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C# Item.UseAbility方法代码示例

本文整理汇总了C#中System.Item.UseAbility方法的典型用法代码示例。如果您正苦于以下问题:C# Item.UseAbility方法的具体用法?C# Item.UseAbility怎么用?C# Item.UseAbility使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Item的用法示例。


在下文中一共展示了Item.UseAbility方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Tick

 public static void Tick(EventArgs args)
 {
     if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame || Game.IsChatOpen)
         return;
     me = ObjectMgr.LocalHero;
     if (me == null)
         return;
     if (me.IsAlive && (!me.IsInvisible() || me.ClassID == ClassID.CDOTA_Unit_Hero_Riki) && !me.IsChanneling() && Utils.SleepCheck("AutoItems"))
     {
         item_bottle = me.FindItem("item_bottle");
         item_phase_boots = me.FindItem("item_phase_boots");
         item_magic_stick = me.FindItem("item_magic_stick");
         item_magic_wand = me.FindItem("item_magic_wand");
         PercentStickUse = ((double)Menu.Item("Percent Configuration").GetValue<Slider>().Value / 100);
         if (item_bottle != null && me.Modifiers.Any(x => x.Name == "modifier_fountain_aura_buff") && _item_config.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(item_bottle.Name))
         {
             if(!me.Modifiers.Any(x => x.Name == "modifier_bottle_regeneration") && (me.Health < me.MaximumHealth || me.Mana < me.MaximumMana))
                 item_bottle.UseAbility();
             Alies = ObjectMgr.GetEntities<Hero>().Where(x => x.Team == me.Team && x != me && (x.Health < x.MaximumHealth || x.Mana < x.MaximumMana) && !x.Modifiers.Any(y => y.Name == "modifier_bottle_regeneration") && x.IsAlive && !x.IsIllusion && x.Distance2D(me) <= item_bottle.CastRange).ToList();
             foreach (Hero v in Alies)
                 if (v != null)
                     item_bottle.UseAbility(v);
         }
         if (item_phase_boots != null && item_phase_boots.CanBeCasted() && me.NetworkActivity == NetworkActivity.Move && _item_config.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(item_phase_boots.Name))
             item_phase_boots.UseAbility();
         if (item_magic_stick != null && item_magic_stick.CanBeCasted() && item_magic_stick.CurrentCharges > 0 && (double)me.Health / me.MaximumHealth < PercentStickUse && _item_config.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(item_magic_stick.Name))
             item_magic_stick.UseAbility();
         if (item_magic_wand != null && item_magic_wand.CanBeCasted() && item_magic_wand.CurrentCharges > 0 && (double)me.Health / me.MaximumHealth < PercentStickUse && _item_config.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(item_magic_wand.Name))
             item_magic_wand.UseAbility();
         Utils.Sleep(250, "AutoItems");
     }
 }
开发者ID:VickTheRock,项目名称:EnsageSharp-4,代码行数:32,代码来源:AutoItems_NINJA.cs

示例2: GameOnUpdate

        private static void GameOnUpdate(EventArgs eventArgs)
        {
            var me = ObjectMgr.LocalHero;

            if (!Game.IsInGame || me == null) return;
            if (sleepTime > 0) {
                sleepTime--;
                return;
            }

            if (me.IsInvisible())
            {
                sleepTime = 10;
                return;
            }

            quellingBlade =
                me.Inventory.Items.FirstOrDefault(
                    i => i.ClassID == ClassID.CDOTA_Item_QuellingBlade || i.ClassID == ClassID.CDOTA_Item_Battlefury);
            tango =
                me.Inventory.Items.FirstOrDefault(
                    i => i.ClassID == ClassID.CDOTA_Item_Tango || i.ClassID == ClassID.CDOTA_Item_Tango_Single);

            var units = ObjectMgr.GetEntities<Unit>();

            var wards = units
                .Where(
                    u => (u.ClassID == ClassID.CDOTA_NPC_Observer_Ward || u.ClassID == ClassID.CDOTA_NPC_Observer_Ward_TrueSight) && u.Team != me.Team && u.IsAlive && Vector3.Distance(me.Position, u.Position) < 475).ToList();

            var mines = units.Where(u => u.ClassID == ClassID.CDOTA_NPC_TechiesMines && u.Team != me.Team && u.IsAlive && Vector3.Distance(me.NetworkPosition, u.NetworkPosition) < 475).ToList();

            var canDewardWard = ((quellingBlade != null || tango != null) && wards.Count > 0);
            var canDewardMine = ((quellingBlade != null) && mines.Count > 0);

            if (canDewardWard && me.IsAlive) {
                Item dewardItem = quellingBlade;

                // is using a tango worth it?
                // tango heals 230 if used on ward, 115 if used on tree
                if (tango != null && quellingBlade != null && me.Modifiers.All(m => m.Name != "modifier_tango_heal")) {
                    var hpMissing = me.MaximumHealth - me.Health;
                    if (hpMissing > 115) dewardItem = tango;
                }
                else if (quellingBlade == null) dewardItem = tango;

                if (dewardItem.Cooldown == 0) {
                    dewardItem.UseAbility(wards[0]);
                    sleepTime = 10;
                }
            }

            if (canDewardMine) {
                if (quellingBlade.Cooldown == 0) {
                    quellingBlade.UseAbility(mines[0]);
                    sleepTime = 10;
                }
            }
        }
开发者ID:soaring90,项目名称:ESharp,代码行数:58,代码来源:Deward.cs

示例3: Game_OnUpdate

        private static void Game_OnUpdate(EventArgs args)
        {
            if (!Game.IsInGame || Game.IsPaused || Game.IsChatOpen || Game.IsWatchingGame || !Utils.SleepCheck("updaterate"))
                return;

            if (me.IsChanneling() || me.IsInvisible() || !Menu.Item("toggle").GetValue<KeyBind>().Active) return;
            dagon = me.GetDagon();
            target = ObjectManager.GetEntitiesParallel<Hero>().FirstOrDefault(CheckTarget);

            if (dagon == null || target == null || !me.CanUseItems() || !dagon.CanBeCasted()) return;
            dagon.UseAbility(target);
            Utils.Sleep(100, "updaterate");
        }
开发者ID:Splinter-,项目名称:EnsageSharp,代码行数:13,代码来源:Program.cs

