本文整理汇总了C#中System.Item.GetRoom方法的典型用法代码示例。如果您正苦于以下问题:C# Item.GetRoom方法的具体用法?C# Item.GetRoom怎么用?C# Item.GetRoom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Item
的用法示例。
在下文中一共展示了Item.GetRoom方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
RoomUser User = null;
if (Session != null)
User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
return;
if (Gamemap.TilesTouching(Item.GetX, Item.GetY, User.X, User.Y))
{
if (Item.ExtraData != "-1")
{
if (Request == -1)
{
Item.ExtraData = "0";
Item.UpdateState();
}
else
{
Item.ExtraData = "-1";
Item.UpdateState(false, true);
Item.RequestUpdate(3, true);
}
}
}
else
{
User.MoveTo(Item.SquareInFront);
}
}
示例2: OnPlace
public void OnPlace(GameClient Session, Item Item)
{
if (Item.team == TEAM.NONE)
return;
Item.ExtraData = Item.GetRoom().GetGameManager().Points[Convert.ToInt32( Item.team)].ToString();
Item.UpdateState(false, true);
}
示例3: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (HasRights)
{
Item.GetRoom().GetGameManager().Points[Convert.ToInt32(Item.team)] = 0;
Item.ExtraData = "0";
Item.UpdateState();
}
}
示例4: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (Session == null || Item == null)
return;
if (!HasRights)
return;
IWiredItem Box = null;
if (!Item.GetRoom().GetWired().TryGet(Item.Id, out Box))
return;
Item.ExtraData = "1";
Item.UpdateState(false, true);
Item.RequestUpdate(2, true);
if (Item.GetBaseItem().WiredType == WiredBoxType.AddonRandomEffect)
return;
if (Item.GetRoom().GetWired().IsTrigger(Item))
{
List<int> BlockedItems = WiredBoxTypeUtility.ContainsBlockedEffect(Box, Item.GetRoom().GetWired().GetEffects(Box));
Session.SendMessage(new WiredTriggerConfigComposer(Box, BlockedItems));
}
else if (Item.GetRoom().GetWired().IsEffect(Item))
{
List<int> BlockedItems = WiredBoxTypeUtility.ContainsBlockedTrigger(Box, Item.GetRoom().GetWired().GetTriggers(Box));
Session.SendMessage(new WiredEffectConfigComposer(Box, BlockedItems));
}
else if (Item.GetRoom().GetWired().IsCondition(Item))
Session.SendMessage(new WiredConditionConfigComposer(Box));
}
示例5: OnRemove
public void OnRemove(GameClient Session, Item Item)
{
Item.ExtraData = "0";
if (Item.InteractingUser != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);
if (User != null)
{
User.ClearMovement(true);
User.UnlockWalking();
}
Item.InteractingUser = 0;
}
}
示例6: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (Session == null)
return;
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
return;
if (Gamemap.TilesTouching(Item.GetX, Item.GetY, User.X, User.Y))
{
int Modes = Item.GetBaseItem().Modes - 1;
if (Modes <= 0)
return;
PlusEnvironment.GetGame().GetQuestManager().ProgressUserQuest(Session, QuestType.FURNI_SWITCH);
int CurrentMode = 0;
int NewMode = 0;
if (!int.TryParse(Item.ExtraData, out CurrentMode))
{
}
if (CurrentMode <= 0)
NewMode = 1;
else if (CurrentMode >= Modes)
NewMode = 0;
else
NewMode = CurrentMode + 1;
Item.ExtraData = NewMode.ToString();
Item.UpdateState();
}
else
User.MoveTo(Item.SquareInFront);
}
示例7: OnWiredTrigger
public void OnWiredTrigger(Item Item)
{
if (Item.GetRoom().GetSoccer().GameIsStarted)
Item.GetRoom().GetSoccer().StopGame(true);
Item.pendingReset = true;
Item.UpdateNeeded = true;
Item.ExtraData = "30";
