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C# Item.SetDefaults方法代码示例

本文整理汇总了C#中System.Item.SetDefaults方法的典型用法代码示例。如果您正苦于以下问题:C# Item.SetDefaults方法的具体用法?C# Item.SetDefaults怎么用?C# Item.SetDefaults使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Item的用法示例。


在下文中一共展示了Item.SetDefaults方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetupStartInventory

		public static IList<Item> SetupStartInventory(Player player)
		{
			IList<Item> items = new List<Item>();
			Item item = new Item();
			item.SetDefaults("Copper Shortsword");
			item.Prefix(-1);
			items.Add(item);
			item = new Item();
			item.SetDefaults("Copper Pickaxe");
			item.Prefix(-1);
			items.Add(item);
			item = new Item();
			item.SetDefaults("Copper Axe");
			item.Prefix(-1);
			items.Add(item);
			foreach (ModPlayer modPlayer in player.modPlayers)
			{
				modPlayer.SetupStartInventory(items);
			}
			IDictionary<int, int> counts = new Dictionary<int, int>();
			foreach (Item item0 in items)
			{
				if (item0.maxStack > 1)
				{
					if (!counts.ContainsKey(item0.netID))
					{
						counts[item0.netID] = 0;
					}
					counts[item0.netID] += item0.stack;
				}
			}
			int k = 0;
			while (k < items.Count)
			{
				bool flag = true;
				int id = items[k].netID;
				if (counts.ContainsKey(id))
				{
					items[k].stack = counts[id];
					if (items[k].stack > items[k].maxStack)
					{
						items[k].stack = items[k].maxStack;
					}
					counts[id] -= items[k].stack;
					if (items[k].stack <= 0)
					{
						items.RemoveAt(k);
						flag = false;
					}
				}
				if (flag)
				{
					k++;
				}
			}
			return items;
		}
开发者ID:JavidPack,项目名称:TerraCustom,代码行数:57,代码来源:PlayerHooks.cs

示例2: Item

		TextSnippet ITagHandler.Parse(string text, Color baseColor, string options)
		{
			Item item = new Item();
			int type;
			if (int.TryParse(text, out type))
			{
				item.netDefaults(type);
			}
			else
			{
				item.SetDefaults(text);
			}
			if (item.type <= 0)
			{
				return new TextSnippet(text);
			}
			item.stack = 1;
			if (options != null)
			{
				string[] array = options.Split(new char[]
				{
					','
				});
				for (int i = 0; i < array.Length; i++)
				{
					if (array[i].Length != 0)
					{
						char c = array[i][0];
						int value2;
						if (c != 'p')
						{
							int value;
							if ((c == 's' || c == 'x') && int.TryParse(array[i].Substring(1), out value))
							{
								item.stack = Utils.Clamp<int>(value, 1, item.maxStack);
							}
						}
						else if (int.TryParse(array[i].Substring(1), out value2))
						{
							item.Prefix((int)((byte)Utils.Clamp<int>(value2, 0, 84)));
						}
					}
				}
			}
			string str = "";
			if (item.stack > 1)
			{
				str = " (" + item.stack + ")";
			}
			return new ItemTagHandler.ItemSnippet(item)
			{
				Text = "[" + item.AffixName() + str + "]",
				CheckForHover = true,
				DeleteWhole = true
			};
		}
开发者ID:thegamingboffin,项目名称:Ulterraria_Reborn_GitHub,代码行数:56,代码来源:ItemTagHandler.cs

示例3: AddIngredient

		public void AddIngredient(string itemName, int stack = 1)
		{
			Item item = new Item();
			item.SetDefaults(itemName);
			if (item.type == 0)
			{
				throw new RecipeException("No item is named " + itemName);
			}
			item.stack = stack;
			items.Add(item);
		}
开发者ID:JavidPack,项目名称:TerraCustom,代码行数:11,代码来源:RecipeFinder.cs