示例4: Game_OnUpdate

 public static void Game_OnUpdate(EventArgs args)
 {
     if (!Game.IsInGame) return;
     _me = ObjectMgr.LocalHero;
     if (_me == null || _me.ClassID != ClassID.CDOTA_Unit_Hero_Morphling)
     {
         return;
     }
     if (!_activated) return;
     if ((_target == null || !_target.IsVisible) && !_me.IsChanneling())
         _me.Move(Game.MousePosition);
     if (_target == null || _me.Distance2D(_target) > 500)
         _target = _me.ClosestToMouseTarget(1000);
     //Skills & Items
     waveform = _me.Spellbook.Spell1;
     adapt = _me.Spellbook.Spell2;
     eblade = _me.FindItem("item_ethereal_blade");
     bkb = _me.FindItem("item_black_king_bar");
     if (_target != null && _target.IsAlive && !_target.IsInvul())
     {
         if (!Utils.SleepCheck("Morph_Wait")) return;
         var targetDistance = _me.Distance2D(_target);
         var attackRange = 1000;
         if (targetDistance <= attackRange && waveform != null && waveform.CanBeCasted() && Utils.SleepCheck("waveform"))
         {
             waveform.UseAbility(_target.Position);
             Utils.Sleep(150 + Game.Ping, "waveform");
         }
         else if (bkb !=null && _bkbToggle && Utils.SleepCheck("BKB"))
         {
             bkb.UseAbility();
             Utils.Sleep(150 + Game.Ping, "BKB");
         }
         else if (eblade != null && eblade.CanBeCasted() && Utils.SleepCheck("eblade"))
         {
             eblade.UseAbility(_target);
             Utils.Sleep(150 + Game.Ping, "eblade");
         }
         else if (adapt != null && adapt.CanBeCasted() && Utils.SleepCheck("adapt"))
         {
             adapt.UseAbility(_target);
             Utils.Sleep(150 + Game.Ping, "adapt");
         }
     }
 }
开发者ID:potassiumsquare,项目名称:Morph,代码行数:45,代码来源:Program.cs

示例5: Tick

        public static void Tick(EventArgs args)
        {
            if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame)
                return;
            me = ObjectMgr.LocalHero;
            target = ObjectMgr.GetEntities<Hero>().Where(x => x.Health <= 100 && x.Distance2D(me) <= 950 && !x.IsIllusion && x.IsAlive && x.Team != me.Team).ToList();
            if (me == null || target.FirstOrDefault() == null)
                return;
            urn_of_shadows = me.FindItem("item_urn_of_shadows");

            if (!me.IsChanneling() && target.FirstOrDefault() != null && urn_of_shadows != null && (!me.IsInvisible() || me.ClassID == ClassID.CDOTA_Unit_Hero_Riki))
            {
                if (me.CanCast() && urn_of_shadows.CanBeCasted() && Utils.SleepCheck("urn"))
                {
                    urn_of_shadows.UseAbility(target.FirstOrDefault());
                    Utils.Sleep(200, "urn");
                }
            }
        }
开发者ID:jaddyknight,项目名称:EnsageSharp,代码行数:19,代码来源:AutoUrn.cs

示例6: A

		public static void A(EventArgs args)
		{
			var me = ObjectMgr.LocalHero;

			if (!Game.IsInGame || me.ClassID != ClassID.CDOTA_Unit_Hero_Skywrath_Mage || me == null)
			{
				return;
			}


			var enemies =ObjectMgr.GetEntities<Hero>().Where(x => x.IsVisible && x.IsAlive && x.Team == me.GetEnemyTeam() && !x.IsIllusion);
			if (Menu.Item("autoUlt").GetValue<bool>())
			{
				 core = me.FindItem("item_octarine_core");
				 force = me.FindItem("item_force_staff");
				 cyclone = me.FindItem("item_cyclone");
				 orchid = me.FindItem("item_orchid");
				 atos = me.FindItem("item_rod_of_atos");
				
				foreach (var e in enemies)
				{
					if (e == null)
						return;
					bool reflect = e.Modifiers.Any(y => y.Name == "modifier_item_blade_mail_reflect");
					{

