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C# RenderWindow.ShowMouseCursor方法代码示例

本文整理汇总了C#中SFML.Graphics.RenderWindow.ShowMouseCursor方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.ShowMouseCursor方法的具体用法?C# RenderWindow.ShowMouseCursor怎么用?C# RenderWindow.ShowMouseCursor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SFML.Graphics.RenderWindow的用法示例。


在下文中一共展示了RenderWindow.ShowMouseCursor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Client

        public Client(RenderWindow window, ImageManager imageManager)
            : base(window, imageManager)
        {
            this.window = window;
            world = new RenderImage(800, 600);

            inputManager = new InputManager(this);

            ticker = new Ticker();

            window.ShowMouseCursor (false);
            window.SetFramerateLimit (60);

            NetPeerConfiguration netConfiguration = new NetPeerConfiguration("2dThing");
            client = new NetClient(netConfiguration);

            uMsgBuffer = new UserMessageBuffer();
            otherClients = new Dictionary<int, NetworkClient>();
            chat = new Chat(this);

            LoadRessources();

            blockTypeDisplay = new Cube(blockType, imageManager);
            blockTypeDisplay.Position = new Vector2f(window.Width - 2*Cube.WIDTH, window.Height - 2* Cube.HEIGHT);
            layerDisplay = new LayerDisplay(imageManager);
            layerDisplay.Position = blockTypeDisplay.Position - new Vector2f(0, 50);

            mouse = new Sprite (imageManager.GetImage("mouse"));
        }
开发者ID:CyrilPaulus,项目名称:2dThing,代码行数:29,代码来源:Client.cs

示例2: Init

        private static void Init()
        {
            watch.Start();

            wnd = new RenderWindow(new VideoMode(1280, 720, 32), "2DCraft", Styles.Close);
            wnd.UseVerticalSync(false);
            wnd.SetFramerateLimit(120);
            wnd.Closed += new EventHandler(OnClose);
            wnd.KeyPressed += new EventHandler<KeyEventArgs>(KeyboardManager.OnKeyPress);
            wnd.KeyReleased += new EventHandler<KeyEventArgs>(KeyboardManager.OnKeyRelease);
            wnd.EnableKeyRepeat(false);
            wnd.ShowMouseCursor(true);

            FileSystem.Directory = Properties.GetProperty("Directory=");

            if (!FileSystem.LoadPlanets())
            {
                System.Windows.Forms.MessageBox.Show("planets.txt was not found.\r\nCreated it.", "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);

                return;
            }

            if (!FileSystem.LoadCraftables())
            {
                System.Windows.Forms.MessageBox.Show("planets.txt was not found.\r\nCreated it.", "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);

                return;
            }

            foreach (Planet planet in MapManager.PlanetList) // This MUST be done AFTER loading the planets! (because of how the loading of textures for the items work.)
            {
                foreach (Item item in planet.PlanetItems)
                {
                    item.Init();
                    MapManager.ItemList.Add(item);
                }
            }

            Lua.Init();

            GameManager.Init();
            //Audio.PlayAudio("getout.ogg");

            watch.Stop();

            Console.WriteLine(watch.ElapsedMilliseconds + " ms taken to initialize!");
        }
开发者ID:amPerl,项目名称:2DCraft,代码行数:47,代码来源:Main.cs

示例3: Main

        private static void Main(string[] args)
        {
            var form = new SettingsDialog();
            Application.EnableVisualStyles();
            Application.Run(form);
            videoMode = VideoMode.DesktopMode;
            RenderWindow window = new RenderWindow(videoMode, "Maze Crap", Styles.Fullscreen);
            window.EnableVerticalSync(Settings.Default.VerticalSync);
            window.ShowMouseCursor(false);
            window.Closed += (sender, e) => Application.Exit();
            window.KeyPressed += (sender, e) => ((RenderWindow) sender).Close();
            SetUpMaze();
            target = new Image(VideoMode.DesktopMode.Width/10, VideoMode.DesktopMode.Height/10) {Smooth = false};
            float accumulator = 0;
            float WaitTime = 0;
            var fps = (float) Settings.Default.Framerate;
            window.Show(true);
            bool hasrun = false;
            while (window.IsOpened())
            {
                accumulator += window.GetFrameTime();
                while (accumulator > fps)
                {
                    if (FinishedGenerating && !Solving)
                    {
                        if (WaitTime < Settings.Default.WaitTime && hasrun)
                        {
                            WaitTime += window.GetFrameTime();
                        }
                        else
                        {
                            WaitTime = 0;
                            CurrentCell = StartCell*2;
                            VisitedWalls[CurrentCell.X, CurrentCell.Y] = true;
                            CellStack.Clear();
                            Solving = true;
                            hasrun = true;
                        }
                        accumulator -= fps;
                        continue;
                    }
                    if (Solving && FinishedSolving)
                    {
                        if (WaitTime < Settings.Default.WaitTime)
                            WaitTime += window.GetFrameTime();
                        else
                        {
                            Solving = false;
                            FinishedGenerating = false;
                            FinishedSolving = false;
                            SetUpMaze();
                            continue;
                        }
                        continue;
                    }
                    if (Solving && !FinishedSolving)
                    {
                        if (Settings.Default.ShowSolving)
                            FinishedSolving = !SolveIterate(CellStack, Cells, Walls, StartCell, EndCell);
                        else
                        {
                            while (SolveIterate(CellStack, Cells, Walls, StartCell, EndCell)) ;
                            FinishedSolving = true;
                        }
                        accumulator -= fps;
                        continue;
                    }

                    if (Settings.Default.ShowGeneration)
                    {
                        FinishedGenerating = !GenerateIterate(CellStack, Cells, Walls);
                        hasrun = true;
                    }
                    else
                    {
                        while (GenerateIterate(CellStack, Cells, Walls)) ;
                        FinishedGenerating = true;
                    }
                    accumulator -= fps;
                    NeedsRedraw = true;
                }
                Render(window);
                window.Display();
                window.DispatchEvents();
            }
        }
开发者ID:Phyxius,项目名称:Maze-Gen,代码行数:86,代码来源:Program.cs

示例4: OnRenderWindowChanged

        /// <summary>
        /// Handles the <see cref="IGameContainer.RenderWindowChanged"/> event.
        /// </summary>
        /// <param name="oldValue">The old value.</param>
        /// <param name="newValue">The new value.</param>
        protected virtual void OnRenderWindowChanged(RenderWindow oldValue, RenderWindow newValue)
        {
            if (newValue == null)
                return;

            newValue.ShowMouseCursor(ShowMouseCursor);
            newValue.EnableVerticalSync(UseVerticalSync);
            newValue.SetActive();
            newValue.Show(true);
        }
开发者ID:mateuscezar,项目名称:netgore,代码行数:15,代码来源:GameBase.cs


注:本文中的SFML.Graphics.RenderWindow.ShowMouseCursor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。