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C# Sprite.ToRegionAttachment方法代码示例

本文整理汇总了C#中UnityEngine.Sprite.ToRegionAttachment方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.ToRegionAttachment方法的具体用法?C# Sprite.ToRegionAttachment怎么用?C# Sprite.ToRegionAttachment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Sprite的用法示例。


在下文中一共展示了Sprite.ToRegionAttachment方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddUnitySprite

		public static Attachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = "Spine/Skeleton") {
			var att = sprite.ToRegionAttachment(shaderName);

			var slotIndex = skeletonData.FindSlotIndex(slotName);
			Skin skin = skeletonData.defaultSkin;
			if (skinName != "")
				skin = skeletonData.FindSkin(skinName);

			skin.AddAttachment(slotIndex, att.Name, att);

			return att;
		}
开发者ID:Colorwen,项目名称:spine-runtimes,代码行数:12,代码来源:SpriteAttacher.cs

示例2: AttachUnitySprite

		public static Attachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = "Spine/Skeleton") {
			var att = sprite.ToRegionAttachment(shaderName);
			skeleton.FindSlot(slotName).Attachment = att;
			return att;
		}
开发者ID:Colorwen,项目名称:spine-runtimes,代码行数:5,代码来源:SpriteAttacher.cs

示例3: AttachUnitySprite

		public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
			skeleton.FindSlot(slotName).Attachment = att;
			return att;
		}
开发者ID:EsotericSoftware,项目名称:spine-runtimes,代码行数:5,代码来源:SpriteAttacher.cs

示例4: AddUnitySprite

		public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA) {
			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));

			var slotIndex = skeletonData.FindSlotIndex(slotName);
			Skin skin = skeletonData.defaultSkin;
			if (skinName != "")
				skin = skeletonData.FindSkin(skinName);

			skin.AddAttachment(slotIndex, att.Name, att);

			return att;
		}
开发者ID:EsotericSoftware,项目名称:spine-runtimes,代码行数:12,代码来源:SpriteAttacher.cs

示例5: AttachUnitySprite

		public static Attachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
			var att = sprite.ToRegionAttachment(shader, applyPMA);
			skeleton.FindSlot(slotName).Attachment = att;
			return att;
		}
开发者ID:Hinidu,项目名称:spine-runtimes,代码行数:5,代码来源:SpriteAttacher.cs


注:本文中的UnityEngine.Sprite.ToRegionAttachment方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。