本文整理汇总了C#中UnityEngine.Sprite.ToRegionAttachmentPMAClone方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.ToRegionAttachmentPMAClone方法的具体用法?C# Sprite.ToRegionAttachmentPMAClone怎么用?C# Sprite.ToRegionAttachmentPMAClone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Sprite
的用法示例。
在下文中一共展示了Sprite.ToRegionAttachmentPMAClone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddUnitySprite
public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA) {
RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
var slotIndex = skeletonData.FindSlotIndex(slotName);
Skin skin = skeletonData.defaultSkin;
if (skinName != "")
skin = skeletonData.FindSkin(skinName);
skin.AddAttachment(slotIndex, att.Name, att);
return att;
}
示例2: AttachUnitySprite
public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
skeleton.FindSlot(slotName).Attachment = att;
return att;
}