						if (cyclone != null && reflect && cyclone.CanBeCasted() && me.Distance2D(e) < cyclone.CastRange && Utils.SleepCheck(e.Handle.ToString()))
						{
							cyclone.UseAbility(me);
							Utils.Sleep(500, e.Handle.ToString());
						}
						if ((Game.IsKeyDown(Menu.Item("Combo Key").GetValue<KeyBind>().Key) && e.MovementSpeed <= 200 && e.Modifiers.Any(y => y.Name == "modifier_skywrath_mage_ancient_seal") || ((E.Cooldown <= 14 && core == null) || E.Cooldown <= 10 && core != null || e.Modifiers.Any(y => y.Name == "modifier_item_ethereal_blade_slow"))))
						{
							if (R != null && e != null && R.CanBeCasted() && me.Distance2D(e) <= 1200
								&& e.MovementSpeed <= 200
								&& !e.Modifiers.Any(y => y.Name == "modifier_item_blade_mail_reflect")
								&& !e.Modifiers.Any(y => y.Name == "modifier_sniper_headshot")
								&& !e.Modifiers.Any(y => y.Name == "modifier_leshrac_lightning_storm_slow")
								&& !e.Modifiers.Any(y => y.Name == "modifier_razor_unstablecurrent_slow")
								&& !e.Modifiers.Any(y => y.Name == "modifier_pudge_meat_hook")
								&& !e.Modifiers.Any(y => y.Name == "modifier_tusk_snowball_movement")
								&& !e.Modifiers.Any(y => y.Name == "modifier_obsidian_destroyer_astral_imprisonment_prison")
								&& !e.Modifiers.Any(y => y.Name == "modifier_puck_phase_shift")
								&& !e.Modifiers.Any(y => y.Name == "modifier_eul_cyclone")
								&& !e.Modifiers.Any(y => y.Name == "modifier_dazzle_shallow_grave")
								&& !e.Modifiers.Any(y => y.Name == "modifier_brewmaster_storm_cyclone")
								&& !e.Modifiers.Any(y => y.Name == "modifier_spirit_breaker_charge_of_darkness")
								&& !e.Modifiers.Any(y => y.Name == "modifier_shadow_demon_disruption")
								&& (!e.FindSpell("abaddon_borrowed_time").CanBeCasted() && !e.Modifiers.Any(y => y.Name == "modifier_abaddon_borrowed_time_damage_redirect"))
								&& e.Health >= (e.MaximumHealth / 100 * (Menu.Item("Healh").GetValue<Slider>().Value))
								&& !e.IsMagicImmune()
								&& Menu.Item("AutoUlt: ").GetValue<AbilityToggler>().IsEnabled(R.Name)
								&& Utils.SleepCheck(e.Handle.ToString()))
							{
								R.UseAbility(e.Predict(500));
								Utils.Sleep(300, e.Handle.ToString());
							}
							if (R != null && e != null && R.CanBeCasted() && me.Distance2D(e) <= 1200
							   &&
							   (
								  e.Modifiers.Any(y => y.Name == "modifier_meepo_earthbind")
							   || e.Modifiers.Any(y => y.Name == "modifier_pudge_dismember")
							   || e.Modifiers.Any(y => y.Name == "modifier_naga_siren_ensnare")
							   || e.Modifiers.Any(y => y.Name == "modifier_lone_druid_spirit_bear_entangle_effect")
							   || (e.Modifiers.Any(y => y.Name == "modifier_legion_commander_duel") && !e.AghanimState())
							   || e.Modifiers.Any(y => y.Name == "modifier_kunkka_torrent")
							   || e.Modifiers.Any(y => y.Name == "modifier_ice_blast")
							   || e.Modifiers.Any(y => y.Name == "modifier_enigma_black_hole_pull")
							   || e.Modifiers.Any(y => y.Name == "modifier_ember_spirit_searing_chains")
							   || e.Modifiers.Any(y => y.Name == "modifier_dark_troll_warlord_ensnare")
							   || e.Modifiers.Any(y => y.Name == "modifier_crystal_maiden_frostbite")
							   || e.ClassID == ClassID.CDOTA_Unit_Hero_Rattletrap && e.FindSpell("rattletrap_power_cogs").IsInAbilityPhase
							   || e.Modifiers.Any(y => y.Name == "modifier_axe_berserkers_call")
							   || e.Modifiers.Any(y => y.Name == "modifier_bane_fiends_grip")
							   || e.Modifiers.Any(y => y.Name == "modifier_faceless_void_chronosphere_freeze") && e.ClassID != ClassID.CDOTA_Unit_Hero_FacelessVoid
							   || e.Modifiers.Any(y => y.Name == "modifier_storm_spirit_electric_vortex_pull")
							   || (e.ClassID == ClassID.CDOTA_Unit_Hero_WitchDoctor && e.FindSpell("witch_doctor_death_ward").IsInAbilityPhase)
							   || (e.ClassID == ClassID.CDOTA_Unit_Hero_CrystalMaiden && e.FindSpell("crystal_maiden_crystal_nova").IsInAbilityPhase)
							   || e.IsStunned()
							   )
							   && (!e.Modifiers.Any(y => y.Name == "modifier_medusa_stone_gaze_stone")
							   && !e.Modifiers.Any(y => y.Name == "modifier_item_monkey_king_bar")
							   && !e.FindSpell("abaddon_borrowed_time").CanBeCasted() && !e.Modifiers.Any(y => y.Name == "modifier_abaddon_borrowed_time_damage_redirect")
							   && !e.Modifiers.Any(y => y.Name == "modifier_rattletrap_battery_assault")
							   && !e.Modifiers.Any(y => y.Name == "modifier_item_blade_mail_reflect")
							   && !e.Modifiers.Any(y => y.Name == "modifier_skywrath_mystic_flare_aura_effect")
							   && !e.Modifiers.Any(y => y.Name == "modifier_pudge_meat_hook")
							   && !e.Modifiers.Any(y => y.Name == "modifier_obsidian_destroyer_astral_imprisonment_prison")
							   && !e.Modifiers.Any(y => y.Name == "modifier_puck_phase_shift")
							   && !e.Modifiers.Any(y => y.Name == "modifier_eul_cyclone")
							   && !e.Modifiers.Any(y => y.Name == "modifier_dazzle_shallow_grave")
							   && !e.Modifiers.Any(y => y.Name == "modifier_brewmaster_storm_cyclone")
							   && !e.Modifiers.Any(y => y.Name == "modifier_spirit_breaker_charge_of_darkness")
							   && !e.Modifiers.Any(y => y.Name == "modifier_shadow_demon_disruption")
							   && !e.Modifiers.Any(y => y.Name == "modifier_tusk_snowball_movement")
							   && (!e.FindSpell("abaddon_borrowed_time").CanBeCasted() && !e.Modifiers.Any(y => y.Name == "modifier_abaddon_borrowed_time_damage_redirect"))
							   && e.Health >= (e.MaximumHealth / 100 * (Menu.Item("Healh").GetValue<Slider>().Value))
							   && !e.IsMagicImmune())
							   && Menu.Item("AutoUlt: ").GetValue<AbilityToggler>().IsEnabled(R.Name)
							   && Utils.SleepCheck(e.Handle.ToString()))
//.........这里部分代码省略.........
开发者ID:OneNeverMind,项目名称:ReworkAllScripts,代码行数:101,代码来源:Program.cs

示例7: Game_OnUpdate

		public static void Game_OnUpdate(EventArgs args)
		{
			var me = ObjectMgr.LocalHero;

			if (!Game.IsInGame || me.ClassID != ClassID.CDOTA_Unit_Hero_Skywrath_Mage || me == null || Game.IsWatchingGame)
			{
				return;
			}

			var target = me.ClosestToMouseTarget(2000);
			if (target == null)
			{
				return;
			}
			
			//spell
			Q = me.Spellbook.SpellQ;

			W = me.Spellbook.SpellW;

			E = me.Spellbook.SpellE;

			R = me.Spellbook.SpellR;
			
