocity)
{
Vector3 linear = Vector3.Zero;
Vector3 angular = Vector3.Zero;
if (movingOnServer)
{
linear = stream.ReadHalfVector3(); // 6B
angular = stream.ReadHalfVector3(); // 6B
}
outLinearVelocity = linear / simulationRatio;
outAngularVelocity = angular / simulationRatio;
}
示例2: ReadTransform
static bool ReadTransform(BitStream stream, MyEntity entity, Vector3D? deltaPosBase, bool applyWhenReading, bool movingOnServer, ref Vector3D outPosition, ref Quaternion outOrientation, ref MatrixD outWorldMartix, Func<MyEntity, Vector3D, bool> posValidation = null, MovedDelegate moveHandler = null)
{
Vector3D position;
if (stream.ReadBool())
{
position = stream.ReadVector3D(); // 24 B
}
else
{
HalfVector3 pos = stream.ReadHalfVector3(); // 6 B
if (deltaPosBase != null)
position = pos + deltaPosBase.Value;
else
position = pos.ToVector3();
}
Quaternion orientation;
bool lowPrecisionOrientation = stream.ReadBool();
if (lowPrecisionOrientation)
{
orientation = stream.ReadQuaternionNormCompressed(); // 29b
}
else
{
orientation = stream.ReadQuaternionNorm(); // 52b
}
if (entity != null)
{
movingOnServer |= (entity.PositionComp.GetPosition() - position).LengthSquared() > epsilonSq;
}
if (movingOnServer && applyWhenReading && (posValidation == null || posValidation(entity, position)))
{
var old = entity.PositionComp.WorldMatrix;
MatrixD matrix = MatrixD.CreateFromQuaternion(orientation);
if (matrix.IsValid())
{
matrix.Translation = Vector3D.Round(position, NUM_DECIMAL_PRECISION + 1);
outPosition = matrix.Translation;
outOrientation = orientation;
outWorldMartix = matrix;
return true;
}
return false;
}
return false;
}