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C# Item.BroadcastStateUpdate方法代码示例

本文整理汇总了C#中System.Item.BroadcastStateUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# Item.BroadcastStateUpdate方法的具体用法?C# Item.BroadcastStateUpdate怎么用?C# Item.BroadcastStateUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Item的用法示例。


在下文中一共展示了Item.BroadcastStateUpdate方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleBottle

        private static bool HandleBottle(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.Placed:
                case ItemEventType.Removing:

                    if (Item.Flags != "0")
                    {
                        Item.Flags = "0";
                        Item.DisplayFlags = "0";

                        RoomManager.MarkWriteback(Item, true);
                    }

                    break;

                case ItemEventType.Interact:

                    if (Item.Flags != "-1")
                    {
                        Item.Flags = "-1";
                        Item.DisplayFlags = "-1";

                        Item.BroadcastStateUpdate(Instance);
                        Item.RequestUpdate(4);
                    }

                    break;

                case ItemEventType.UpdateTick:

                    Item.Flags = RandomGenerator.GetNext(0, 7).ToString();
                    Item.DisplayFlags = Item.Flags;

                    Item.BroadcastStateUpdate(Instance);

                    RoomManager.MarkWriteback(Item, true);

                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:44,代码来源:RandomizerHandler.cs

示例2: HandleAlert

        private static bool HandleAlert(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.InstanceLoaded:
                case ItemEventType.Placed:
                case ItemEventType.Removing:

                    Item.Flags = "0";
                    Item.DisplayFlags = "0";
                    break;

                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session) || Item.Flags == "1")
                    {
                        break;
                    }

                    Item.Flags = "1";
                    Item.DisplayFlags = "1";

                    Item.RequestUpdate(4);
                    Item.BroadcastStateUpdate(Instance);
                    break;

                case ItemEventType.UpdateTick:

                    if (Item.Flags != "1")
                    {
                        break;
                    }

                    Item.Flags = "0";
                    Item.DisplayFlags = "0";

                    Item.BroadcastStateUpdate(Instance);
                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:42,代码来源:TimedFurnitureHandler.cs

示例3: HandleFixedSwitchSwitch

        private static bool HandleFixedSwitchSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session))
                    {
                        break;
                    }

                    List<Vector2> SwitchTiles = Instance.CalculateAffectedTiles(Item, Item.RoomPosition.GetVector2(), Item.RoomRotation);

                    RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                    foreach (uint RefId in Item.TemporaryInteractionReferenceIds.Values)
                    {
                        RoomActor InteractingActor = Instance.GetActor(RefId);
                    }

                    int CurrentState = 0;
                    int.TryParse(Item.Flags, out CurrentState);

                    if (CurrentState >= (Item.Definition.BehaviorData - 1))
                    {
                        CurrentState = 0;
                        Item.Flags = CurrentState.ToString();
                        Item.DisplayFlags = CurrentState.ToString();
                    }
                    else
                    {
                        int NewState = CurrentState + 1;
                        Item.Flags = NewState.ToString();
                        Item.DisplayFlags = NewState.ToString();
                    }
                    RoomManager.MarkWriteback(Item, true);

                    Item.BroadcastStateUpdate(Instance);
                    Instance.WiredManager.HandleToggleState(Actor, Item);

                    Instance.RegenerateRelativeHeightmap();
                    break;
            }

            return true;
        }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:46,代码来源:SwitchHandler.cs

示例4: HandleGenericSwitch

        private static bool HandleGenericSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session))
                    {
                        return true;
                    }

                    int CurrentState = 0;
                    int.TryParse(Item.Flags, out CurrentState);

                    int NewState = CurrentState + 1;

                    if (CurrentState < 0 || CurrentState >= (Item.Definition.BehaviorData - 1))
                    {
                        NewState = 0;
                    }

                    if (CurrentState != NewState)
                    {
                        Item.Flags = NewState.ToString();
                        Item.DisplayFlags = Item.Flags;

                        RoomManager.MarkWriteback(Item, true);

                        Item.BroadcastStateUpdate(Instance);
                    }

                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:36,代码来源:GenericHandler.cs

示例5: HandleFixedGateSwitch

        private static bool HandleFixedGateSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session))
                    {
                        return true;
                    }

