本文整理汇总了C#中System.Item.RequestUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# Item.RequestUpdate方法的具体用法?C# Item.RequestUpdate怎么用?C# Item.RequestUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Item
的用法示例。
在下文中一共展示了Item.RequestUpdate方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (Session == null || Item == null)
return;
if (!HasRights)
return;
IWiredItem Box = null;
if (!Item.GetRoom().GetWired().TryGet(Item.Id, out Box))
return;
Item.ExtraData = "1";
Item.UpdateState(false, true);
Item.RequestUpdate(2, true);
if (Item.GetBaseItem().WiredType == WiredBoxType.AddonRandomEffect)
return;
if (Item.GetRoom().GetWired().IsTrigger(Item))
{
List<int> BlockedItems = WiredBoxTypeUtility.ContainsBlockedEffect(Box, Item.GetRoom().GetWired().GetEffects(Box));
Session.SendMessage(new WiredTriggerConfigComposer(Box, BlockedItems));
}
else if (Item.GetRoom().GetWired().IsEffect(Item))
{
List<int> BlockedItems = WiredBoxTypeUtility.ContainsBlockedTrigger(Box, Item.GetRoom().GetWired().GetTriggers(Box));
Session.SendMessage(new WiredEffectConfigComposer(Box, BlockedItems));
}
else if (Item.GetRoom().GetWired().IsCondition(Item))
Session.SendMessage(new WiredConditionConfigComposer(Box));
}
示例2: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
RoomUser User = null;
if (Session != null)
User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
return;
if (Gamemap.TilesTouching(Item.GetX, Item.GetY, User.X, User.Y))
{
if (Item.ExtraData != "-1")
{
if (Request == -1)
{
Item.ExtraData = "0";
Item.UpdateState();
}
else
{
Item.ExtraData = "-1";
Item.UpdateState(false, true);
Item.RequestUpdate(3, true);
}
}
}
else
{
User.MoveTo(Item.SquareInFront);
}
}
示例3: OnWiredTrigger
public void OnWiredTrigger(Item Item)
{
if (Item == null)
return;
if (Item.ExtraData == "1")
return;
Item.ExtraData = "1";
Item.UpdateState(false, true);
Item.RequestUpdate(2, true);
}
示例4: HandleBottle
private static bool HandleBottle(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
{
switch (Event)
{
case ItemEventType.Placed:
case ItemEventType.Removing:
if (Item.Flags != "0")
{
Item.Flags = "0";
Item.DisplayFlags = "0";
RoomManager.MarkWriteback(Item, true);
}
break;
case ItemEventType.Interact:
if (Item.Flags != "-1")
{
Item.Flags = "-1";
Item.DisplayFlags = "-1";
Item.BroadcastStateUpdate(Instance);
Item.RequestUpdate(4);
}
break;
case ItemEventType.UpdateTick:
Item.Flags = RandomGenerator.GetNext(0, 7).ToString();
Item.DisplayFlags = Item.Flags;
Item.BroadcastStateUpdate(Instance);
RoomManager.MarkWriteback(Item, true);
break;
}
return true;
}
示例5: HandleAlert
private static bool HandleAlert(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
{
switch (Event)
{
case ItemEventType.InstanceLoaded:
case ItemEventType.Placed:
case ItemEventType.Removing:
Item.Flags = "0";
Item.DisplayFlags = "0";
break;
case ItemEventType.Interact:
if (!Instance.CheckUserRights(Session) || Item.Flags == "1")
{
break;
}
Item.Flags = "1";
Item.DisplayFlags = "1";
Item.RequestUpdate(4);
Item.BroadcastStateUpdate(Instance);
break;
case ItemEventType.UpdateTick:
if (Item.Flags != "1")
{
break;
}
Item.Flags = "0";
Item.DisplayFlags = "0";
Item.BroadcastStateUpdate(Instance);
break;
}
return true;
}
示例6: HandleWired
