本文整理汇总了C#中System.Utils.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# Utils.WriteByte方法的具体用法?C# Utils.WriteByte怎么用?C# Utils.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Utils
的用法示例。
在下文中一共展示了Utils.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: serialize
public static void serialize(Utils.Objects.Packet sender)
{
int wrapper1 = 0;
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 0, false); // cantBeAggressed
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 1, false); // cantBeChallenged
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 2, false); // cantTrade
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 3, false); // cantBeAttackedByMutant
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 4, false); // cantRun
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 5, false); // forceSlowWalk
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 6, false); // cantMinimize
Utils.BooleanByteWrapper.setFlag(ref wrapper1, 7, false); // cantMove
sender.WriteByte((byte)wrapper1);
int wrapper2 = 0;
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 0, false); // cantAggress
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 1, false); // cantChallenge
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 2, false); // cantExchange
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 3, false); // cantAttack
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 4, false); // cantChat
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 5, false); // cantBeMerchant
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 6, false); // cantUseObject
Utils.BooleanByteWrapper.setFlag(ref wrapper2, 7, false); // cantUseTaxCollector
sender.WriteByte((byte)wrapper2);
int wrapper3 = 0;
Utils.BooleanByteWrapper.setFlag(ref wrapper3, 0, false); // cantUseInteractive
Utils.BooleanByteWrapper.setFlag(ref wrapper3, 1, false); // cantSpeakToNPC
Utils.BooleanByteWrapper.setFlag(ref wrapper3, 2, false); // cantChangeZone
Utils.BooleanByteWrapper.setFlag(ref wrapper3, 3, false); // cantAttackMonster
Utils.BooleanByteWrapper.setFlag(ref wrapper3, 4, false); // cantWalk8Directions
sender.WriteByte((byte)wrapper3);
}
示例2: serialize
public void serialize(Utils.Objects.Packet sender)
{
// MINIMAL INFO
sender.WriteInt(Member.Guid);
sender.WriteByte((byte)Member.Level);
sender.WriteUTF(Member.Name);
// LOOK
sender.WriteShort(1); // bones ID
sender.WriteShort(1); // nSkins
sender.WriteShort((short)((int)Member.Classe * 10 + (int)Member.Sexe));
sender.WriteShort((short)5);
for (int i = 0; i < 5; ++i)
sender.WriteInt(Member.Colors[i] | (i + 1) * 0x1000000);
sender.WriteShort(1); // nScales
sender.WriteShort((short)140);
sender.WriteShort(0); // nSubEntities
// PARTY
sender.WriteInt(Member.Characteristics.lifePoints);
sender.WriteInt(Member.Characteristics.maxLifePoints);
sender.WriteShort((short)Member.Characteristics.prospecting.Total);
sender.WriteByte(0); // regenRate
sender.WriteShort((short)Member.Characteristics.initiative.Total);
sender.WriteBool(false); // pvp enabled
sender.WriteByte(0); // alignment side
}
示例3: serialize
public void serialize(Utils.Objects.Packet sender)
{
// --------------- //
// --- MINIMAL --- //
// --------------- //
sender.WriteInt(_character.Guid);
sender.WriteByte( (byte)_character.Level );
sender.WriteUTF(_character.Name);
// ------------ //
// --- LOOK --- //
// ------------ //
sender.WriteShort(1); // bones ID
sender.WriteShort(1); // nSkins
sender.WriteShort( (short)( (int)_character.Classe * 10 + (int)_character.Sexe) );
sender.WriteShort((short)5);
for (int i = 0; i < 5; ++i)
sender.WriteInt(_character.Colors[i] | (i + 1) * 0x1000000);
sender.WriteShort(1); // nScales
sender.WriteShort( (short)140 );
sender.WriteShort(0); // nSubEntities
// ------------ //
// --- BASE --- //
// ------------ //
sender.WriteByte( (byte)_character.Classe );
sender.WriteByte( (byte)_character.Sexe );
}
示例4: serialize
public static void serialize(Utils.Objects.Packet packet, Global.Character character)
{
packet.WriteUTF(character.Name);
packet.WriteByte((byte)character.Classe);
packet.WriteByte((byte)character.Sexe);
foreach (int color in character.Colors)
packet.WriteInt(color);
}
示例5: serialize
public static void serialize(Utils.Objects.Packet sender)
{
sender.WriteByte((byte)GlobalConfig.Version.Major);
sender.WriteByte((byte)GlobalConfig.Version.Minor);
sender.WriteByte((byte)GlobalConfig.Version.Release);