                    List<Vector2> GateTiles = Instance.CalculateAffectedTiles(Item, Item.RoomPosition.GetVector2(), Item.RoomRotation);

                    foreach (Vector2 Tile in GateTiles)
                    {
                        if (Instance.GetActorsOnPosition(Tile).Count > 0)
                        {
                            return true;
                        }
                    }

                    int CurrentState = 0;
                    int.TryParse(Item.Flags, out CurrentState);

                    Item.Flags = (CurrentState == 0 ? 1 : 0).ToString();
                    Item.DisplayFlags = Item.Flags;

                    RoomManager.MarkWriteback(Item, true);

                    Item.BroadcastStateUpdate(Instance);
                    Instance.RegenerateRelativeHeightmap();
                    break;
            }

            return true;
        }
开发者ID:rayooh,项目名称:Snowlight,代码行数:36,代码来源:GateHandler.cs

示例6: HandleStepSwitch

        private static bool HandleStepSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.InstanceLoaded:
                case ItemEventType.Moved:
                case ItemEventType.Placed:

                    Item.RequestUpdate(1);
                    break;

                case ItemEventType.UpdateTick:

                    string Flags = "0";

                    if (Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2()).Count > 0)
                    {
                        Flags = "1";
                    }

                    if (Item.DisplayFlags != Flags)
                    {
                        Item.DisplayFlags = Flags;
                        Item.BroadcastStateUpdate(Instance);
                    }

                    Item.RequestUpdate(1);
                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:32,代码来源:GenericHandler.cs

示例7: HandleScoreboard

        private static bool HandleScoreboard(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session))
                    {
                        break;
                    }

                    RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                    if (Actor == null)
                    {
                        break;
                    }

                    if (!Distance.TilesTouching(Actor.Position.GetVector2(), Item.RoomPosition.GetVector2()))
                    {
                        Actor.MoveToItemAndInteract(Item, RequestData);
                        break;
                    }

                    int Val = 0;
                    int.TryParse(Item.DisplayFlags, out Val);

                    if (RequestData == 1)
                    {
                        Val--;

                        if (Val < 0)
                        {
                            Val = 99;
                        }
                    }
                    else if (RequestData == 2)
                    {
                        Val++;

                        if (Val > 99)
                        {
                            Val = 0;
                        }
                    }
                    else
                    {
                        Val = (Val == -1 ? 0 : -1);
                    }

                    Item.DisplayFlags = Val.ToString();
                    Item.BroadcastStateUpdate(Instance);
                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:57,代码来源:GenericHandler.cs

示例8: HandleTeleporter

        private static bool HandleTeleporter(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            RoomActor Actor = null;

            uint LinkedRef = 0;
            uint.TryParse(Item.Flags, out LinkedRef);

            switch (Event)
            {
                case ItemEventType.InstanceLoaded:

                    Item.DisplayFlags = "0";
                    break;

                case ItemEventType.Moved:

                    if (RequestData != 1)
                    {
                        goto case ItemEventType.Removing;
                    }

                    break;

                case ItemEventType.Removing:
                case ItemEventType.Placed:

                    if (Item.DisplayFlags != "0")
                    {
                        Item.DisplayFlags = "0";

                        if (Event == ItemEventType.Moved)
                        {
                            Item.BroadcastStateUpdate(Instance);
                        }
                    }

                    foreach (uint RefId in Item.TemporaryInteractionReferenceIds.Values)
                    {
                        RoomActor InteractingActor = Instance.GetActor(RefId);

                        if (InteractingActor != null)
                        {
                            InteractingActor.UnblockWalking();
                        }
                    }

                    Item.TemporaryInteractionReferenceIds.Clear();
                    break;

                case ItemEventType.Interact:

                    if (Session != null)
                    {
                        Actor = Instance.GetActorByReferenceId(Session.CharacterId);
                    }

                    if (Actor == null)
                    {
                        break;
                    }

                    bool IsInFront = (Actor.Position.X == Item.SquareInFront.X && Actor.Position.Y == Item.SquareInFront.Y);
                    bool IsInTele = !IsInFront && (Actor.Position.X == Item.RoomPosition.X &&
                        Actor.Position.Y == Item.RoomPosition.Y);

                    if (!IsInFront && !IsInTele)
                    {
                        Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
                        break;
                    }

                    if (Item.DisplayFlags == "0" && Item.TemporaryInteractionReferenceIds.Count == 0)
                    {
                        Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id);
                        Actor.BlockWalking();

