本文整理汇总了C#中UnityEngine.Quaternion.GetAngle方法的典型用法代码示例。如果您正苦于以下问题:C# Quaternion.GetAngle方法的具体用法?C# Quaternion.GetAngle怎么用?C# Quaternion.GetAngle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Quaternion
的用法示例。
在下文中一共展示了Quaternion.GetAngle方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetTransform
public bool SetTransform(Vector2 position, Quaternion rotation)
#endif
{
Box2DXDebug.Assert(_world._lock == false);
if (_world._lock == true)
{
return true;
}
if (IsFrozen())
{
return false;
}
_xf.rotation = rotation;
//_xf.R = rotation;
_xf.position = position;
_sweep.C0 = _sweep.C = _xf.TransformPoint(_sweep.LocalCenter);
#if USE_MATRIX_FOR_ROTATION
_sweep.A0 = _sweep.A = rotation.GetAngle();
#else
_sweep.A0 = _sweep.A = rotation.eulerAngles.z * Mathf.Deg2Rad;
#endif
bool freeze = false;
for (Fixture f = _fixtureList; f != null; f = f.Next)
{
bool inRange = f.Synchronize(_world._broadPhase, _xf, _xf);
if (inRange == false)
{
freeze = true;
break;
}
}
if (freeze == true)
{
_flags |= BodyFlags.Frozen;
_linearVelocity = Vector2.zero;
_angularVelocity = 0.0f;
// Failure
return false;
}
// Success
_world._broadPhase.Commit();
return true;
}