示例4: Process

        public void Process(int start, int length, int num, int whoAmI, byte[] readBuffer, byte bufferData)
        {
            int playerIndex;
            if (Main.netMode == 2)
            {
                playerIndex = whoAmI;
            }
            else
            {
                playerIndex = (int)readBuffer[start + 1];
            }

            if (playerIndex != Main.myPlayer)
            {
                Player player = Main.players[playerIndex];
                lock (player)
                {
                    int inventorySlot = (int)readBuffer[start + 2];
                    int stack = (int)readBuffer[start + 3];
                    string itemName = Encoding.ASCII.GetString(readBuffer, start + 4, length - 4);

                    Item item = new Item();
                    item.SetDefaults(itemName);
                    item.Stack = stack;

                    if (inventorySlot < 44)
                    {
                        player.inventory[inventorySlot] = item;
                    }
                    else
                    {
                        player.armor[inventorySlot - 44] = item;
                    }

                    if (Main.netMode == 2)
                    {
                        NetMessage.SendData(5, -1, whoAmI, itemName, playerIndex, (float)inventorySlot);
                    }
                }
            }
        }
开发者ID:cwalter5,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:41,代码来源:InventoryDataMessage.cs

示例5: SetStartInventory

 public static void SetStartInventory(Player player, IList<Item> items)
 {
     if (items.Count <= 50)
     {
         for (int k = 0; k < items.Count; k++)
         {
             player.inventory[k] = items[k];
         }
     }
     else
     {
         for (int k = 0; k < 49; k++)
         {
             player.inventory[k] = items[k];
         }
         Item bag = new Item();
         bag.SetDefaults(ModLoader.GetMod("ModLoader").ItemType("StartBag"));
         for (int k = 49; k < items.Count; k++)
         {
             ((StartBag)bag.modItem).AddItem(items[k]);
         }
         player.inventory[49] = bag;
     }
 }
开发者ID:bluemagic123,项目名称:tModLoader,代码行数:24,代码来源:PlayerHooks.cs

示例6: TryToStoreItemInNearbyChest

        // Modded version of Terraria's Original
        private bool TryToStoreItemInNearbyChest(TSPlayer player, Vector2 playerPosition, Item itemToStore, IChest chest)
        {
            float quickStackRange = this.Config.QuickStackNearbyRange * 16;

              if (Chest.isLocked(chest.Location.X, chest.Location.Y))
            return false;

              Vector2 vector2 = new Vector2((chest.Location.X * 16 + 16), (chest.Location.Y * 16 + 16));
              if ((vector2 - playerPosition).Length() > quickStackRange)
            return false;

              ProtectionEntry protection;
              if (this.ProtectionManager.CheckBlockAccess(player, chest.Location, false, out protection)) {
            bool isRefillChest = (protection != null && protection.RefillChestData != null);
            bool isTradeChest = (protection != null && protection.TradeChestData != null);

            if (!isRefillChest && !isTradeChest) {
              bool isBankChest = (protection != null && protection.BankChestKey != BankChestDataKey.Invalid);
              bool hasEmptySlot = false;
              bool containsSameItem = false;

              for (int i = 0; i < Chest.maxItems; i++) {
            ItemData chestItem = chest.Items[i];

            if (chestItem.Type <= 0 || chestItem.StackSize <= 0)
              hasEmptySlot = true;
            else if (itemToStore.netID == (int)chestItem.Type) {
              int remainingStack = itemToStore.maxStack - chestItem.StackSize;

              if (remainingStack > 0) {
                if (remainingStack > itemToStore.stack)
                  remainingStack = itemToStore.stack;

                itemToStore.stack = itemToStore.stack - remainingStack;
                chestItem.StackSize = chestItem.StackSize + remainingStack;
                if (isBankChest)
                  this.ServerMetadataHandler.EnqueueUpdateBankChestItem(protection.BankChestKey, i, chestItem);

                if (itemToStore.stack <= 0) {
                  itemToStore.SetDefaults();
                  return true;
                }
              }