Item.UpdateState();
Item.GetRoom().GetSoccer().StartGame();
}
示例8: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (!HasRights)
{
return;
}
int oldValue = 0;
if (!int.TryParse(Item.ExtraData, out oldValue))
{
Item.ExtraData = "30";
oldValue = 30;
}
if (Request == 0 && oldValue == 0)
{
oldValue = 30;
}
else if (Request == 2)
{
if (Item.GetRoom().GetSoccer().GameIsStarted && Item.pendingReset && oldValue > 0)
{
oldValue = 0;
Item.pendingReset = false;
}
else
{
if (oldValue < 30)
oldValue = 30;
else if (oldValue == 30)
oldValue = 60;
else if (oldValue == 60)
oldValue = 120;
else if (oldValue == 120)
oldValue = 180;
else if (oldValue == 180)
oldValue = 300;
else if (oldValue == 300)
oldValue = 600;
else
oldValue = 0;
Item.UpdateNeeded = false;
}
}
else if (Request == 1 || Request == 0)
{
if (Request == 1 && oldValue == 0)
{
Item.ExtraData = "30";
oldValue = 30;
}
if (!Item.GetRoom().GetSoccer().GameIsStarted)
{
Item.UpdateNeeded = !Item.UpdateNeeded;
if (Item.UpdateNeeded)
{
Item.GetRoom().GetSoccer().StartGame();
}
Item.pendingReset = true;
}
else
{
Item.UpdateNeeded = !Item.UpdateNeeded;
if (Item.UpdateNeeded)
{
Item.GetRoom().GetSoccer().StopGame(true);
}
Item.pendingReset = true;
}
}
Item.ExtraData = Convert.ToString(oldValue);
Item.UpdateState();
}
示例9: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (Session == null)
return;
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
{
return;
}
if (!((Math.Abs((User.X - Item.GetX)) >= 2) || (Math.Abs((User.Y - Item.GetY)) >= 2)))
{
User.SetRot(Rotation.Calculate(User.X, User.Y, Item.GetX, Item.GetY), false);
if (User.RotBody%2 != 0)
{
User.MoveTo(Item.GetX + 1, Item.GetY);
return;
}
Room Room = Item.GetRoom();
var NewPoint = new Point(0, 0);
if (User.RotBody == 4)
{
NewPoint = new Point(Item.GetX, Item.GetY + 1);
}
if (User.RotBody == 0)
{
NewPoint = new Point(Item.GetX, Item.GetY - 1);
}
if (User.RotBody == 6)
{
NewPoint = new Point(Item.GetX - 1, Item.GetY);
}
if (User.RotBody == 2)
{
NewPoint = new Point(Item.GetX + 1, Item.GetY);
}
if (Room.GetGameMap().ValidTile(NewPoint.X, NewPoint.Y) &&
Room.GetGameMap().itemCanBePlacedHere(NewPoint.X, NewPoint.Y) &&
Room.GetGameMap().CanRollItemHere(NewPoint.X, NewPoint.Y))
{
Double NewZ = Item.GetRoom().GetGameMap().SqAbsoluteHeight(NewPoint.X, NewPoint.Y);
/*var mMessage = new ServerMessage();
mMessage.Init(Outgoing.ObjectOnRoller); // Cf
mMessage.AppendInt32(Item.GetX);
mMessage.AppendInt32(Item.GetY);
mMessage.AppendInt32(NewPoint.X);
mMessage.AppendInt32(NewPoint.Y);
mMessage.AppendInt32(1);
mMessage.AppendInt32(Item.Id);
mMessage.AppendString(Item.GetZ.ToString().Replace(',', '.'));
mMessage.AppendString(NewZ.ToString().Replace(',', '.'));
mMessage.AppendInt32(0);
Room.SendMessage(mMessage);*/
Room.SendMessage(new SlideObjectBundleComposer(Item.GetX, Item.GetY, Item.GetZ, NewPoint.X, NewPoint.Y, NewZ, 0, 0, Item.Id));
Item.GetRoom() .GetRoomItemHandler() .SetFloorItem(User.GetClient(), Item, NewPoint.X, NewPoint.Y, Item.Rotation, false, false, false);
}
}
else
{
User.MoveTo(Item.GetX + 1, Item.GetY);
}
}
示例10: OnWiredTrigger
public void OnWiredTrigger(Item Item)
{
if (Item.GetRoom().GetBanzai().isBanzaiActive)
Item.GetRoom().GetBanzai().BanzaiEnd(true);