			// Item
			ethereal = me.FindItem("item_ethereal_blade");

			sheep = target.ClassID == ClassID.CDOTA_Unit_Hero_Tidehunter ? null : me.FindItem("item_sheepstick");

			vail = me.FindItem("item_veil_of_discord");

			cheese = me.FindItem("item_cheese");

			ghost = me.FindItem("item_ghost");

			orchid = me.FindItem("item_orchid");

			atos = me.FindItem("item_rod_of_atos");

			soulring = me.FindItem("item_soul_ring");

			arcane = me.FindItem("item_arcane_boots");

			blink = me.FindItem("item_blink");

			shiva = me.FindItem("item_shivas_guard");

			dagon = me.Inventory.Items.FirstOrDefault(item => item.Name.Contains("item_dagon"));




			
			var ModifW = target.Modifiers.Any(y => y.Name == "modifier_skywrath_mage_concussive_shot_slow");
			var ModifR = target.Modifiers.Any(y => y.Name == "modifier_skywrath_mystic_flare_aura_effect");
			var ModifE = target.Modifiers.Any(y => y.Name == "modifier_skywrath_mage_ancient_seal");
			var ModifRod = target.Modifiers.Any(y => y.Name == "modifier_rod_of_atos_debuff");
			var ModifEther = target.Modifiers.Any(y => y.Name == "modifier_item_ethereal_blade_slow");
			var ModifVail = target.Modifiers.Any(y => y.Name == "modifier_item_veil_of_discord_debuff");
			var stoneModif = target.Modifiers.Any(y => y.Name == "modifier_medusa_stone_gaze_stone");

			if (Game.IsKeyDown(keyCode: 70) && Q.CanBeCasted() && target != null)
			{
				if (
					Q != null
					&& Q.CanBeCasted()
					&& (target.IsLinkensProtected()
					|| !target.IsLinkensProtected())
					&& me.CanCast()
					&& me.Distance2D(target) < 900
					&& !stoneModif
					&& Utils.SleepCheck("Q")
					)
				{
					Q.UseAbility(target);
					Utils.Sleep(200, "Q");
				}
			}
			if (Game.IsKeyDown(Menu.Item("Combo Key").GetValue<KeyBind>().Key) && me.IsAlive && target.IsAlive && Utils.SleepCheck("activated"))
			{
				var noBlade = target.Modifiers.Any(y => y.Name == "modifier_item_blade_mail_reflect");
				if (target.IsVisible && me.Distance2D(target) <= 2300 && !noBlade)
				{
					if (
									  Q != null
									  && Q.CanBeCasted()
									  && (target.IsLinkensProtected()
									  || !target.IsLinkensProtected())
									  && me.CanCast()
									  && me.Distance2D(target) < 1400
									  && !stoneModif
									  && Menu.Item("Skills: ").GetValue<AbilityToggler>().IsEnabled(Q.Name)
									  && Utils.SleepCheck("Q")
						)
					{
						Q.UseAbility(target);
						Utils.Sleep(200, "Q");
					}
					if ( // atos Blade
                        atos != null
//.........这里部分代码省略.........
开发者ID:OneNeverMind,项目名称:ReworkAllScripts,代码行数:101,代码来源:Program.cs

示例8: Combo

        public void Combo()
        {
            if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame)
                return;

            //manta (when silenced)

            target = me.ClosestToMouseTarget(2000);
            if (target == null) return;
            Active = Game.IsKeyDown(menu.Item("Combo Key").GetValue<KeyBind>().Key) && !Game.IsChatOpen;
            Q = me.Spellbook.SpellQ;

            W = me.Spellbook.SpellW;

            R = me.Spellbook.SpellR;

            // item
            sheep = target.ClassID == ClassID.CDOTA_Unit_Hero_Tidehunter ? null : me.FindItem("item_sheepstick");

            satanic = me.FindItem("item_satanic");

            shiva = me.FindItem("item_shivas_guard");

            dagon = me.Inventory.Items.FirstOrDefault(item => item.Name.Contains("item_dagon"));

            arcane = me.FindItem("item_arcane_boots");

            mom = me.FindItem("item_mask_of_madness");

            vail = me.FindItem("item_veil_of_discord");

            medall = me.FindItem("item_medallion_of_courage") ?? me.FindItem("item_solar_crest");

            ethereal = me.FindItem("item_ethereal_blade");

            blink = me.FindItem("item_blink");

            soulring = me.FindItem("item_soul_ring");

            cheese = me.FindItem("item_cheese");

            halberd = me.FindItem("item_heavens_halberd");

            abyssal = me.FindItem("item_abyssal_blade");

            mjollnir = me.FindItem("item_mjollnir");
            var stoneModif = target.HasModifier("modifier_medusa_stone_gaze_stone");
            var linkens = target.IsLinkensProtected();
            var noBlade = target.HasModifier("modifier_item_blade_mail_reflect");
            if (Active && me.IsAlive && target.IsAlive)
            {
                if (target.IsVisible && me.Distance2D(target) <= 2300 && !noBlade)
                {
                    if (
                        me.Distance2D(target) <= 300 && (!me.IsAttackImmune() || !target.IsAttackImmune())
                        && me.NetworkActivity != NetworkActivity.Attack && me.CanAttack() && Utils.SleepCheck("attack")
                        )
                    {
                        me.Attack(target);
                        Utils.Sleep(190, "attack");
                    }
                    else if (
                         ((!me.CanAttack() && me.Distance2D(target) >= 0) || me.Distance2D(target) >= 300) && me.NetworkActivity != NetworkActivity.Attack &&
                         me.Distance2D(target) <= 1500 && Utils.SleepCheck("Move")
                         )
                    {
                        me.Move(target.Predict(350));
                        Utils.Sleep(350, "Move");
                    }
                    if (
                        R != null
                        && R.CanBeCasted()
                        && !me.HasModifier("modifier_nyx_assassin_vendetta")
                        && me.Distance2D(target) <= 1400
                        && menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(R.Name)
                        && Utils.SleepCheck("R")
                        )
                    {
                        R.UseAbility();
                        Utils.Sleep(200, "R");
                    }
                    if (me.HasModifier("modifier_nyx_assassin_vendetta"))
                        return;
                    if (!R.CanBeCasted() ||
                        R == null || !me.HasModifier("modifier_nyx_assassin_vendetta") || !menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(R.Name))
                    {
                        if (stoneModif) return;
                        float angle = me.FindAngleBetween(target.Position, true);
                        Vector3 pos = new Vector3((float)(target.Position.X - 100 * Math.Cos(angle)), (float)(target.Position.Y - 100 * Math.Sin(angle)), 0);
                        if (
                            blink != null
                            && Q.CanBeCasted()
                            && me.CanCast()
                            && blink.CanBeCasted()
                            && me.Distance2D(target) >= 300
                            && me.Distance2D(pos) <= 1180
                            && menu.Item("Items").GetValue<AbilityToggler>().IsEnabled(blink.Name)
                            && Utils.SleepCheck("blink")
                            )
                        {
//.........这里部分代码省略.........
开发者ID:Rulfy,项目名称:ReworkAllScripts,代码行数:101,代码来源:NyxAssassinController.cs

