本文整理汇总了C#中System.Utils.WriteUTF方法的典型用法代码示例。如果您正苦于以下问题:C# Utils.WriteUTF方法的具体用法?C# Utils.WriteUTF怎么用?C# Utils.WriteUTF使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Utils
的用法示例。
在下文中一共展示了Utils.WriteUTF方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: serialize
public static void serialize(Utils.Objects.Packet sender, string login, string hashedPasswd, bool autoConnect)
{
Version.serialize(sender);
sender.WriteUTF(login);
sender.WriteUTF(hashedPasswd);
sender.WriteBool(autoConnect);
}
示例2: serialize
public static void serialize(Utils.Objects.Packet sender, string ticket, string senderIp)
{
sender.WriteShort( (short)GlobalConfig.Network.Game.Guid );
sender.WriteUTF(senderIp == "127.0.0.1" ? "127.0.0.1" : GlobalConfig.Network.IP);
sender.WriteUShort( (ushort)GlobalConfig.Network.Game.Port );
sender.WriteBool(true); // can create characters
sender.WriteUTF(ticket);
}
示例3: serialize
public static void serialize(Utils.Objects.Packet sender, Global.Character senderChar, Global.Character targetChar)
{
sender.WriteInt(senderChar.Guid);
sender.WriteUTF(senderChar.Name);
sender.WriteInt(targetChar.Guid);
sender.WriteUTF(targetChar.Name);
}
示例4: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character target)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt(Global.Environnement.getInstance().Timestamp);
sender.WriteUTF("abcdef"); // fingerprint ???
sender.WriteInt(target.Guid);
sender.WriteUTF(target.Name);
}
示例5: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character target)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt( (int)(DateTime.Now - new DateTime(1970, 1, 1)).TotalSeconds );
sender.WriteUTF("abcdef"); // fingerprint ???
sender.WriteInt((int)target.Id);
sender.WriteUTF(target.Name);
}
示例6: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character actor)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt(Global.Environnement.getInstance().Timestamp);
sender.WriteUTF("abcdef");
sender.WriteInt(actor.Guid);
sender.WriteUTF(actor.Name);
sender.WriteInt(actor.AccountID);
}
示例7: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character actor)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt( (int)(DateTime.Now - new DateTime(1970, 1, 1)).TotalSeconds );
sender.WriteUTF(string.Empty);
sender.WriteInt((int)actor.Id);
sender.WriteUTF(actor.Name);
sender.WriteInt((int)actor.Owner.Id);
}
示例8: serialize
public static void serialize(Utils.Objects.Packet sender, Global.Account acc)
{
int wrapper = 0;
Utils.BooleanByteWrapper.setFlag(ref wrapper, 0, (int)acc.GmLvl > 0);
Utils.BooleanByteWrapper.setFlag(ref wrapper, 1, acc.Connected);
sender.WriteByte( (byte)wrapper );
sender.WriteUTF("[" + acc.GmLvl + "] " + acc.Nickname);
sender.WriteInt((int)acc.Id);
sender.WriteByte(0); // communityID
sender.WriteUTF(""); // question
sender.WriteDouble(31536000000); // aboTime (un an en millisecondes)
}
示例9: serialize
public void serialize(Utils.Objects.Packet sender)
{
// --------------- //
// --- MINIMAL --- //
// --------------- //
sender.WriteInt(_character.Guid);
sender.WriteByte( (byte)_character.Level );
sender.WriteUTF(_character.Name);
// ------------ //
// --- LOOK --- //
// ------------ //
sender.WriteShort(1); // bones ID
sender.WriteShort(1); // nSkins
sender.WriteShort( (short)( (int)_character.Classe * 10 + (int)_character.Sexe) );
sender.WriteShort((short)5);
for (int i = 0; i < 5; ++i)
