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C# RectTransform.DOAnchorPos方法代码示例

本文整理汇总了C#中UnityEngine.RectTransform.DOAnchorPos方法的典型用法代码示例。如果您正苦于以下问题:C# RectTransform.DOAnchorPos方法的具体用法?C# RectTransform.DOAnchorPos怎么用?C# RectTransform.DOAnchorPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.RectTransform的用法示例。


在下文中一共展示了RectTransform.DOAnchorPos方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SwitchPanel

    private void SwitchPanel(RectTransform panelFrom, RectTransform panelTo)
    {
        DOTween.Kill(panelFrom.transform, true);
        DOTween.Kill(panelTo.transform, true);

        var y = panelFrom.anchoredPosition.y;
        panelFrom.anchoredPosition = new Vector2(0, y);
        panelFrom.DOAnchorPos(new Vector2(-700, y), 0.25f)
                 .OnComplete(() => panelFrom.gameObject.SetActive(false));

        panelTo.gameObject.SetActive(true);
        panelTo.anchoredPosition = new Vector2(700, y);
        panelTo.DOAnchorPos(new Vector2(0, y), 0.25f);
    }
开发者ID:SaladLab,项目名称:TicTacToe,代码行数:14,代码来源:MainScene.cs

示例2: AnimateOutro

    /// <summary>
    /// Plays the outro for the menu.
    /// </summary>
    private void AnimateOutro( RectTransform sliding, CanvasGroup fading, MenuDestinations d )
    {
        //Disable input
        allowInput = false;

        //Start animation
        Sequence s = DOTween.Sequence ( )
            .Append ( fading.DOFade ( 0, FADE_TIME ) )
            .Append ( sliding.DOAnchorPos ( new Vector2 ( -sliding.rect.width, 0 ), SLIDE_TIME ) )
            .OnComplete ( () =>
            {
                //Enable input
                allowInput = true;

                //Check transistion
                switch ( d )
                {
                    case MenuDestinations.RulesToAbilites:
                        //Hide button
                        abilityButton.SetActive ( false );

                        //Hide menu panel
                        rulesPanel.gameObject.SetActive ( false );

                        //Display ability panel
                        abilitiesPanel.gameObject.SetActive ( true );

                        //Set scroll panel to the top
                        scroll.value = 1;

                        //Display first ability
                        OnAbilityClick ( abilityButtons [ 0 ], false );

                        //Play intro
                        AnimateIntro ( abilitiesPanel, fading );
                        break;
                    case MenuDestinations.AbilitiesToRules:
                        //Hide ability panel
                        abilitiesPanel.gameObject.SetActive ( false );

                        //Display menu panel
                        rulesPanel.gameObject.SetActive ( true );

                        //Display overview
                        OnMenuClick ( menuButtons [ 3 ], false );

                        //Play intro
                        AnimateIntro ( rulesPanel, fading );
                        break;
                    case MenuDestinations.Tutorial:
                        Application.LoadLevel ( "Game Board" );
                        break;
                    case MenuDestinations.None:
                        Application.LoadLevel ( "Main Menu" );
                        break;
                }
            } )
            .SetRecyclable ( )
            .Play ( );
    }
开发者ID:ethancaraway,项目名称:Evasion,代码行数:63,代码来源:RulesMenu.cs

示例3: TweenOut

 void TweenOut(RectTransform rt)
 {
     float tweenDist = -rt.rect.height;
     rt.DOAnchorPos(new Vector2(0f,tweenDist),.2f);
 }
开发者ID:Wuzseen,项目名称:RollerGolf,代码行数:5,代码来源:ObjectPlacer.cs

示例4: AnimateIntro

    /// <summary>
    /// Plays the intro animation for the menu.
    /// </summary>
    private void AnimateIntro( RectTransform sliding, CanvasGroup fading )
    {
        //Disable input
        allowInput = false;

        //Set starting values
        sliding.anchoredPosition = new Vector2 ( -sliding.rect.width, 0 );
        fading.alpha = 0;

        //Start animation
        Sequence s = DOTween.Sequence ( )
            .Append ( sliding.DOAnchorPos ( Vector2.zero, SLIDE_TIME ) )
            .Append ( fading.DOFade ( 1, FADE_TIME ) )
            .OnComplete ( () =>
            {
                //Enable input
                allowInput = true;
            } )
            .SetRecyclable ( )
            .Play ( );
    }
开发者ID:ethancaraway,项目名称:Evasion,代码行数:24,代码来源:RulesMenu.cs

示例5: TweenIn

 void TweenIn(RectTransform rt)
 {
     rt.DOAnchorPos(new Vector2(0f,0f),.2f);
 }
开发者ID:Wuzseen,项目名称:RollerGolf,代码行数:4,代码来源:ObjectPlacer.cs


注:本文中的UnityEngine.RectTransform.DOAnchorPos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。