示例9: Game_OnUpdate

        private static void Game_OnUpdate(EventArgs args)
        {
            if (sleeper.Sleeping)
            {
                return;
            }

            dagon = hero.GetDagon();

            if (dagon == null || Game.IsPaused || !Menu.Item("key").GetValue<KeyBind>().Active || hero.IsChanneling()
                || (hero.IsInvisible() && !hero.IsVisibleToEnemies))
            {
                sleeper.Sleep(200);
                return;
            }

            if (hero.ClassID == ClassID.CDOTA_Unit_Hero_ArcWarden)
            {
                heroClone =
                    ObjectManager.GetEntities<Hero>()
                        .FirstOrDefault(
                            x =>
                            x.IsAlive && x.Team == hero.Team
                            && x.HasModifier("modifier_arc_warden_tempest_double"));

                if (heroClone != null)
                {
                    dagonClone = heroClone.GetDagon();
                }
            }

            var target = ObjectManager.GetEntities<Hero>().FirstOrDefault(x => CheckTarget(x));

            if (target != null)
            {
                if (hero.CanUseItems() && dagon.CanBeCasted())
                {
                    dagon.UseAbility(target);
                }
                else if (heroClone != null && dagonClone.CanBeCasted() && heroClone.CanUseItems())
                {
                    dagonClone.UseAbility(target);
                }
            }
            else if (heroClone != null)
            {
                if (dagonClone.CanBeCasted() && heroClone.CanUseItems() && dagon.CanBeCasted() && hero.CanUseItems())
                {
                    target = ObjectManager.GetEntities<Hero>().FirstOrDefault(x => CheckTarget(x, true));
                    if (target != null)
                    {
                        dagon.UseAbility(target);
                        dagonClone.UseAbility(target);
                    }
                }
            }

            sleeper.Sleep(200);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:59,代码来源:Program.cs

示例10: Combo

        public void Combo()
        {
            if (!Menu.Item("enabled").IsActive())
                return;

            e = Toolset.ClosestToMouse(me);
            if (e == null)
                return;
            Q = me.Spellbook.SpellQ;
            W = me.Spellbook.SpellW;
            R = me.Spellbook.SpellR;
            Active = Game.IsKeyDown(Menu.Item("keyBind").GetValue<KeyBind>().Key);

            Shiva = me.FindItem("item_shivas_guard");
            ethereal = me.FindItem("item_ethereal_blade");
            mom = me.FindItem("item_mask_of_madness");
            urn = me.FindItem("item_urn_of_shadows");
            dagon = me.Inventory.Items.FirstOrDefault(item => item.Name.Contains("item_dagon"));
            halberd = me.FindItem("item_heavens_halberd");
            mjollnir = me.FindItem("item_mjollnir");
            orchid = me.FindItem("item_orchid") ?? me.FindItem("item_bloodthorn");
            abyssal = me.FindItem("item_abyssal_blade");
            mail = me.FindItem("item_blade_mail");
            bkb = me.FindItem("item_black_king_bar");
            satanic = me.FindItem("item_satanic");
            blink = me.FindItem("item_blink");
            medall = me.FindItem("item_medallion_of_courage") ?? me.FindItem("item_solar_crest");
            cyclone = me.FindItem("item_cyclone");
            force = me.FindItem("item_force_staff");
            sheep = e.ClassID == ClassID.CDOTA_Unit_Hero_Tidehunter ? null : me.FindItem("item_sheepstick");
            cheese = me.FindItem("item_cheese");
            soul = me.FindItem("item_soul_ring");
            arcane = me.FindItem("item_arcane_boots");
            stick = me.FindItem("item_magic_stick") ?? me.FindItem("item_magic_wand");
            phase = me.FindItem("item_phase_boots");
            var v =
                ObjectManager.GetEntities<Hero>()
                    .Where(x => x.Team != me.Team && x.IsAlive && x.IsVisible && !x.IsIllusion && !x.IsMagicImmune())
                    .ToList();

            var stoneModif = e.Modifiers.Any(y => y.Name == "modifier_medusa_stone_gaze_stone");
            var modifR = e.Modifiers.Any(y => y.Name == "modifier_bloodseeker_rupture");
            var modifQ = e.HasModifier("modifier_bloodseeker_bloodrage");
            if (Active && me.Distance2D(e) <= 1400 && e != null && e.IsAlive)
            {
                if (Menu.Item("orbwalk").GetValue<bool>() && me.Distance2D(e) <= 1900)
                {
                    Orbwalking.Orbwalk(e, 0, 1600, true, true);
                }
            }
            if (Active && me.Distance2D(e) <= 1400 && e != null && e.IsAlive && !me.IsInvisible())
            {
                if (cyclone != null && cyclone.CanBeCasted() && W.CanBeCasted()
                       && me.Distance2D(e) <= cyclone.GetCastRange() + 300
                       && Menu.Item("Item").GetValue<AbilityToggler>().IsEnabled(cyclone.Name)
                       && W.CanBeCasted()
                       && Menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(W.Name)
                       && Utils.SleepCheck(me.Handle.ToString()))
                {
                    cyclone.UseAbility(e);
                    Utils.Sleep(500, me.Handle.ToString());
                }
                if (
                       Q != null && Q.CanBeCasted() && me.Distance2D(e) <= 700
                       && Menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(Q.Name)
                       && !modifQ
                       && Utils.SleepCheck("Q")
                       )
                {
                    Q.UseAbility(me);
                    Utils.Sleep(200, "Q");
                }
                if (
                      W != null && W.CanBeCasted() && me.Distance2D(e) <= 700
                      &&
                      (!cyclone.CanBeCasted() || cyclone == null ||
                       !Menu.Item("Item").GetValue<AbilityToggler>().IsEnabled(cyclone.Name))
                      && Menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(W.Name)
                      && Utils.SleepCheck("W")
                      )
                {
                    W.UseAbility(e.Predict(300));
                    Utils.Sleep(200, "W");
                }

                if (
                    force != null
                    && force.CanBeCasted()
                    && me.Distance2D(e) < 800
                    && modifR
                    && e.IsSilenced()
                    && Menu.Item("Item").GetValue<AbilityToggler>().IsEnabled(force.Name)
                    && Utils.SleepCheck("force"))
                {
                    force.UseAbility(e);
                    Utils.Sleep(240, "force");
                }
                if (cyclone == null || !cyclone.CanBeCasted() || !Menu.Item("Item").GetValue<AbilityToggler>().IsEnabled(cyclone.Name))
                {

