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C# Utils.WriteBool方法代码示例

本文整理汇总了C#中System.Utils.WriteBool方法的典型用法代码示例。如果您正苦于以下问题:C# Utils.WriteBool方法的具体用法?C# Utils.WriteBool怎么用?C# Utils.WriteBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Utils的用法示例。


在下文中一共展示了Utils.WriteBool方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: serialize

 public static void serialize(Utils.Objects.Packet sender, int accountId)
 {
     sender.WriteInt(accountId);
     sender.WriteBool(false); // tutorial available
     sender.WriteShort(8191); // breeds visible
     sender.WriteShort(2047); // breeds available
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:7,代码来源:AccountCapabilitiesMessage.cs

示例2: serialize

 public static void serialize(Utils.Objects.Packet sender, string login, string hashedPasswd, bool autoConnect)
 {
     Version.serialize(sender);
     sender.WriteUTF(login);
     sender.WriteUTF(hashedPasswd);
     sender.WriteBool(autoConnect);
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:7,代码来源:IdentificationMessage.cs

示例3: serialize

        public void serialize(Utils.Objects.Packet sender)
        {
            // MINIMAL INFO
            sender.WriteInt(Member.Guid);
            sender.WriteByte((byte)Member.Level);
            sender.WriteUTF(Member.Name);

            // LOOK
            sender.WriteShort(1); // bones ID

            sender.WriteShort(1); // nSkins
            sender.WriteShort((short)((int)Member.Classe * 10 + (int)Member.Sexe));

            sender.WriteShort((short)5);
            for (int i = 0; i < 5; ++i)
                sender.WriteInt(Member.Colors[i] | (i + 1) * 0x1000000);

            sender.WriteShort(1); // nScales
            sender.WriteShort((short)140);

            sender.WriteShort(0); // nSubEntities

            // PARTY
            sender.WriteInt(Member.Characteristics.lifePoints);
            sender.WriteInt(Member.Characteristics.maxLifePoints);
            sender.WriteShort((short)Member.Characteristics.prospecting.Total);
            sender.WriteByte(0); // regenRate
            sender.WriteShort((short)Member.Characteristics.initiative.Total);
            sender.WriteBool(false); // pvp enabled
            sender.WriteByte(0); // alignment side
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:31,代码来源:PartyMemberInformations.cs

示例4: serialize

 public static void serialize(Utils.Objects.Packet sender, string ticket, string senderIp)
 {
     sender.WriteShort( (short)GlobalConfig.Network.Game.Guid );
     sender.WriteUTF(senderIp == "127.0.0.1" ? "127.0.0.1" : GlobalConfig.Network.IP);
     sender.WriteUShort( (ushort)GlobalConfig.Network.Game.Port );
     sender.WriteBool(true); // can create characters
     sender.WriteUTF(ticket);
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:8,代码来源:SelectedServerDataMessage.cs

示例5: serialize

        public static void serialize(Utils.Objects.Packet sender, Global.Party party)
        {
            sender.WriteInt(party.Leader.Guid);

            sender.WriteShort((short)party.Members.Count);
            foreach (Global.Character member in party.Members)
                new Types.game.context.PartyMemberInformations(member).serialize(sender);

            sender.WriteBool(false); // restricted ??
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:10,代码来源:PartyJoinMessage.cs

示例6: serialize

        public static void serialize(Utils.Objects.Packet sender, Global.Account acc)
        {
            sender.WriteShort(1); // nGameServers

            sender.WriteUShort((ushort)GlobalConfig.Network.Game.Guid);
            sender.WriteByte((byte)ServerState.ONLINE);
            sender.WriteByte(0); // completion
            sender.WriteBool(true); // selectable
            sender.WriteByte( (byte)acc.Characters.Count );
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:10,代码来源:ServersListMessage.cs

示例7: serialize

        public static void serialize(Utils.Objects.Packet sender, List<Global.Character> characters)
        {
            // On classe la liste dans l'ordre décroissant de la dernière utilisation
            characters = characters.OrderByDescending(x => x.LastUse).ToList();

            sender.WriteBool(false); // hasStartupActions
            sender.WriteShort( (short)characters.Count );

            foreach (Global.Character each in characters)
            {
                new Types.game.character.CharacterBaseInformations(each).serialize(sender);
            }
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:13,代码来源:CharactersListMessage+(Antoine-PC's+conflicted+copy+2011-02-12).cs

示例8: serialize

        public void serialize(Utils.Objects.Packet sender)
        {
            sender.WriteByte((byte)alignmentSide);
            sender.WriteByte((byte)alignmentValue);
            sender.WriteByte((byte)alignmentGrade);
            sender.WriteShort((short)dishonor);
            sender.WriteInt(characterPower);

            sender.WriteShort((short)honor);
            sender.WriteShort((short)honorGradeFloor);
            sender.WriteShort((short)honorNextGradeFloor);
            sender.WriteBool(pvpEnabled);
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:13,代码来源:ActorExtendedAlignmentInformations.cs

示例9: serialize

        public void serialize(Utils.Objects.Packet sender)
        {
            // MINIMAL INFO
            sender.WriteInt((int)Member.Id);
            sender.WriteByte((byte)Member.Level);
            sender.WriteUTF(Member.Name);

            Member.Look.serialize(sender);

            // PARTY
            sender.WriteInt(Member.Characteristics.lifePoints);
            sender.WriteInt(Member.Characteristics.maxLifePoints);
            sender.WriteShort((short)Member.Characteristics.prospecting.Total);
            sender.WriteByte(0); // regenRate
            sender.WriteShort((short)Member.Characteristics.initiative.Total);
            sender.WriteBool(false); // pvp enabled
            sender.WriteByte(0); // alignment side
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:18,代码来源:PartyMemberInformations.cs

示例10: serialize

 public static void serialize(Utils.Objects.Packet sender, string ticket)
 {
     sender.WriteBool(true);
     sender.WriteUTF(ticket);
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:5,代码来源:HelloConnectMessage.cs

示例11: serialize

 public static void serialize(Utils.Objects.Packet sender)
 {
     sender.WriteBool(true);
     sender.WriteShort(0);
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:5,代码来源:SpellListMessage.cs

示例12: serialize

 public static void serialize(Utils.Objects.Packet sender, string target, bool success)
 {
     sender.WriteBool(success);
     sender.WriteUTF(target);
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:5,代码来源:FriendDeleteResultMessage.cs

示例13: serialize

 public static void serialize(Utils.Objects.Packet sender, Channel target, bool enable)
 {
     sender.WriteByte((byte)target);
     sender.WriteBool(enable);
 }
开发者ID:Emudofus,项目名称:Aldos,代码行数:5,代码来源:ChannelEnablingMessage.cs

示例14: serializeAs_PartyJoinMessage

        public void serializeAs_PartyJoinMessage(Utils.Objects.Packet sender)
        {
            sender.WriteInt(_leaderId);

            sender.WriteShort((short)_members.Count);
            foreach (Global.Character member in _members)
                new Network.Types.game.context.PartyMemberInformations(member).serialize(sender);

            sender.WriteBool(false); // restricted ??
        }
开发者ID:Emudofus,项目名称:Aldos,代码行数:10,代码来源:Party.cs


注:本文中的System.Utils.WriteBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。