                        using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                        {
                            TeleporterLinkFinder.FillCache(MySqlClient, LinkedRef);
                        }

                        if (IsInTele)
                        {
                            Item.RequestUpdate(1);
                        }
                        else
                        {
                            Item.DisplayFlags = "1";
                            Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true);

                            Item.BroadcastStateUpdate(Instance);
                            Item.RequestUpdate(3);
                        }
                    }

                    break;

                case ItemEventType.UpdateTick:

                    RoomActor OutgoingUser = null;
//.........这里部分代码省略.........
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:101,代码来源:TeleporterHandler.cs

示例9: HandleDispenser

        private static bool HandleDispenser(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.Moved:
                    {
                        RoomActor InteractingActor = (Item.TemporaryInteractionReferenceIds.ContainsKey(0) ?
                            Instance.GetActor(Item.TemporaryInteractionReferenceIds[0]) : null);

                        if (InteractingActor != null)
                        {
                            InteractingActor.UnblockWalking();
                        }

                        goto case ItemEventType.InstanceLoaded;
                    }
                case ItemEventType.InstanceLoaded:
                    {
                        if (Item.DisplayFlags != "0")
                        {
                            Item.DisplayFlags = "0";
                            Item.BroadcastStateUpdate(Instance);
                        }

                        return true;
                    }
                case ItemEventType.Interact:
                    {
                        RoomActor InteractingActor = Instance.GetActorByReferenceId(Session.CharacterId);

                        if (InteractingActor == null)
                        {
                            return true;
                        }

                        if (InteractingActor.Position.X != Item.SquareInFront.X || InteractingActor.Position.Y !=
                            Item.SquareInFront.Y)
                        {
                            InteractingActor.MoveToItemAndInteract(Item, RequestData, Opcode);
                            return true;
                        }

                        if (Item.TemporaryInteractionReferenceIds.Count == 0)
                        {
                            Item.TemporaryInteractionReferenceIds.Add(0, InteractingActor.Id);

                            InteractingActor.BlockWalking();
                            InteractingActor.PositionToSet = Item.SquareInFront;

                            int NewRot = Rotation.Calculate(InteractingActor.Position.GetVector2(),
                                Item.RoomPosition.GetVector2());

                            if (InteractingActor.BodyRotation != NewRot)
                            {
                                InteractingActor.BodyRotation = NewRot;
                                InteractingActor.HeadRotation = NewRot;
                                InteractingActor.UpdateNeeded = true;
                            }

                            Item.DisplayFlags = "1";
                            Item.BroadcastStateUpdate(Instance);

                            Item.RequestUpdate(2);
                        }

                        return true;
                    }

                case ItemEventType.UpdateTick:
                    {
                        if (Item.DisplayFlags != "0")
                        {
                            Item.DisplayFlags = "0";
                            Item.BroadcastStateUpdate(Instance);
                        }

                        if (Item.TemporaryInteractionReferenceIds.Count < 1)
                        {
                            return true;
                        }

                        RoomActor InteractingActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[0]);
                        Item.TemporaryInteractionReferenceIds.Clear();

                        if (InteractingActor == null)
                        {
                            return true;
                        }

                        InteractingActor.CarryItem(DrinkSetManager.GetRandomDrinkForSet(Item.Definition.BehaviorData));

                        int NewRot = Rotation.Calculate(InteractingActor.Position.GetVector2(),
                            Item.RoomPosition.GetVector2());

                        if (InteractingActor.BodyRotation != NewRot)
                        {
                            InteractingActor.BodyRotation = NewRot;
                            InteractingActor.HeadRotation = NewRot;
                            InteractingActor.UpdateNeeded = true;
                        }
//.........这里部分代码省略.........
开发者ID:rayooh,项目名称:Snowlight,代码行数:101,代码来源:DispenserItemHandler.cs