Item.pendingReset = true;
Item.UpdateNeeded = true;
Item.ExtraData = "30";
Item.UpdateState();
if (!Item.GetRoom().GetBanzai().isBanzaiActive)
Item.GetRoom().GetBanzai().BanzaiStart();
}
示例11: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
RoomUser User = null;
if (Session != null)
User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
return;
if (Gamemap.TilesTouching(Item.GetX, Item.GetY, User.X, User.Y))
{
if (Item.ExtraData == null || Item.ExtraData.Length <= 1 || !Item.ExtraData.Contains(Convert.ToChar(5).ToString()))
{
Point pointOne;
Point pointTwo;
switch (Item.Rotation)
{
case 2:
pointOne = new Point(Item.GetX, Item.GetY + 1);
pointTwo = new Point(Item.GetX, Item.GetY - 1);
break;
case 4:
pointOne = new Point(Item.GetX - 1, Item.GetY);
pointTwo = new Point(Item.GetX + 1, Item.GetY);
break;
default:
return;
}
RoomUser UserOne = Item.GetRoom().GetRoomUserManager().GetUserForSquare(pointOne.X, pointOne.Y);
RoomUser UserTwo = Item.GetRoom().GetRoomUserManager().GetUserForSquare(pointTwo.X, pointTwo.Y);
if(UserOne == null || UserTwo == null)
Session.SendNotification("We couldn't find a valid user to lock this love lock with.");
else if(UserOne.GetClient() == null || UserTwo.GetClient() == null)
Session.SendNotification("We couldn't find a valid user to lock this love lock with.");
else if(UserOne.HabboId != Item.UserID && UserTwo.HabboId != Item.UserID)
Session.SendNotification("You can only use this item with the item owner.");
else
{
UserOne.CanWalk = false;
UserTwo.CanWalk = false;
Item.InteractingUser = UserOne.GetClient().GetHabbo().Id;
Item.InteractingUser2 = UserTwo.GetClient().GetHabbo().Id;
UserOne.GetClient().SendMessage(new LoveLockDialogueMessageComposer(Item.Id));
UserTwo.GetClient().SendMessage(new LoveLockDialogueMessageComposer(Item.Id));
}
}
else
return;
}
else
{
User.MoveTo(Item.SquareInFront);
}
}
示例12: OnTrigger
public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
{
if (Session == null)
return;
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (Item.InteractingUser2 != User.UserId)
Item.InteractingUser2 = User.UserId;
if (User == null)
{
return;
}
if (Item.GetBaseItem().InteractionType == InteractionType.ONE_WAY_GATE)
{
if (User.Coordinate != Item.SquareInFront && User.CanWalk)
{
User.MoveTo(Item.SquareInFront);
return;
}
if (!Item.GetRoom().GetGameMap().ValidTile(Item.SquareBehind.X, Item.SquareBehind.Y) ||
!Item.GetRoom().GetGameMap().CanWalk(Item.SquareBehind.X, Item.SquareBehind.Y, false)
|| !Item.GetRoom().GetGameMap().SquareIsOpen(Item.SquareBehind.X, Item.SquareBehind.Y, false))
{
return;
}
if ((User.LastInteraction - PlusEnvironment.GetUnixTimestamp() < 0) && User.InteractingGate &&
User.GateId == Item.Id)
{
User.InteractingGate = false;
User.GateId = 0;
}
if (!Item.GetRoom().GetGameMap().CanWalk(Item.SquareBehind.X, Item.SquareBehind.Y, User.AllowOverride))
{
return;
}
if (Item.InteractingUser == 0)
{
User.InteractingGate = true;
User.GateId = Item.Id;
Item.InteractingUser = User.HabboId;
User.CanWalk = false;
if (User.IsWalking && (User.GoalX != Item.SquareInFront.X || User.GoalY != Item.SquareInFront.Y))
{
User.ClearMovement(true);
}
User.AllowOverride = true;
User.MoveTo(Item.Coordinate);
Item.RequestUpdate(4, true);
}
}
}