//.........这里部分代码省略.........
开发者ID:VickTheRock,项目名称:ReworkAllScripts,代码行数:101,代码来源:BloodseekerController.cs

示例11: Game_OnUpdate

        public static void Game_OnUpdate(EventArgs args)
        {
            var me = ObjectMgr.LocalHero;

            if (!Game.IsInGame || me.ClassID != ClassID.CDOTA_Unit_Hero_Pugna || me == null)
            {
                return;
            }

            var target = me.ClosestToMouseTarget(2000);
            if (target == null)
            {
                return;
            }

            //spell
            Q = me.Spellbook.SpellQ;

            W = me.Spellbook.SpellW;

            E = me.Spellbook.SpellE;

            R = me.Spellbook.SpellR;

            // Item
            ethereal = me.FindItem("item_ethereal_blade");

            sheep = target.ClassID == ClassID.CDOTA_Unit_Hero_Tidehunter ? null : me.FindItem("item_sheepstick");

            vail = me.FindItem("item_veil_of_discord");

            cheese = me.FindItem("item_cheese");

            ghost = me.FindItem("item_ghost");

            orchid = me.FindItem("item_orchid");

            atos = me.FindItem("item_rod_of_atos");

            soulring = me.FindItem("item_soul_ring");

            arcane = me.FindItem("item_arcane_boots");

            blink = me.FindItem("item_blink");

            shiva = me.FindItem("item_shivas_guard");

            dagon = me.Inventory.Items.FirstOrDefault(item => item.Name.Contains("item_dagon"));

            var ModifRod = target.Modifiers.Any(y => y.Name == "modifier_rod_of_atos_debuff");
            var ModifEther = target.Modifiers.Any(y => y.Name == "modifier_item_ethereal_blade_slow");
            var ModifVail = target.Modifiers.Any(y => y.Name == "modifier_item_veil_of_discord_debuff");
            var stoneModif = target.Modifiers.Any(y => y.Name == "modifier_medusa_stone_gaze_stone");

            if (activated && me.IsAlive && target.IsAlive && Utils.SleepCheck("activated"))
            {
                var noBlade = target.Modifiers.Any(y => y.Name == "modifier_item_blade_mail_reflect");
                if (R.IsInAbilityPhase || me.Modifiers.Any(y => y.Name == "modifier_pugna_life_drain") )
                    return;
                if (target.IsVisible && me.Distance2D(target) <= 2300 && !noBlade)
                {
                    if ((!me.IsChanneling() && !me.AghanimState()) || me.AghanimState())
                    {
                        if (
                                         blink != null
                                         && W.CanBeCasted()
                                         && me.CanCast()
                                         && blinkToggle
                                         && blink.CanBeCasted()
                                         && me.Distance2D(target) > 600
                                         && me.Distance2D(target) < 1150
                                         && !stoneModif
                                         && Utils.SleepCheck("blink")
                               )
                        {
                            blink.UseAbility(target.Position);
                            Utils.Sleep(250, "blink");
                        }
                        if (
                                             W != null
                                             && W.CanBeCasted()
                                             && (target.IsLinkensProtected()
                                             || !target.IsLinkensProtected())
                                             && me.CanCast()
                                             && me.Distance2D(target) < 1400
                                             && !stoneModif
                                             && Utils.SleepCheck("W")
                               )
                        {
                            W.UseAbility(target);
                            Utils.Sleep(200, "W");
                        }
                        if ( // atos Blade
                                      atos != null
                                     && atos.CanBeCasted()
                                     && me.CanCast()
                                     && !target.IsLinkensProtected()
                                     && !target.IsMagicImmune()
                                     && Utils.SleepCheck("atos")
                                     && me.Distance2D(target) <= 2000
//.........这里部分代码省略.........
开发者ID:xzyxzy,项目名称:ReworkAllScripts,代码行数:101,代码来源:Program.cs

示例12: Combo

        public void Combo()
        {
            Active = Game.IsKeyDown(Menu.Item("keyBind").GetValue<KeyBind>().Key);

            Q = me.Spellbook.SpellQ;
            W = me.Spellbook.SpellW;
            R = me.Spellbook.SpellR;

            mom = me.FindItem("item_mask_of_madness");
            urn = me.FindItem("item_urn_of_shadows");
            dagon = me.Inventory.Items.FirstOrDefault(x => x.Name.Contains("item_dagon"));
            halberd = me.FindItem("item_heavens_halberd");
            mjollnir = me.FindItem("item_mjollnir");
            armlet = me.FindItem("item_armlet");
            abyssal = me.FindItem("item_abyssal_blade");
            mail = me.FindItem("item_blade_mail");
            bkb = me.FindItem("item_black_king_bar");
            blink = me.FindItem("item_blink");
            satanic = me.FindItem("item_satanic");
            medall = me.FindItem("item_medallion_of_courage") ?? me.FindItem("item_solar_crest");
            Shiva = me.FindItem("item_shivas_guard");
            manta = me.FindItem("item_manta");
            var v =
                ObjectManager.GetEntities<Hero>()
                    .Where(x => x.Team != me.Team && x.IsAlive && x.IsVisible && !x.IsIllusion && !x.IsMagicImmune())
                    .ToList();
            e = Toolset.ClosestToMouse(me);
            if (e == null)
                return;
            var a = ObjectManager.GetEntities<Hero>()
                        .Where(x => x.Team == me.Team && x.IsAlive && x.IsVisible && x.IsIllusion && x.IsControllable).ToList();
            var illy = a.Count;
            if (illy >= 1)
            {
                for (int i = 0; i < illy; ++i)
                {
                    if (a[i].Distance2D(e) <= a[i].GetAttackRange() + a[i].HullRadius && !e.IsAttackImmune()
                        && !a[i].IsAttacking() && a[i].CanAttack() && Utils.SleepCheck(a[i].Handle + "Attack")
                        )
                    {
                        a[i].Attack(e);
                        Utils.Sleep(330, a[i].Handle + "Attack");
                    }
                    else if (a[i].Distance2D(e) <= 1000)
                    {
                        if ((!a[i].CanAttack() || a[i].Distance2D(e) >= 0)
                           && !a[i].IsAttacking()
                           && a[i].CanMove() && Utils.SleepCheck(a[i].Handle + "Move")
                           )
                        {
                            a[i].Move(Prediction.InFront(e, 100));
                            Utils.Sleep(400, a[i].Handle + "Move");
                        }
                    }
                }
            }
            if (Active)
            {
                if (Menu.Item("orbwalk").GetValue<bool>() && me.Distance2D(e) <= 1900)
                {
                    Orbwalking.Orbwalk(e, 0, 1600, true, true);
                }
            }
            if (Active && me.Distance2D(e) <= 1400 && e != null && e.IsAlive && !Toolset.invUnit(me))
            {
                float angle = me.FindAngleBetween(e.Position, true);
                Vector3 pos = new Vector3((float) (e.Position.X - 70*Math.Cos(angle)), (float) (e.Position.Y - 70*Math.Sin(angle)),
                    0);
                if (
                    blink != null
                    && Q.CanBeCasted()
                    && me.CanCast()
                    && blink.CanBeCasted()
                    && me.Distance2D(e) >= 490
                    && me.Distance2D(pos) <= 1180
                    && Menu.Item("Items").GetValue<AbilityToggler>().IsEnabled(blink.Name)
                    && Utils.SleepCheck("blink")
                    )
                {
                    blink.UseAbility(pos);
                    Utils.Sleep(250, "blink");
                }
                if (
                    Q != null
                    && Q.CanBeCasted()
                    && me.Distance2D(e) <= 900
                    && Menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(Q.Name)
                    && Utils.SleepCheck("Q")
                    )
                {
                    Q.UseAbility(e);
                    Utils.Sleep(200, "Q");
                }
                if (armlet != null
                    && !armlet.IsToggled
                    && Menu.Item("Items").GetValue<AbilityToggler>().IsEnabled(armlet.Name) &&
                    Utils.SleepCheck("armlet"))
                {
                    armlet.ToggleAbility();
                    Utils.Sleep(300, "armlet");
//.........这里部分代码省略.........
开发者ID:VickTheRock,项目名称:ReworkAllScripts,代码行数:101,代码来源:ChaosKnightController.cs