示例10: HandleFireworks

        private static bool HandleFireworks(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            int CurrentCharges = 0;
            int.TryParse(Item.Flags, out CurrentCharges);

            switch (Event)
            {
                case ItemEventType.InstanceLoaded:
                case ItemEventType.Placed:
                case ItemEventType.Moved:
                case ItemEventType.UpdateTick:

                    string DesiredDisplayFlags = "0";

                    if (CurrentCharges > 0)
                    {
                        DesiredDisplayFlags = "1";
                    }

                    if (Item.DisplayFlags != DesiredDisplayFlags)
                    {
                        Item.DisplayFlags = DesiredDisplayFlags;
                        Item.BroadcastStateUpdate(Instance);
                    }

                    break;

                case ItemEventType.Interact:

                    RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                    if (Actor == null)
                    {
                        return true;
                    }

                    if (Distance.Calculate(Actor.Position.GetVector2(), Item.RoomPosition.GetVector2()) > 1)
                    {
                        Actor.MoveToItemAndInteract(Item, RequestData, Item.SquareBehind);
                        return true;
                    }

                    switch (RequestData)
                    {
                        // Purchase charges
                        case 2:

                            if (Session.CharacterInfo.CreditsBalance < CHARGE_COSTS_CREDITS)
                            {
                                return true;
                            }

                            if (Session.CharacterInfo.ActivityPointsBalance < CHARGE_COSTS_PIXELS)
                            {
                                return true;
                            }

                            bool Update = (CurrentCharges <= 0);
                            CurrentCharges += CHARGE_AMOUNT;

                            Item.Flags = CurrentCharges.ToString();

                            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                            {
                                if (CHARGE_COSTS_CREDITS > 0)
                                {
                                    Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, -CHARGE_COSTS_CREDITS);
                                    Session.SendData(CreditsBalanceComposer.Compose(Session.CharacterInfo.CreditsBalance));
                                }

                                if (CHARGE_COSTS_PIXELS > 0)
                                {
                                    Session.CharacterInfo.UpdateActivityPointsBalance(MySqlClient, -CHARGE_COSTS_PIXELS);
                                    Session.SendData(ActivityPointsBalanceComposer.Compose(Session.CharacterInfo.ActivityPointsBalance,
                                        -CHARGE_COSTS_PIXELS));
                                }

                                Item.SynchronizeDatabase(MySqlClient, true);
                            }

                            Session.SendData(FireworksChargeInfoComposer.Compose(Item.Id, CurrentCharges, CHARGE_COSTS_CREDITS,
                                CHARGE_COSTS_PIXELS, CHARGE_AMOUNT));

                            if (Update)
                            {
                                Item.DisplayFlags = "1";
                                Item.BroadcastStateUpdate(Instance);
                            }

                            break;

                        case 1:

                            Session.SendData(FireworksChargeInfoComposer.Compose(Item.Id, CurrentCharges, CHARGE_COSTS_CREDITS,
                                CHARGE_COSTS_PIXELS, CHARGE_AMOUNT));
                            break;

                        default:
                        case 0:

//.........这里部分代码省略.........
开发者ID:habb0,项目名称:Snowlight,代码行数:101,代码来源:FireworksHandler.cs

示例11: HandleJukebox

        private static bool HandleJukebox(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.Placed:
                case ItemEventType.InstanceLoaded:

                    Instance.MusicController.Reset();
                    Instance.MusicController.LinkRoomOutputItem(Item);

                    List<Item> Disks = new List<Item>();

                    using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                    {
                        Disks = LoadPlaylist(MySqlClient, Item.Id);
                    }

                    foreach (Item Disk in Disks)
                    {
                        Instance.MusicController.AddDisk(Disk);
                    }

                    if (Item.DisplayFlags == "1")
                    {
                        if (Instance.MusicController.PlaylistSize > 0)
                        {
                            Instance.MusicController.Start();
                        }
                        else
                        {
                            Item.DisplayFlags = "0";
                            Item.BroadcastStateUpdate(Instance);
                        }
                    }

                    break;

                case ItemEventType.Removing:

                    if (Instance.MusicController.IsPlaying)
                    {
                        Instance.MusicController.Stop();
                        Instance.MusicController.BroadcastCurrentSongData(Instance);
                    }

                    Instance.MusicController.Reset();
                    break;

                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session, true))
                    {
                        return true;
                    }

                    switch (RequestData)
                    {
                        case -1: // Open interface

                            break;

                        default: // it loves sending random numbers. as you do.

