本文整理汇总了C#中VRage.Library.Collections.BitStream.WriteDouble方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.WriteDouble方法的具体用法?C# BitStream.WriteDouble怎么用?C# BitStream.WriteDouble使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VRage.Library.Collections.BitStream
的用法示例。
在下文中一共展示了BitStream.WriteDouble方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Write
void Write(BitStream stream)
{
// TODO: Make sure sleeping, server controlled entities are not moving locally (or they can be but eventually their position should be corrected)
stream.WriteBool(MySession.ControlledEntity != null);
if (MySession.ControlledEntity == null)
{
Vector3D pos = MySpectatorCameraController.Static.Position;
stream.WriteDouble(pos.X);
stream.WriteDouble(pos.Y);
stream.WriteDouble(pos.Z);
}
else
{
var controlledEntity = MySession.ControlledEntity.Entity.GetTopMostParent();
// Send controlled entity every other frame to server
if (MyMultiplayer.Static.FrameCounter % 2 == 0)
{
// TODO: Write additional client data, context
if (controlledEntity != null && controlledEntity.SyncFlag && ((MySyncEntity)controlledEntity.SyncObject).ResponsibleForUpdate(Sync.Clients.LocalClient))
{
stream.WriteInt64(controlledEntity.EntityId);
switch (MyGuiScreenTerminal.GetCurrentScreen())
{
case MyTerminalPageEnum.Inventory:
stream.WriteInt32((int)MyContextKind.Inventory, 2);
break;
case MyTerminalPageEnum.ControlPanel:
stream.WriteInt32((int)MyContextKind.Terminal, 2);
break;
case MyTerminalPageEnum.Production:
stream.WriteInt32((int)MyContextKind.Production, 2);
break;
default:
stream.WriteInt32((int)MyContextKind.None, 2);
break;
}
if (MyGuiScreenTerminal.InteractedEntity != null)
{
stream.WriteInt64(MyGuiScreenTerminal.InteractedEntity.EntityId);
}
else
{
stream.WriteInt64(0);
}
((MySyncEntity)controlledEntity.SyncObject).SerializePhysics(stream, null);
}
}
}
}