示例13: Game_OnUpdate


//.........这里部分代码省略.........
                            Utils.SleepCheck("Armlet"))
                        {
//                            Console.WriteLine("Activating Armlet!");
                            Armlet.ToggleAbility();
                            Utils.Sleep(100 + Game.Ping, "Armlet");
                        }
                    }
                    else if (me.Health > 250 && enemiesInRange.Count < 1 && !me.IsStunned() && Armlet.IsToggled &&
                             Utils.SleepCheck("Armlet") &&
                             me.Modifiers.Any(x => x.Name == "modifier_item_armlet_unholy_strength"))
                    {
//                        Console.WriteLine("Deactivating Armlet!");
                        Armlet.ToggleAbility();
                        Utils.Sleep(100 + Game.Ping, "Armlet");
                    }
                    else if (me.Health < 250 && projectiles.Any() && Armlet.IsToggled && !me.IsStunned() &&
                             Utils.SleepCheck("Armlet"))
                    {
//                        Console.WriteLine("Toggling armlet!");
                        Armlet.ToggleAbility();
                        Armlet.ToggleAbility();
                        Utils.Sleep(100 + Game.Ping, "Armlet");
                    }
                }

                if (target != null)
                {
                    turnTime = me.GetTurnTime(target);

                    if (Blink != null && Blink.CanBeCasted() && me.Distance2D(target) <= Blink.CastRange &&
                        Utils.SleepCheck("Blink") &&
                        target != null)
                    {
                        Blink.UseAbility(target.Position);
                        Utils.Sleep(turnTime*1000 + 100 + Game.Ping, "Blink");
                    }

                    /*if (spellR.CanBeCasted(target) && me.Distance2D(target) <= spellR.CastRange && Utils.SleepCheck("R") &&
                        target != null && target.Health > (target.MaximumHealth*0.8) && !target.IsMagicImmune())
                    {
                        spellR.UseAbility(target);
                        Utils.Sleep(LifebreakCastTime + Game.Ping, "R");
                    }*/

                    if (Abyssal != null && Abyssal.CanBeCasted(target) && me.Distance2D(target) <= Abyssal.CastRange &&
                        Utils.SleepCheck("abyssal") && target != null)
                    {
                        var canUse = Utils.ChainStun(target, turnTime + 0.1 + Game.Ping/1000, null, false);
                        if (canUse)
                        {
                            Abyssal.UseAbility(target);
                            Utils.Sleep(turnTime*1000 + 100 + Game.Ping, "abyssal");
                        }
                    }

                    if (Hex != null && Hex.CanBeCasted(target) && me.Distance2D(target) <= (Hex.CastRange) &&
                        Utils.SleepCheck("hex") &&
                        target != null)
                    {
                        var canUse = Utils.ChainStun(target, turnTime + 0.1 + Game.Ping/1000, null, false);
                        if (canUse)
                        {
                            Hex.UseAbility(target);
                            Utils.Sleep(turnTime*1000 + 100 + Game.Ping, "hex");
                        }
                    }
开发者ID:delid,项目名称:EnsageSharp,代码行数:67,代码来源:Program.cs

示例14: Game_OnUpdate

        public static void Game_OnUpdate(EventArgs args)
        {
            me = ObjectMgr.LocalHero;

            if (me == null || !Game.IsInGame || Game.IsWatchingGame)
                return;

            if (me.ClassID != ClassID.CDOTA_Unit_Hero_Tinker)
                return;

            // Ability init
            Laser = me.Spellbook.Spell1;
            Rocket = me.Spellbook.Spell2;
            Refresh = me.Spellbook.Spell4;

            // Item init
            Blink = me.FindItem("item_blink");
            Dagon = me.GetDagon();
            Hex = me.FindItem("item_sheepstick");
            Soulring = me.FindItem("item_soul_ring");
            Ethereal = me.FindItem("item_ethereal_blade");
            Veil = me.FindItem("item_veil_of_discord");
            Orchid = me.FindItem("item_orchid");
            Shiva = me.FindItem("item_shiva");

            // Manacost calculations
            var manaForCombo = Laser.ManaCost + Rocket.ManaCost;
            if (Dagon != null && Dagon.CanBeCasted())
                manaForCombo += 180;
            if (Hex != null && Hex.CanBeCasted())
                manaForCombo += 100;
            if (Ethereal != null && Ethereal.CanBeCasted())
                manaForCombo += 150;
            if (Veil != null && Veil.CanBeCasted())
                manaForCombo += 50;