private static bool HandleWired(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
switch (Event) {
case ItemEventType.Interact:
switch (Item.Definition.Behavior) {
case ItemBehavior.WiredTrigger:
Session.SendData (WiredFurniTriggerComposer.Compose (Item, Instance));
break;
case ItemBehavior.WiredEffect:
Session.SendData (WiredFurniActionComposer.Compose (Item, Instance));
break;
}
break;
case ItemEventType.Placed:
Item.WiredData = Instance.WiredManager.LoadWired (Item.Id, Item.Definition.BehaviorData);
break;
case ItemEventType.Removing:
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient()) {
Instance.WiredManager.RemoveWired (Item.Id, MySqlClient);
}
Instance.WiredManager.DeRegisterWalkItem(Item.Id);
break;
case ItemEventType.UpdateTick:
if (Item.Definition.Behavior == ItemBehavior.WiredTrigger) {
switch (WiredTypesUtil.TriggerFromInt (Item.Definition.BehaviorData)) {
case WiredTriggerTypes.periodically:
Instance.WiredManager.ExecuteActions (Item, null);
Item.RequestUpdate (Item.WiredData.Data2);
break;
case WiredTriggerTypes.at_given_time:
Instance.WiredManager.ExecuteActions (Item, null);
break;
}
return true;
}
Item.BroadcastStateUpdate (Instance);
break;
}
return true;
}
示例7: HandleRental
private static bool HandleRental(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
{
switch (Event)
{
case ItemEventType.Placed:
case ItemEventType.InstanceLoaded:
if (Item.PendingExpiration)
{
int DesiredTicks = (int)((double)(Math.Ceiling(Item.ExpireTimeLeft * 2)));
if (DesiredTicks <= 0)
{
goto case ItemEventType.UpdateTick;
}
Item.RequestUpdate(DesiredTicks);
return true;
}
break;
case ItemEventType.UpdateTick:
if (Item.PendingExpiration)
{
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
Item.RemovePermanently(MySqlClient);
Instance.TakeItem(Item.Id);
Instance.RegenerateRelativeHeightmap();
}
return true;
}
break;
}
return HandleGenericSwitch(Session, Item, Instance, Event, RequestData);
}
示例8: HandleRoller
private static bool HandleRoller(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
switch (Event)
{
case ItemEventType.UpdateTick:
List<RoomActor> ActorsToMove = Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2());
List<Item> ItemsToMove = new List<Item>();
if (ActorsToMove != null)
{
foreach (RoomActor Actor in ActorsToMove)
{
if (Actor.IsMoving)
{
continue;
}
if (Instance.IsValidStep(Actor.Position.GetVector2(), Item.SquareInFront, true))
{
Actor.PositionToSet = Item.SquareInFront;
Instance.BroadcastMessage(RollerEventComposer.Compose(Actor.Position, new Vector3(
Actor.PositionToSet.X, Actor.PositionToSet.Y,
Instance.GetUserStepHeight(Actor.PositionToSet)), Item.Id, Actor.Id, 0));
}
}
}
goto case ItemEventType.InstanceLoaded;
case ItemEventType.InstanceLoaded:
case ItemEventType.Placed:
Item.RequestUpdate(4);
break;
}
return true;
}
示例9: OnTrigger
public void OnTrigger(GameClients.GameClient Session, Item Item, int Request, bool HasRights)
{
if (Session == null || Session.GetHabbo() == null || Item == null)
return;
Room Room = Session.GetHabbo().CurrentRoom;
if(Room == null)
return;
RoomUser Actor = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (Actor == null)
return;
if (Item.ExtraData == "1")
return;
if(Gamemap.TileDistance(Actor.X, Actor.Y, Item.GetX, Item.GetY) > 2)