              containsSameItem = true;
            }
              }
              if (containsSameItem && hasEmptySlot && itemToStore.stack > 0) {
            for (int i = 0; i < Chest.maxItems; i++) {
              ItemData chestItem = chest.Items[i];

              if (chestItem.Type == 0 || chestItem.StackSize == 0) {
                ItemData itemDataToStore = ItemData.FromItem(itemToStore);
                chest.Items[i] = itemDataToStore;

                if (isBankChest)
                  this.ServerMetadataHandler.EnqueueUpdateBankChestItem(protection.BankChestKey, i, itemDataToStore);

                itemToStore.SetDefaults();
                return true;
              }
            }
              }
            }
              }

              return false;
        }
开发者ID:CoderCow,项目名称:Protector-Plugin,代码行数:69,代码来源:UserInteractionHandler.cs

示例7: PutItemInNearbyChest

        // Modded version of Terraria's Original
        private Item PutItemInNearbyChest(TSPlayer player, Item item, Vector2 position)
        {
            float quickStackRange = this.Config.QuickStackNearbyRange * 16;

              for (int i = 0; i < Main.chest.Length; i++) {
            Chest chest = Main.chest[i];
            if (chest == null || !Main.tile[chest.x, chest.y].active())
              continue;

            bool containsSameItem = false;
            bool hasEmptySlot = false;

            bool isPlayerInChest = false;
            for (int j = 0; j < 255; j++) {
              if (Main.player[j].chest == i) {
            isPlayerInChest = true;
            break;
              }
            }

            if (!isPlayerInChest && !Chest.isLocked(chest.x, chest.y)) {
              Vector2 vector2 = new Vector2((chest.x * 16 + 16), (chest.y * 16 + 16));
              if ((vector2 - position).Length() < quickStackRange) {
            ProtectionEntry protection;
            if (this.ProtectionManager.CheckBlockAccess(player, new DPoint(chest.x, chest.y), false, out protection)) {
              bool isRefillChest = (protection != null && protection.RefillChestData != null);
              if (!isRefillChest) {
                bool isBankChest = (protection != null && protection.BankChestKey != BankChestDataKey.Invalid);

                for (int j = 0; j < chest.item.Length; j++) {
                  Item chestItem = chest.item[j];
                  if (chestItem.type <= 0 || chestItem.stack <= 0)
                    hasEmptySlot = true;
                  else if (item.IsTheSameAs(chestItem)) {
                    containsSameItem = true;
                    int stackLeft = chestItem.maxStack - chestItem.stack;
                    if (stackLeft > 0) {
                      if (stackLeft > item.stack)
                        stackLeft = item.stack;

                      item.stack = item.stack - stackLeft;
                      chestItem.stack = chestItem.stack + stackLeft;
                      if (isBankChest)
                        this.ServerMetadataHandler.EnqueueUpdateBankChestItem(protection.BankChestKey, j, ItemData.FromItem(chestItem));

                      if (item.stack <= 0) {
                        item.SetDefaults();
                        return item;
                      }
                    }
                  }
                }
                if (containsSameItem && hasEmptySlot && item.stack > 0) {
                  for (int k = 0; k < chest.item.Length; k++) {
                    Item chestItem = chest.item[k];
                    if (chestItem.type == 0 || chestItem.stack == 0) {
                      chest.item[k] = item.Clone();

                      if (isBankChest)
                        this.ServerMetadataHandler.EnqueueUpdateBankChestItem(protection.BankChestKey, k, ItemData.FromItem(item));

                      item.SetDefaults();
                      return item;
                    }
                  }
                }
              }
            }
              }
            }
              }
              return item;
        }
开发者ID:UB1AFU,项目名称:Protector-Plugin,代码行数:74,代码来源:UserInteractionHandler.cs