            // Main combo
            if (active && toggle)
            {
                target = me.ClosestToMouseTarget(1000);
                if (target != null && target.IsAlive && !target.IsIllusion && !target.IsMagicImmune() && Utils.SleepCheck("refresh") && !Refresh.IsChanneling)
                {
                    if (Soulring != null && me.Mana < manaForCombo && Soulring.CanBeCasted() && me.Health > 400 && Utils.SleepCheck("soulring"))
                    {
                        Soulring.UseAbility();
                        Utils.Sleep(150 + Game.Ping, "soulring");
                    }

                    // Blink
                    else if (Blink != null && Blink.CanBeCasted() && Utils.SleepCheck("blink"))
                    {
                        Utils.Sleep(300 + Game.Ping, "blink");
                        Utils.ChainStun(me, me.GetTurnTime(target) * 1000 + Game.Ping, null, false);
                        Blink.UseAbility(target.Position);
                    }

                    // Items
                    else if (Veil != null && Veil.CanBeCasted() && Utils.SleepCheck("veil"))
                    {
                        Veil.UseAbility(target.Position);
                        Utils.Sleep(150 + Game.Ping, "veil");
                        Utils.Sleep(300 + Game.Ping, "ve");
                        Utils.ChainStun(me, 170 + Game.Ping, null, false);
                    }

                    else if (Hex != null && Hex.CanBeCasted() && Utils.SleepCheck("hex"))
                    {
                        Hex.UseAbility(target);
                        Utils.Sleep(150 + Game.Ping, "hex");
                        Utils.Sleep(300 + Game.Ping, "h");
                        Utils.ChainStun(me, 170 + Game.Ping, null, false);
                    }

                    else if (Ethereal != null && Ethereal.CanBeCasted() && Utils.SleepCheck("ethereal"))
                    {
                        Ethereal.UseAbility(target);
                        Utils.Sleep(270 + Game.Ping, "ethereal");
                        Utils.ChainStun(me, 200 + Game.Ping, null, false);
                    }

                    else if (Dagon != null && Dagon.CanBeCasted() && Utils.SleepCheck("ethereal") && Utils.SleepCheck("h") && Utils.SleepCheck("dagon") && Utils.SleepCheck("veil"))
                    {
                        Dagon.UseAbility(target);
                        Utils.Sleep(270 + Game.Ping, "dagon");
                        Utils.ChainStun(me, 200 + Game.Ping, null, false);
                    }

                    // Skills
                    else if (Rocket != null && Rocket.CanBeCasted() && Utils.SleepCheck("rocket") && Utils.SleepCheck("ethereal") && Utils.SleepCheck("veil"))
                    {
                        Rocket.UseAbility();
                        Utils.Sleep(150 + Game.Ping, "rocket");
                        Utils.ChainStun(me, 150 + Game.Ping, null, false);
                    }

                    else if (Laser != null && Laser.CanBeCasted() && Utils.SleepCheck("laser") && Utils.SleepCheck("ethereal") && Utils.SleepCheck("rocket"))
                    {
                        Laser.UseAbility(target);
                        Utils.Sleep(150 + Game.Ping, "laser");
                        Utils.ChainStun(me, 150 + Game.Ping, null, false);
//.........这里部分代码省略.........
开发者ID:Malicy,项目名称:EnsageSharp,代码行数:101,代码来源:Program.cs

示例15: RunScript


//.........这里部分代码省略.........
                        var EnemyHero = ObjectManager.GetEntities<Hero>().Where(enemy => enemy.Team == me.GetEnemyTeam() && enemy.IsAlive && !enemy.IsIllusion && enemy.Distance2D(Game.MousePosition) <= TargetFindRange).ToList();
                        e = EnemyHero.MinOrDefault(x => x.Health);
                        break;
                }
            }
            if (Utils.SleepCheck("delay"))
            {
                if (me.IsAlive)
                {
                    var count = units.Count();
                    if (count <= 0) return;
                    for (int i = 0; i < count; ++i)
                    {
                        var v = ObjectManager.GetEntities<Hero>()
                                          .Where(x => x.Team == me.Team && x.IsAlive && x.IsVisible && !x.IsIllusion).ToList();
                       if (units[i].Name == "npc_dota_juggernaut_healing_ward")

                            {
                                if (me.Position.Distance2D(units[i].Position) > 5 && Utils.SleepCheck(units[i].Handle.ToString()))
                                {
                                    units[i].Move(me.Position);
                                    Utils.Sleep(50, units[i].Handle.ToString());
                                }
                        }
                        else if (units[i].Name == "npc_dota_neutral_ogre_magi")
                        {
                            for (int z = 0; z < v.Count(); ++z)
                            {
                                var armor = units[i].Spellbook.SpellQ;

                                if ((!v[z].HasModifier("modifier_ogre_magi_frost_armor") || !me.HasModifier("modifier_ogre_magi_frost_armor")) && armor.CanBeCasted() && units[i].Position.Distance2D(v[z]) <= 900
                                    && Utils.SleepCheck(units[i].Handle.ToString()))
                                {
                                    armor.UseAbility(v[z]);
                                    Utils.Sleep(400, units[i].Handle.ToString());
                                }
                            }
                        }
                        else if (units[i].Name == "npc_dota_neutral_forest_troll_high_priest")
                        {
                            if (units[i].Spellbook.SpellQ.CanBeCasted())
                            {
                                for (int z = 0; z < v.Count(); ++z)
                                {
                                    if (units[i].Position.Distance2D(v[z]) <= 900
                                    && Utils.SleepCheck(units[i].Handle + "high_priest"))
                                    {
                                        units[i].Spellbook.SpellQ.UseAbility(v[z]);
                                        Utils.Sleep(350, units[i].Handle + "high_priest");
                                    }
                                }
                            }
                        }

                        if (e == null) return;

                        if (e.IsAlive && !e.IsInvul() && (holdKey || toggleKey))
                        {

                            //spell
                            var CheckStun = e.HasModifier("modifier_centaur_hoof_stomp");
                            var CheckSetka = e.HasModifier("modifier_dark_troll_warlord_ensnare");
                            if (units[i].Name == "npc_dota_neutral_dark_troll_warlord")
                            {
                                if (e.Position.Distance2D(units[i].Position) < 550 && (!CheckSetka || !CheckStun || !e.IsHexed() || !e.IsStunned()) && units[i].Spellbook.SpellQ.CanBeCasted() &&
                                         Utils.SleepCheck(units[i].Handle + "warlord"))
开发者ID:VickTheRock,项目名称:ReworkAllScripts,代码行数:67,代码来源:CreepControl.cs


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