本文整理汇总了C#中System.Item.IsTheSameAs方法的典型用法代码示例。如果您正苦于以下问题:C# Item.IsTheSameAs方法的具体用法?C# Item.IsTheSameAs怎么用?C# Item.IsTheSameAs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Item
的用法示例。
在下文中一共展示了Item.IsTheSameAs方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ArmorSwap
private static Item ArmorSwap(Item item, out bool success)
{
success = false;
if (item.headSlot == -1 && item.bodySlot == -1 && item.legSlot == -1 && !item.accessory)
{
return item;
}
Player player = Main.player[Main.myPlayer];
int num = (item.vanity && !item.accessory) ? 10 : 0;
item.favorited = false;
Item result = item;
if (item.headSlot != -1)
{
result = player.armor[num].Clone();
player.armor[num] = item.Clone();
}
else if (item.bodySlot != -1)
{
result = player.armor[num + 1].Clone();
player.armor[num + 1] = item.Clone();
}
else if (item.legSlot != -1)
{
result = player.armor[num + 2].Clone();
player.armor[num + 2] = item.Clone();
}
else if (item.accessory)
{
int num2 = 5 + Main.player[Main.myPlayer].extraAccessorySlots;
for (int i = 3; i < 3 + num2; i++)
{
if (player.armor[i].type == 0)
{
ItemSlot.accSlotCount = i - 3;
break;
}
}
for (int j = 0; j < player.armor.Length; j++)
{
if (item.IsTheSameAs(player.armor[j]))
{
ItemSlot.accSlotCount = j - 3;
}
if (j < 10 && item.wingSlot > 0 && player.armor[j].wingSlot > 0)
{
ItemSlot.accSlotCount = j - 3;
}
}
if (ItemSlot.accSlotCount >= num2)
{
ItemSlot.accSlotCount = 0;
}
if (ItemSlot.accSlotCount < 0)
{
ItemSlot.accSlotCount = num2 - 1;
}
int num3 = 3 + ItemSlot.accSlotCount;
for (int k = 0; k < player.armor.Length; k++)
{
if (item.IsTheSameAs(player.armor[k]))
{
num3 = k;
}
}
result = player.armor[num3].Clone();
player.armor[num3] = item.Clone();
ItemSlot.accSlotCount++;
if (ItemSlot.accSlotCount >= num2)
{
ItemSlot.accSlotCount = 0;
}
}
Main.PlaySound(7, -1, -1, 1);
Recipe.FindRecipes();
success = true;
return result;
}
示例2: PutItemInNearbyChest
// Modded version of Terraria's Original
private Item PutItemInNearbyChest(TSPlayer player, Item item, Vector2 position)
{
float quickStackRange = this.Config.QuickStackNearbyRange * 16;
for (int i = 0; i < Main.chest.Length; i++) {
Chest chest = Main.chest[i];
if (chest == null || !Main.tile[chest.x, chest.y].active())
continue;
bool containsSameItem = false;
bool hasEmptySlot = false;
bool isPlayerInChest = false;
for (int j = 0; j < 255; j++) {
if (Main.player[j].chest == i) {
isPlayerInChest = true;
break;
}
}
if (!isPlayerInChest && !Chest.isLocked(chest.x, chest.y)) {
Vector2 vector2 = new Vector2((chest.x * 16 + 16), (chest.y * 16 + 16));
if ((vector2 - position).Length() < quickStackRange) {
ProtectionEntry protection;
if (this.ProtectionManager.CheckBlockAccess(player, new DPoint(chest.x, chest.y), false, out protection)) {
bool isRefillChest = (protection != null && protection.RefillChestData != null);
if (!isRefillChest) {
bool isBankChest = (protection != null && protection.BankChestKey != BankChestDataKey.Invalid);
for (int j = 0; j < chest.item.Length; j++) {