示例8: IsVanitySet

 public virtual bool IsVanitySet(int head, int body, int legs)
 {
     Item headItem = new Item();
     if (head >= 0)
     {
         headItem.SetDefaults(Item.headType[head], true);
     }
     Item bodyItem = new Item();
     if (body >= 0)
     {
         bodyItem.SetDefaults(Item.bodyType[body], true);
     }
     Item legItem = new Item();
     if (legs >= 0)
     {
         legItem.SetDefaults(Item.legType[legs], true);
     }
     return IsArmorSet(headItem, bodyItem, legItem);
 }
开发者ID:bluemagic123,项目名称:tModLoader,代码行数:19,代码来源:ModItem.cs

示例9: SetupStartInventory

		public override void SetupStartInventory(IList<Item> items)
		{
			if (AprilFools.CheckAprilFools())
			{
				Item item = new Item();
				item.SetDefaults(mod.ItemType("AprilFools"));
				items.Add(item);
			}
		}
开发者ID:JavidPack,项目名称:TerraCustom,代码行数:9,代码来源:MysteryPlayer.cs

示例10: RightClick

		//in Terraria.UI.ItemSlot in block from CanRightClick call ItemLoader.RightClick(inv[slot], player)
		public static void RightClick(Item item, Player player) {
			if (Main.mouseRightRelease)
			{
				item.modItem?.RightClick(player);

				foreach (var hook in HookRightClick)
				{
					hook(item, player);
				}
				item.stack--;
				if (item.stack == 0)
				{
					item.SetDefaults();
				}
				Main.PlaySound(7);
				Main.stackSplit = 30;
				Main.mouseRightRelease = false;
				Recipe.FindRecipes();
			}
		}
开发者ID:JavidPack,项目名称:TerraCustom,代码行数:21,代码来源:ItemLoader.cs

示例11: ItemLoader

		static ItemLoader()
		{
			for (int k = 0; k < ItemID.Count; k++)
			{
				Item item = new Item();
				item.SetDefaults(k);
				if (item.wingSlot > 0)
				{
					vanillaWings[item.wingSlot] = k;
				}
			}
		}
开发者ID:JavidPack,项目名称:TerraCustom,代码行数:12,代码来源:ItemLoader.cs

示例12: GetWing

		public static Item GetWing(Player player)
		{
			Item item = null;
			for (int k = 3; k < 8 + player.extraAccessorySlots; k++)
			{
				if (player.armor[k].wingSlot == player.wingsLogic)
				{
					item = player.armor[k];
				}
			}
			if (item != null)
			{
				return item;
			}
			if (player.wingsLogic > 0 && player.wingsLogic < Main.maxWings)
			{
				item = new Item();
				item.SetDefaults(vanillaWings[player.wingsLogic]);
				return item;
			}
			if (player.wingsLogic >= Main.maxWings)
			{
				EquipTexture texture = EquipLoader.GetEquipTexture(EquipType.Wings, player.wingsLogic);
				if (texture != null)
				{
					return texture.item.item;
				}
			}
			return null;
		}
开发者ID:JavidPack,项目名称:TerraCustom,代码行数:30,代码来源:ItemLoader.cs