sender.WriteInt(_character.Colors[i] | (i + 1) * 0x1000000);
sender.WriteShort(1); // nScales
sender.WriteShort( (short)140 );
sender.WriteShort(0); // nSubEntities
// ------------ //
// --- BASE --- //
// ------------ //
sender.WriteByte( (byte)_character.Classe );
sender.WriteByte( (byte)_character.Sexe );
}
示例10: serialize
public void serialize(Utils.Objects.Packet sender)
{
// MINIMAL INFO
sender.WriteInt(Member.Guid);
sender.WriteByte((byte)Member.Level);
sender.WriteUTF(Member.Name);
// LOOK
sender.WriteShort(1); // bones ID
sender.WriteShort(1); // nSkins
sender.WriteShort((short)((int)Member.Classe * 10 + (int)Member.Sexe));
sender.WriteShort((short)5);
for (int i = 0; i < 5; ++i)
sender.WriteInt(Member.Colors[i] | (i + 1) * 0x1000000);
sender.WriteShort(1); // nScales
sender.WriteShort((short)140);
sender.WriteShort(0); // nSubEntities
// PARTY
sender.WriteInt(Member.Characteristics.lifePoints);
sender.WriteInt(Member.Characteristics.maxLifePoints);
sender.WriteShort((short)Member.Characteristics.prospecting.Total);
sender.WriteByte(0); // regenRate
sender.WriteShort((short)Member.Characteristics.initiative.Total);
sender.WriteBool(false); // pvp enabled
sender.WriteByte(0); // alignment side
}
示例11: serialize
public static void serialize(Utils.Objects.Packet packet, Global.Character character)
{
packet.WriteUTF(character.Name);
packet.WriteByte((byte)character.Classe);
packet.WriteByte((byte)character.Sexe);
foreach (int color in character.Colors)
packet.WriteInt(color);
}
示例12: serialize
public void serialize(Utils.Objects.Packet sender)
{
sender.WriteInt( (int)Character.Id );
sender.WriteByte( (byte)Character.Level );
sender.WriteUTF(Character.Name);
Character.Look.serialize(sender);
sender.WriteByte( (byte)Character.Breed );
sender.WriteByte( (byte)Character.Gender );
}
示例13: serialize
public void serialize(Utils.Objects.Packet sender)
{
sender.WriteUTF(Friend.Nickname);
sender.WriteByte(Friend.CurrentCharacter != null ? (byte)Friend.CurrentCharacter.State : (byte)Enums.PlayerStateEnum.NOT_CONNECTED);
sender.WriteInt(0);
if (Friend.CurrentCharacter != null && Friend.CurrentCharacter.IsConnected)
{
sender.WriteUTF(Friend.CurrentCharacter.Name);
sender.WriteShort((short)Friend.CurrentCharacter.Level);
sender.WriteByte(0); // alignmentSide
sender.WriteByte((byte)Friend.CurrentCharacter.Classe);
sender.WriteByte((byte)Friend.CurrentCharacter.Sexe);
sender.WriteInt(0); // guild guid
sender.WriteUTF(""); // guild name
sender.WriteByte(0xff); // mood smiley id
}
}
示例14: serialize
public static void serialize(Utils.Objects.Packet sender, Enums.TextInformationType type, int msgId, string message)
{
sender.WriteByte((byte)type);
sender.WriteShort((byte)msgId);
if (message != string.Empty)
{
sender.WriteShort(1); // nMessages
sender.WriteUTF(message);
}
else
sender.WriteShort(0); // nMessages
}
示例15: serialize
public void serialize(Utils.Objects.Packet sender)
{
// MINIMAL INFO
sender.WriteInt((int)Member.Id);
sender.WriteByte((byte)Member.Level);
sender.WriteUTF(Member.Name);
Member.Look.serialize(sender);
// PARTY
sender.WriteInt(Member.Characteristics.lifePoints);
sender.WriteInt(Member.Characteristics.maxLifePoints);
sender.WriteShort((short)Member.Characteristics.prospecting.Total);
sender.WriteByte(0); // regenRate
sender.WriteShort((short)Member.Characteristics.initiative.Total);
sender.WriteBool(false); // pvp enabled
sender.WriteByte(0); // alignment side
}