本文整理汇总了C#中System.Utils.WriteDouble方法的典型用法代码示例。如果您正苦于以下问题:C# Utils.WriteDouble方法的具体用法?C# Utils.WriteDouble怎么用?C# Utils.WriteDouble使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Utils
的用法示例。
在下文中一共展示了Utils.WriteDouble方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: serialize
public static void serialize(Utils.Objects.Packet sender, Global.Account acc)
{
int wrapper = 0;
Utils.BooleanByteWrapper.setFlag(ref wrapper, 0, (int)acc.GmLvl > 0);
Utils.BooleanByteWrapper.setFlag(ref wrapper, 1, acc.Connected);
sender.WriteByte( (byte)wrapper );
sender.WriteUTF("[" + acc.GmLvl + "] " + acc.Nickname);
sender.WriteInt((int)acc.Id);
sender.WriteByte(0); // communityID
sender.WriteUTF(""); // question
sender.WriteDouble(31536000000); // aboTime (un an en millisecondes)
}
示例2: serialize
public void serialize(Utils.Objects.Packet sender)
{
sender.WriteDouble(experience);
sender.WriteDouble(experienceLevelFloor);
sender.WriteDouble(experienceNextLevelFloor);
sender.WriteInt(kamas);
sender.WriteInt(statsPoints);
sender.WriteInt(spellsPoints);
alignmentInfos.serialize(sender);
sender.WriteInt(lifePoints);
sender.WriteInt(maxLifePoints);
sender.WriteShort((short)energyPoints);
sender.WriteShort((short)maxEnergyPoints);
sender.WriteShort((short)actionPointsCurrent);
sender.WriteShort((short)movementPointsCurrent);
initiative.serialize(sender);
prospecting.serialize(sender);
actionPoints.serialize(sender);
movementPoints.serialize(sender);
strength.serialize(sender);
vitality.serialize(sender);
wisdom.serialize(sender);
chance.serialize(sender);
agility.serialize(sender);
intelligence.serialize(sender);
range.serialize(sender);
summonableCreaturesBoost.serialize(sender);
reflect.serialize(sender);
criticalHit.serialize(sender);
sender.WriteShort((short)criticalHitWeapon);
criticalMiss.serialize(sender);
healBonus.serialize(sender);
allDamagesBonus.serialize(sender);
weaponDamagesBonusPercent.serialize(sender);
damagesBonusPercent.serialize(sender);
trapBonus.serialize(sender);
trapBonusPercent.serialize(sender);
permanentDamagePercent.serialize(sender);
tackleBlock.serialize(sender);
tackleEvade.serialize(sender);
PAAttack.serialize(sender);
PMAttack.serialize(sender);
pushDamageBonus.serialize(sender);
criticalDamageBonus.serialize(sender);
neutralDamageBonus.serialize(sender);
earthDamageBonus.serialize(sender);
waterDamageBonus.serialize(sender);
airDamageBonus.serialize(sender);
fireDamageBonus.serialize(sender);
dodgePALostProbability.serialize(sender);
dodgePMLostProbability.serialize(sender);
neutralElementResistPercent.serialize(sender);
earthElementResistPercent.serialize(sender);
waterElementResistPercent.serialize(sender);
airElementResistPercent.serialize(sender);
fireElementResistPercent.serialize(sender);
neutralElementReduction.serialize(sender);
earthElementReduction.serialize(sender);
waterElementReduction.serialize(sender);
airElementReduction.serialize(sender);
fireElementReduction.serialize(sender);
pushDamageReduction.serialize(sender);
criticalDamageReduction.serialize(sender);
pvpNeutralElementResistPercent.serialize(sender);
pvpEarthElementResistPercent.serialize(sender);
pvpWaterElementResistPercent.serialize(sender);
pvpAirElementResistPercent.serialize(sender);
pvpFireElementResistPercent.serialize(sender);
pvpNeutralElementReduction.serialize(sender);
pvpEarthElementReduction.serialize(sender);
pvpWaterElementReduction.serialize(sender);
pvpAirElementReduction.serialize(sender);
pvpFireElementReduction.serialize(sender);
sender.WriteShort(0); // nSpellModifications
}