Item chestItem = chest.item[j];
if (chestItem.type <= 0 || chestItem.stack <= 0)
hasEmptySlot = true;
else if (item.IsTheSameAs(chestItem)) {
containsSameItem = true;
int stackLeft = chestItem.maxStack - chestItem.stack;
if (stackLeft > 0) {
if (stackLeft > item.stack)
stackLeft = item.stack;
item.stack = item.stack - stackLeft;
chestItem.stack = chestItem.stack + stackLeft;
if (isBankChest)
this.ServerMetadataHandler.EnqueueUpdateBankChestItem(protection.BankChestKey, j, ItemData.FromItem(chestItem));
if (item.stack <= 0) {
item.SetDefaults();
return item;
}
}
}
}
if (containsSameItem && hasEmptySlot && item.stack > 0) {
for (int k = 0; k < chest.item.Length; k++) {
Item chestItem = chest.item[k];
if (chestItem.type == 0 || chestItem.stack == 0) {
chest.item[k] = item.Clone();
if (isBankChest)
this.ServerMetadataHandler.EnqueueUpdateBankChestItem(protection.BankChestKey, k, ItemData.FromItem(item));
item.SetDefaults();
return item;
}
}
}
}
}
}
}
}
return item;
}
示例3: AccCheck
private static bool AccCheck(Item item, int slot)
{
Player player = Main.player[Main.myPlayer];
if (slot != -1)
{
if (player.armor[slot].IsTheSameAs(item))
{
return false;
}
if (player.armor[slot].wingSlot > 0 && item.wingSlot > 0)
{
return false;
}
}
for (int i = 0; i < player.armor.Length; i++)
{
if (slot < 10 && i < 10)
{
if (item.wingSlot > 0 && player.armor[i].wingSlot > 0)
{
return true;
}
if (slot >= 10 && i >= 10 && item.wingSlot > 0 && player.armor[i].wingSlot > 0)
{
return true;
}
}
if (item.IsTheSameAs(player.armor[i]))
{
return true;
}
}
return false;
}
示例4: TryPlacingInChest
public static bool TryPlacingInChest(Item I, bool justCheck)
{
bool flag = false;
Player player = Main.player[Main.myPlayer];
Item[] item = player.bank.item;
if (player.chest > -1)
{
item = Main.chest[player.chest].item;
flag = (Main.netMode == 1);
}
else if (player.chest == -2)
{
item = player.bank.item;
}
else if (player.chest == -3)
{
item = player.bank2.item;
}
bool flag2 = false;
if (I.maxStack > 1)
{
for (int i = 0; i < 40; i++)
{
if (item[i].stack < item[i].maxStack && I.IsTheSameAs(item[i]))
{
int num = I.stack;
if (I.stack + item[i].stack > item[i].maxStack)
{
num = item[i].maxStack - item[i].stack;
}
if (justCheck)
{
flag2 = (flag2 || num > 0);
break;
}
I.stack -= num;
item[i].stack += num;
Main.PlaySound(7, -1, -1, 1);
if (I.stack <= 0)
{
I.SetDefaults(0, false);
if (flag)
{
NetMessage.SendData(32, -1, -1, "", player.chest, (float)i, 0f, 0f, 0, 0, 0);
break;
}
break;
}
else
{
if (item[i].type == 0)
{
item[i] = I.Clone();
I.SetDefaults(0, false);
}
if (flag)
{
NetMessage.SendData(32, -1, -1, "", player.chest, (float)i, 0f, 0f, 0, 0, 0);
}
}
}
}
}
if (I.stack > 0)
{
int j = 0;
while (j < 40)
{
if (item[j].stack == 0)
{
if (justCheck)
{
flag2 = true;
break;
}
Main.PlaySound(7, -1, -1, 1);
item[j] = I.Clone();
I.SetDefaults(0, false);
if (flag)
{
NetMessage.SendData(32, -1, -1, "", player.chest, (float)j, 0f, 0f, 0, 0, 0);
break;
}
break;
}
else
{
j++;
}
}
}
return flag2;
}