sender.WriteUShort((ushort)GlobalConfig.Version.Revision);
sender.WriteByte((byte)GlobalConfig.Version.BuildType);
sender.WriteByte((byte)GlobalConfig.Version.Patch);
}
示例6: serialize
public static void serialize(Utils.Objects.Packet sender, List<Channel> enabled, List<Channel> disabled)
{
sender.WriteShort( (short)enabled.Count );
foreach (Channel chan in enabled)
sender.WriteByte( (byte)chan );
sender.WriteShort( (short)disabled.Count );
foreach (Channel chan in disabled)
sender.WriteByte( (byte)chan );
}
示例7: serialize
public static void serialize(Utils.Objects.Packet sender, Global.Account acc)
{
sender.WriteShort(1); // nGameServers
sender.WriteUShort((ushort)GlobalConfig.Network.Game.Guid);
sender.WriteByte((byte)ServerState.ONLINE);
sender.WriteByte(0); // completion
sender.WriteBool(true); // selectable
sender.WriteByte( (byte)acc.Characters.Count );
}
示例8: serialize
public void serialize(Utils.Objects.Packet sender)
{
sender.WriteInt( (int)Character.Id );
sender.WriteByte( (byte)Character.Level );
sender.WriteUTF(Character.Name);
Character.Look.serialize(sender);
sender.WriteByte( (byte)Character.Breed );
sender.WriteByte( (byte)Character.Gender );
}
示例9: serialize
public static void serialize(Utils.Objects.Packet sender, Global.Account acc)
{
int wrapper = 0;
Utils.BooleanByteWrapper.setFlag(ref wrapper, 0, (int)acc.GmLvl > 0);
Utils.BooleanByteWrapper.setFlag(ref wrapper, 1, acc.Connected);
sender.WriteByte( (byte)wrapper );
sender.WriteUTF("[" + acc.GmLvl + "] " + acc.Nickname);
sender.WriteInt((int)acc.Id);
sender.WriteByte(0); // communityID
sender.WriteUTF(""); // question
sender.WriteDouble(31536000000); // aboTime (un an en millisecondes)
}
示例10: serialize
public void serialize(Utils.Objects.Packet sender)
{
sender.WriteByte((byte)alignmentSide);
sender.WriteByte((byte)alignmentValue);
sender.WriteByte((byte)alignmentGrade);
sender.WriteShort((short)dishonor);
sender.WriteInt(characterPower);
sender.WriteShort((short)honor);
sender.WriteShort((short)honorGradeFloor);
sender.WriteShort((short)honorNextGradeFloor);
sender.WriteBool(pvpEnabled);
}
示例11: serialize
public void serialize(Utils.Objects.Packet sender)
{
sender.WriteInt(_target.Guid);
////// ENTITY LOOK //////
sender.WriteShort(1); // bones ID
sender.WriteShort(1); // nSkins
sender.WriteShort( (short)( (int)_target.Classe * 10 + (int)_target.Sexe) );
sender.WriteShort((short)5);
for (int i = 0; i < 5; ++i)
sender.WriteInt(_target.Colors[i] | (i + 1) * 0x1000000);
sender.WriteShort(1); // nScales
sender.WriteShort( (short)140 );
sender.WriteShort(0); // nSubEntities
////// ENTITY DISPOSITION
sender.WriteShort(60); // EntityDisposition id
sender.WriteShort(_target.CurCell);
sender.WriteByte( (byte)_target.Direction );
}
开发者ID:Emudofus,项目名称:Aldos,代码行数:27,代码来源:GameRolePlayActorInformations+(Antoine-PC's+conflicted+copy+2011-02-12).cs
示例12: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character target)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt(Global.Environnement.getInstance().Timestamp);
sender.WriteUTF("abcdef"); // fingerprint ???
sender.WriteInt(target.Guid);
sender.WriteUTF(target.Name);
}
示例13: serialize
public void serialize(Utils.Objects.Packet sender)
{
// MINIMAL INFO
sender.WriteInt((int)Member.Id);
sender.WriteByte((byte)Member.Level);
sender.WriteUTF(Member.Name);
Member.Look.serialize(sender);
// PARTY
sender.WriteInt(Member.Characteristics.lifePoints);
sender.WriteInt(Member.Characteristics.maxLifePoints);
sender.WriteShort((short)Member.Characteristics.prospecting.Total);
sender.WriteByte(0); // regenRate
sender.WriteShort((short)Member.Characteristics.initiative.Total);
sender.WriteBool(false); // pvp enabled
sender.WriteByte(0); // alignment side
}
示例14: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character target)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt( (int)(DateTime.Now - new DateTime(1970, 1, 1)).TotalSeconds );
sender.WriteUTF("abcdef"); // fingerprint ???
sender.WriteInt((int)target.Id);
sender.WriteUTF(target.Name);
}
示例15: serialize
public static void serialize(Utils.Objects.Packet sender, Channel chan, string message, Global.Character actor)
{
sender.WriteByte((byte)chan);
sender.WriteUTF(message);
sender.WriteInt( (int)(DateTime.Now - new DateTime(1970, 1, 1)).TotalSeconds );
sender.WriteUTF(string.Empty);
sender.WriteInt((int)actor.Id);
sender.WriteUTF(actor.Name);
sender.WriteInt((int)actor.Owner.Id);
}