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C# BitStream.WriteDouble方法代码示例

本文整理汇总了C#中VRage.Library.Collections.BitStream.WriteDouble方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.WriteDouble方法的具体用法?C# BitStream.WriteDouble怎么用?C# BitStream.WriteDouble使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VRage.Library.Collections.BitStream的用法示例。


在下文中一共展示了BitStream.WriteDouble方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Write

        void Write(BitStream stream)
        {
            // TODO: Make sure sleeping, server controlled entities are not moving locally (or they can be but eventually their position should be corrected)

            stream.WriteBool(MySession.ControlledEntity != null);
            if (MySession.ControlledEntity == null)
            {
                Vector3D pos = MySpectatorCameraController.Static.Position;
                stream.WriteDouble(pos.X);
                stream.WriteDouble(pos.Y);
                stream.WriteDouble(pos.Z);
            }
            else
            {
                var controlledEntity = MySession.ControlledEntity.Entity.GetTopMostParent();

                // Send controlled entity every other frame to server
                if (MyMultiplayer.Static.FrameCounter % 2 == 0)
                {
                    // TODO: Write additional client data, context

                    if (controlledEntity != null && controlledEntity.SyncFlag && ((MySyncEntity)controlledEntity.SyncObject).ResponsibleForUpdate(Sync.Clients.LocalClient))
                    {
                        stream.WriteInt64(controlledEntity.EntityId);
                        switch (MyGuiScreenTerminal.GetCurrentScreen())
                        {
                            case MyTerminalPageEnum.Inventory:
                                stream.WriteInt32((int)MyContextKind.Inventory, 2);
                                break;
                            case MyTerminalPageEnum.ControlPanel:
                                stream.WriteInt32((int)MyContextKind.Terminal, 2);
                                break;
                            case MyTerminalPageEnum.Production:
                                stream.WriteInt32((int)MyContextKind.Production, 2);
                                break;
                            default:
                                stream.WriteInt32((int)MyContextKind.None, 2);
                                break;
                        }

                        if (MyGuiScreenTerminal.InteractedEntity != null)
                        {
                            stream.WriteInt64(MyGuiScreenTerminal.InteractedEntity.EntityId);
                        }
                        else
                        {
                            stream.WriteInt64(0);
                        }

                        ((MySyncEntity)controlledEntity.SyncObject).SerializePhysics(stream, null);
                    }
                }
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:54,代码来源:MyClientState.cs


注:本文中的VRage.Library.Collections.BitStream.WriteDouble方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。