示例13: TryPlacingInChest

		public static bool TryPlacingInChest(Item I, bool justCheck)
		{
			bool flag = false;
			Player player = Main.player[Main.myPlayer];
			Item[] item = player.bank.item;
			if (player.chest > -1)
			{
				item = Main.chest[player.chest].item;
				flag = (Main.netMode == 1);
			}
			else if (player.chest == -2)
			{
				item = player.bank.item;
			}
			else if (player.chest == -3)
			{
				item = player.bank2.item;
			}
			bool flag2 = false;
			if (I.maxStack > 1)
			{
				for (int i = 0; i < 40; i++)
				{
					if (item[i].stack < item[i].maxStack && I.IsTheSameAs(item[i]))
					{
						int num = I.stack;
						if (I.stack + item[i].stack > item[i].maxStack)
						{
							num = item[i].maxStack - item[i].stack;
						}
						if (justCheck)
						{
							flag2 = (flag2 || num > 0);
							break;
						}
						I.stack -= num;
						item[i].stack += num;
						Main.PlaySound(7, -1, -1, 1);
						if (I.stack <= 0)
						{
							I.SetDefaults(0, false);
							if (flag)
							{
								NetMessage.SendData(32, -1, -1, "", player.chest, (float)i, 0f, 0f, 0, 0, 0);
								break;
							}
							break;
						}
						else
						{
							if (item[i].type == 0)
							{
								item[i] = I.Clone();
								I.SetDefaults(0, false);
							}
							if (flag)
							{
								NetMessage.SendData(32, -1, -1, "", player.chest, (float)i, 0f, 0f, 0, 0, 0);
							}
						}
					}
				}
			}
			if (I.stack > 0)
			{
				int j = 0;
				while (j < 40)
				{
					if (item[j].stack == 0)
					{
						if (justCheck)
						{
							flag2 = true;
							break;
						}
						Main.PlaySound(7, -1, -1, 1);
						item[j] = I.Clone();
						I.SetDefaults(0, false);
						if (flag)
						{
							NetMessage.SendData(32, -1, -1, "", player.chest, (float)j, 0f, 0f, 0, 0, 0);
							break;
						}
						break;
					}
					else
					{
						j++;
					}
				}
			}
			return flag2;
		}
开发者ID:thegamingboffin,项目名称:Ulterraria_Reborn_GitHub,代码行数:93,代码来源:ChestUI.cs

示例14: ItemSetup

 private void ItemSetup(Item item, String itemName, int stackSize, float x, float y, float vX, float vY)
 {
     item.SetDefaults(itemName);
     item.Stack = (int)stackSize;
     item.Position.X = x;
     item.Position.Y = y;
     item.Velocity.X = vX;
     item.Velocity.Y = vY;
     item.Active = true;
 }
开发者ID:cwalter5,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:10,代码来源:ItemInfoMessage.cs

示例15: Process

        public void Process(int start, int length, int num, int whoAmI, byte[] readBuffer, byte bufferData)
        {
            short itemIndex = BitConverter.ToInt16(readBuffer, num);
            num += 2;
            float x = BitConverter.ToSingle(readBuffer, num);
            num += 4;
            float y = BitConverter.ToSingle(readBuffer, num);
            num += 4;
            float vX = BitConverter.ToSingle(readBuffer, num);
            num += 4;
            float vY = BitConverter.ToSingle(readBuffer, num);
            num += 4;
            byte stackSize = readBuffer[num++];

            string itemName = Encoding.ASCII.GetString(readBuffer, num, length - num + start);

            Item item = Main.item[(int)itemIndex];
            if (Main.netMode == 1)
            {
                if (itemName == "0")
                {
                    item.Active = false;
                    return;
                }

                ItemSetup(item, itemName, stackSize, x, y, vX, vY);
                item.Wet = Collision.WetCollision(item.Position, item.Width, item.Height);
            }
            else if (itemName == "0")
            {
                if (itemIndex < 200)
                {
                    item.Active = false;
                    NetMessage.SendData(21, -1, -1, "", (int)itemIndex);
                }
            }
            else
            {
                bool isNewItem = false;
                if (itemIndex == 200)
                {
                    isNewItem = true;
                    Item newItem = new Item();
                    newItem.SetDefaults(itemName);
                    itemIndex = (short)Item.NewItem((int)x, (int)y, newItem.Width, newItem.Height, newItem.Type, (int)stackSize, true);
                    item = Main.item[(int)itemIndex];
                }

                ItemSetup(item, itemName, stackSize, x, y, vX, vY);
                item.Owner = Main.myPlayer;

                if (isNewItem)
                {
                    NetMessage.SendData(21, -1, -1, "", (int)itemIndex);
                    item.OwnIgnore = whoAmI;
                    item.OwnTime = 100;
                    item.FindOwner((int)itemIndex);
                    return;
                }
                NetMessage.SendData(21, -1, whoAmI, "", (int)itemIndex);
            }
        }
开发者ID:cwalter5,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:62,代码来源:ItemInfoMessage.cs


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