                            if (Item.DisplayFlags == "1")
                            {
                                Item.DisplayFlags = "0";
                                Instance.MusicController.Stop();
                            }
                            else
                            {
                                if (Instance.MusicController.PlaylistSize < 1)
                                {
                                    break;
                                }

                                Item.DisplayFlags = "1";
                                Instance.MusicController.Start();
                            }

                            Item.BroadcastStateUpdate(Instance);
                            RoomManager.MarkWriteback(Item, true);

                            Instance.MusicController.BroadcastCurrentSongData(Instance);
                            break;
                    }

                    break;
            }

            return true;
        }
开发者ID:rayooh,项目名称:Snowlight,代码行数:91,代码来源:JukeboxHandler.cs

示例12: HandleOneWayGate

        private static bool HandleOneWayGate(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.InstanceLoaded:
                case ItemEventType.Moved:
                case ItemEventType.Placed:

                    if (Item.DisplayFlags != "0")
                    {
                        Item.DisplayFlags = "0";
                        Item.BroadcastStateUpdate(Instance);
                    }

                    foreach (uint ActorId in Item.TemporaryInteractionReferenceIds.Values)
                    {
                        RoomActor ActorToUnlock = Instance.GetActor(ActorId);

                        if (ActorToUnlock != null)
                        {
                            ActorToUnlock.UnblockWalking();
                        }
                    }

                    Item.TemporaryInteractionReferenceIds.Clear();
                    break;

                case ItemEventType.Interact:

                    RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                    if (Actor == null)
                    {
                        break;
                    }

                    if (Actor.Position.X != Item.SquareInFront.X || Actor.Position.Y != Item.SquareInFront.Y)
                    {
                        Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
                        break;
                    }

                    if (Item.TemporaryInteractionReferenceIds.Count == 0 && Instance.IsValidStep(Item.RoomPosition.GetVector2(),
                        Item.SquareBehind, true) && Item.DisplayFlags == "0")
                    {
                        Actor.BlockWalking();
                        Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true);
                        Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id);
                        Item.RequestUpdate(1);
                    }

                    break;

                case ItemEventType.UpdateTick:

                    RoomActor UpdateActor = null;

                    if (Item.TemporaryInteractionReferenceIds.ContainsKey(1))
                    {
                        UpdateActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[1]);
                    }

                    if (UpdateActor == null || !Instance.IsValidStep(Item.RoomPosition.GetVector2(), Item.SquareBehind, true)
                        || ((UpdateActor.Position.X != Item.RoomPosition.X || UpdateActor.Position.Y !=
                        Item.RoomPosition.Y) && (UpdateActor.Position.X != Item.SquareInFront.X ||
                        UpdateActor.Position.Y != Item.SquareInFront.Y)))
                    {
                        if (Item.DisplayFlags != "0")
                        {
                            Item.DisplayFlags = "0";
                            Item.BroadcastStateUpdate(Instance);
                        }

                        if (Item.TemporaryInteractionReferenceIds.Count > 0)
                        {
                            Item.TemporaryInteractionReferenceIds.Clear();
                        }

                        if (UpdateActor != null)
                        {
                            UpdateActor.UnblockWalking();
                        }

                        break;
                    }

                    Item.DisplayFlags = "1";
                    Item.BroadcastStateUpdate(Instance);

                    UpdateActor.MoveTo(Item.SquareBehind, true, true, true);

                    Item.RequestUpdate(2);
                    break;
            }

            return true;
        }
开发者ID:rayooh,项目名称:Snowlight,代码行数:97,代码来源:GateHandler.cs

示例13: HandleDice

        private static bool HandleDice(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.Placed:
                case ItemEventType.Removing:

                    if (Item.Flags != "0" && Item.Flags != "1")
                    {
                        Item.Flags = "0";
                        Item.DisplayFlags = "0";