return;
Item.ExtraData = "1";
Item.UpdateState(false, true);
Item.RequestUpdate(2, true);
}
示例10: HandleOneWayGate
private static bool HandleOneWayGate(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
switch (Event)
{
case ItemEventType.InstanceLoaded:
case ItemEventType.Moved:
case ItemEventType.Placed:
if (Item.DisplayFlags != "0")
{
Item.DisplayFlags = "0";
Item.BroadcastStateUpdate(Instance);
}
foreach (uint ActorId in Item.TemporaryInteractionReferenceIds.Values)
{
RoomActor ActorToUnlock = Instance.GetActor(ActorId);
if (ActorToUnlock != null)
{
ActorToUnlock.UnblockWalking();
}
}
Item.TemporaryInteractionReferenceIds.Clear();
break;
case ItemEventType.Interact:
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
DataRow Row1 = MySqlClient.ExecuteQueryRow("SELECT * FROM groups_details WHERE id = '" + Session.CharacterInfo.GroupID + "'");
DataRow Row2 = MySqlClient.ExecuteQueryRow("SELECT * FROM characters WHERE id = '" + Session.CharacterInfo.Id + "'");
DataRow Row3 = MySqlClient.ExecuteQueryRow("SELECT * FROM jobranks WHERE jobid = '" + Session.CharacterInfo.GroupID + "' AND rankid = '" + Row2["jobrank"] + "'");
int room_id = (int)Row1["roomid"];
bool isPolice = false;
if ((string)Row3["type"] == "police" && Session.CharacterInfo.Working == 1)
{
isPolice = true;
}
RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);
if (Actor == null)
{
break;
}
if (Actor.Position.X != Item.SquareInFront.X || Actor.Position.Y != Item.SquareInFront.Y)
{
Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
break;
}
if (Item.Definition.SpriteId == 2597 && Session.CharacterInfo.Dead == 1 || Session.CharacterInfo.Jailed == 1)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "You are either dead or jailed, You cannot escape!", 0, ChatType.Whisper));
return false;
}
if (!isPolice)
{
if (Item.Definition.SpriteId == 2600 && Session.CharacterInfo.Working == 0 || Item.Definition.SpriteId == 2600 && room_id == 0 || Item.Definition.SpriteId == 2600 && room_id != Session.CurrentRoomId)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "You either dont work here or you're not working!", 0, ChatType.Whisper));
return false;
}
}
if (Item.TemporaryInteractionReferenceIds.Count == 0 && Instance.IsValidStep(Item.RoomPosition.GetVector2(),
Item.SquareBehind, true) && Item.DisplayFlags == "0")
{
Actor.BlockWalking();
Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true);
Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id);
Item.RequestUpdate(1);
}
}
break;
case ItemEventType.UpdateTick:
RoomActor UpdateActor = null;
if (Item.TemporaryInteractionReferenceIds.ContainsKey(1))
{
UpdateActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[1]);
}
if (UpdateActor == null || !Instance.IsValidStep(Item.RoomPosition.GetVector2(), Item.SquareBehind, true)
|| ((UpdateActor.Position.X != Item.RoomPosition.X || UpdateActor.Position.Y !=
Item.RoomPosition.Y) && (UpdateActor.Position.X != Item.SquareInFront.X ||
UpdateActor.Position.Y != Item.SquareInFront.Y)))
{
if (Item.DisplayFlags != "0")
{
Item.DisplayFlags = "0";
Item.BroadcastStateUpdate(Instance);
}
if (Item.TemporaryInteractionReferenceIds.Count > 0)
{
Item.TemporaryInteractionReferenceIds.Clear();
//.........这里部分代码省略.........
