本文整理汇总了C#中UnityEngine.Quaternion.ConvertToJMatrix方法的典型用法代码示例。如果您正苦于以下问题:C# Quaternion.ConvertToJMatrix方法的具体用法?C# Quaternion.ConvertToJMatrix怎么用?C# Quaternion.ConvertToJMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Quaternion
的用法示例。
在下文中一共展示了Quaternion.ConvertToJMatrix方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OverlapMesh
public static JRigidbody[] OverlapMesh(Shape shape, Vector3 position, Quaternion rotation)
{
var list = new List<JRigidbody>();
JMatrix orientation = rotation.ConvertToJMatrix(), otherOrientation;
JVector pos = position.ConvertToJVector(),otherPosition, point, normal;
float penetration;
foreach (var body in Bodies)
{
if (body.Key.Shape is Multishape) continue;
otherPosition = body.Key.Position;
otherOrientation = body.Key.Orientation;
bool collide = XenoCollide.Detect(shape, body.Key.Shape, ref orientation, ref otherOrientation,
ref pos, ref otherPosition, out point, out normal,
out penetration);
if(collide) list.Add(body.Value);
}
return list.ToArray();
}