                        RoomManager.MarkWriteback(Item, true);
                    }

                    break;

                case ItemEventType.Interact:

                    RoomActor TargetActor = Instance.GetActorByReferenceId(Session.CharacterId);

                    if (TargetActor == null)
                    {
                        break;
                    }

                    if (!Distance.TilesTouching(TargetActor.Position.GetVector2(), Item.RoomPosition.GetVector2())
                        && !Distance.IsDiagonal(TargetActor.Position.GetVector2(), Item.RoomPosition.GetVector2()))
                    {
                        TargetActor.MoveToItemAndInteract(Item, RequestData);
                        break;
                    }

                    if (RequestData >= 0)
                    {
                        if (Item.Flags != "-1")
                        {
                            Item.Flags = "-1";
                            Item.DisplayFlags = "-1";

                            Item.BroadcastStateUpdate(Instance);
                            Item.RequestUpdate(3);
                        }
                    }
                    else
                    {
                        Item.Flags = "0";
                        Item.DisplayFlags = "0";
                    }

                    break;

                case ItemEventType.UpdateTick:

                    Item.Flags = RandomGenerator.GetNext(1, 6).ToString();
                    Item.DisplayFlags = Item.Flags;

                    Item.BroadcastStateUpdate(Instance);

                    RoomManager.MarkWriteback(Item, true);
                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:65,代码来源:RandomizerHandler.cs

示例14: HandleLoveShuffler

        private static bool HandleLoveShuffler(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.Placed:
                case ItemEventType.Removing:

                    Item.Flags = "-1";
                    Item.DisplayFlags = "-1";
                    break;

                case ItemEventType.Interact:

                    if (!Instance.CheckUserRights(Session))
                    {
                        break;
                    }

                    if (Item.Flags != "0")
                    {
                        Item.Flags = "0";
                        Item.DisplayFlags = "0";

                        Item.RequestUpdate(10);
                        Item.BroadcastStateUpdate(Instance);
                    }

                    break;

                case ItemEventType.UpdateTick:

                    if (Item.Flags == "0")
                    {
                        Item.Flags = RandomGenerator.GetNext(1, 4).ToString();
                        Item.DisplayFlags = Item.Flags;

                        Item.BroadcastStateUpdate(Instance);
                    }

                    RoomManager.MarkWriteback(Item, true);

                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:46,代码来源:RandomizerHandler.cs

示例15: HandleWired

        private static bool HandleWired(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event) {
            case ItemEventType.Interact:
                switch (Item.Definition.Behavior) {
                case ItemBehavior.WiredTrigger:
                    Session.SendData (WiredFurniTriggerComposer.Compose (Item, Instance));
                    break;

                case ItemBehavior.WiredEffect:
                    Session.SendData (WiredFurniActionComposer.Compose (Item, Instance));
                    break;
                }
                break;
            case ItemEventType.Placed:
                Item.WiredData = Instance.WiredManager.LoadWired (Item.Id, Item.Definition.BehaviorData);
                break;
            case ItemEventType.Removing:
                using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient()) {
                    Instance.WiredManager.RemoveWired (Item.Id, MySqlClient);
                }

                Instance.WiredManager.DeRegisterWalkItem(Item.Id);
                break;
            case ItemEventType.UpdateTick:
                if (Item.Definition.Behavior == ItemBehavior.WiredTrigger) {
                    switch (WiredTypesUtil.TriggerFromInt (Item.Definition.BehaviorData)) {
                    case WiredTriggerTypes.periodically:
                        Instance.WiredManager.ExecuteActions (Item, null);
                        Item.RequestUpdate (Item.WiredData.Data2);
                        break;
                    case WiredTriggerTypes.at_given_time:
                        Instance.WiredManager.ExecuteActions (Item, null);
                        break;
                    }
                    return true;
                }
                Item.BroadcastStateUpdate (Instance);
                break;
            }
            return true;
        }
开发者ID:fuding,项目名称:Snowlight,代码行数:42,代码来源:WiredHandler.cs


注:本文中的System.Item.BroadcastStateUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。