示例11: HandleLoveShuffler
private static bool HandleLoveShuffler(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
{
switch (Event)
{
case ItemEventType.Placed:
case ItemEventType.Removing:
Item.Flags = "-1";
Item.DisplayFlags = "-1";
break;
case ItemEventType.Interact:
if (!Instance.CheckUserRights(Session))
{
break;
}
if (Item.Flags != "0")
{
Item.Flags = "0";
Item.DisplayFlags = "0";
Item.RequestUpdate(10);
Item.BroadcastStateUpdate(Instance);
}
break;
case ItemEventType.UpdateTick:
if (Item.Flags == "0")
{
Item.Flags = RandomGenerator.GetNext(1, 4).ToString();
Item.DisplayFlags = Item.Flags;
Item.BroadcastStateUpdate(Instance);
}
RoomManager.MarkWriteback(Item, true);
break;
}
return true;
}
示例12: HandleStepSwitch
private static bool HandleStepSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
{
switch (Event)
{
case ItemEventType.InstanceLoaded:
case ItemEventType.Moved:
case ItemEventType.Placed:
Item.RequestUpdate(1);
break;
case ItemEventType.UpdateTick:
string Flags = "0";
if (Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2()).Count > 0)
{
Flags = "1";
}
if (Item.DisplayFlags != Flags)
{
Item.DisplayFlags = Flags;
Item.BroadcastStateUpdate(Instance);
}
Item.RequestUpdate(1);
break;
}
return true;
}
示例13: HandleTeleporter
private static bool HandleTeleporter(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
RoomActor Actor = null;
uint LinkedRef = 0;
uint.TryParse(Item.Flags, out LinkedRef);
switch (Event)
{
case ItemEventType.InstanceLoaded:
Item.DisplayFlags = "0";
break;
case ItemEventType.Moved:
if (RequestData != 1)
{
goto case ItemEventType.Removing;
}
break;
case ItemEventType.Removing:
case ItemEventType.Placed:
if (Item.DisplayFlags != "0")
{
Item.DisplayFlags = "0";
if (Event == ItemEventType.Moved)
{
Item.BroadcastStateUpdate(Instance);
}
}
foreach (uint RefId in Item.TemporaryInteractionReferenceIds.Values)
{
RoomActor InteractingActor = Instance.GetActor(RefId);
if (InteractingActor != null)
{
InteractingActor.UnblockWalking();
}
}
Item.TemporaryInteractionReferenceIds.Clear();
break;
case ItemEventType.Interact:
if (Session != null)
{
Actor = Instance.GetActorByReferenceId(Session.CharacterId);
}
if (Actor == null)
{
break;
}
bool IsInFront = (Actor.Position.X == Item.SquareInFront.X && Actor.Position.Y == Item.SquareInFront.Y);
bool IsInTele = !IsInFront && (Actor.Position.X == Item.RoomPosition.X &&
Actor.Position.Y == Item.RoomPosition.Y);
if (!IsInFront && !IsInTele)
{
Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
break;
}
if (Item.DisplayFlags == "0" && Item.TemporaryInteractionReferenceIds.Count == 0)
{
Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id);
Actor.BlockWalking();
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
TeleporterLinkFinder.FillCache(MySqlClient, LinkedRef);
}
if (IsInTele)
{
Item.RequestUpdate(1);
}
else
{
Item.DisplayFlags = "1";
Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true);
Item.BroadcastStateUpdate(Instance);
Item.RequestUpdate(3);
}
}
break;
case ItemEventType.UpdateTick:
RoomActor OutgoingUser = null;
//.........这里部分代码省略.........
示例14: HandleDispenser
private static bool HandleDispenser(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
switch (Event)
{
case ItemEventType.Moved:
{
RoomActor InteractingActor = (Item.TemporaryInteractionReferenceIds.ContainsKey(0) ?
Instance.GetActor(Item.TemporaryInteractionReferenceIds[0]) : null);
if (InteractingActor != null)
{
InteractingActor.UnblockWalking();
}
goto case ItemEventType.InstanceLoaded;
}
case ItemEventType.InstanceLoaded:
{
if (Item.DisplayFlags != "0")
{
Item.DisplayFlags = "0";
Item.BroadcastStateUpdate(Instance);
}
return true;
}
case ItemEventType.Interact:
{
RoomActor InteractingActor = Instance.GetActorByReferenceId(Session.CharacterId);
if (InteractingActor == null)
{
return true;
}
if (InteractingActor.Position.X != Item.SquareInFront.X || InteractingActor.Position.Y !=
Item.SquareInFront.Y)
{
InteractingActor.MoveToItemAndInteract(Item, RequestData, Opcode);
return true;
}
if (Item.TemporaryInteractionReferenceIds.Count == 0)
{
Item.TemporaryInteractionReferenceIds.Add(0, InteractingActor.Id);
InteractingActor.BlockWalking();
InteractingActor.PositionToSet = Item.SquareInFront;
int NewRot = Rotation.Calculate(InteractingActor.Position.GetVector2(),
Item.RoomPosition.GetVector2());
if (InteractingActor.BodyRotation != NewRot)
{
InteractingActor.BodyRotation = NewRot;
InteractingActor.HeadRotation = NewRot;
InteractingActor.UpdateNeeded = true;
}
Item.DisplayFlags = "1";
Item.BroadcastStateUpdate(Instance);
Item.RequestUpdate(2);
}
return true;
}
case ItemEventType.UpdateTick:
{
if (Item.DisplayFlags != "0")
{
Item.DisplayFlags = "0";
Item.BroadcastStateUpdate(Instance);
}
if (Item.TemporaryInteractionReferenceIds.Count < 1)
{
return true;
}
RoomActor InteractingActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[0]);
Item.TemporaryInteractionReferenceIds.Clear();
if (InteractingActor == null)
{
return true;
}
InteractingActor.CarryItem(DrinkSetManager.GetRandomDrinkForSet(Item.Definition.BehaviorData));
int NewRot = Rotation.Calculate(InteractingActor.Position.GetVector2(),
Item.RoomPosition.GetVector2());
if (InteractingActor.BodyRotation != NewRot)
{
InteractingActor.BodyRotation = NewRot;
InteractingActor.HeadRotation = NewRot;
InteractingActor.UpdateNeeded = true;
}
//.........这里部分代码省略.........
示例15: HandleRoller
private static bool HandleRoller(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
switch (Event)
{
case ItemEventType.UpdateTick:
List<RoomActor> ActorsToMove = Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2());
List<Item> ItemsToMove = new List<Item>();
ItemsToMove.AddRange(Instance.GetItemsOnPosition(Item.RoomPosition.GetVector2()));
if (ActorsToMove != null)
{
foreach (RoomActor Actor in ActorsToMove)
{
if (Actor.IsMoving)
{
continue;
}
if (Instance.IsValidStep(Actor.Position.GetVector2(), Item.SquareInFront, true))
{
Actor.PositionToSet = Item.SquareInFront;
Instance.BroadcastMessage(RollerEventComposer.Compose(Actor.Position, new Vector3(
Actor.PositionToSet.X, Actor.PositionToSet.Y,
Instance.GetUserStepHeight(Actor.PositionToSet)), Item.Id, Actor.Id, 0));
}
}
}
if (ItemsToMove.Count != 0)
{
foreach (Item item in ItemsToMove)
{
if (item == Item)
{
continue;
}
if (Item.RoomPosition.X == item.RoomPosition.X && Item.RoomPosition.Y == item.RoomPosition.Y)
{
Vector2 NewPosition = new Vector2(Item.SquareInFront.X, Item.SquareInFront.Y);
int NewRotation = item.RoomRotation;
Vector3 FinalizedPosition = Instance.SetFloorItem(Session, item, NewPosition, NewRotation);
Vector3 oldpos = item.RoomPosition;
if (FinalizedPosition != null)
{
item.MoveToRoom(null, Instance.RoomId, FinalizedPosition, NewRotation, string.Empty);
RoomManager.MarkWriteback(item, false);
Instance.RegenerateRelativeHeightmap();
Instance.BroadcastMessage(RoomItemUpdatedComposer.Compose(item));
ItemEventDispatcher.InvokeItemEventHandler(Session, item, Instance, ItemEventType.Moved, 0);
Instance.BroadcastMessage(RollerEventComposer.Compose(oldpos, FinalizedPosition, Item.Id, 0, item.Id));
}
}
}
}
goto case ItemEventType.InstanceLoaded;
case ItemEventType.InstanceLoaded:
case ItemEventType.Placed:
Item.RequestUpdate(4);
break;
}
return true;
}