本文整理汇总了C#中SFML.Graphics.RenderWindow.ShowMouseCursor方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.ShowMouseCursor方法的具体用法?C# RenderWindow.ShowMouseCursor怎么用?C# RenderWindow.ShowMouseCursor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SFML.Graphics.RenderWindow
的用法示例。
在下文中一共展示了RenderWindow.ShowMouseCursor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Client
public Client(RenderWindow window, ImageManager imageManager)
: base(window, imageManager)
{
this.window = window;
world = new RenderImage(800, 600);
inputManager = new InputManager(this);
ticker = new Ticker();
window.ShowMouseCursor (false);
window.SetFramerateLimit (60);
NetPeerConfiguration netConfiguration = new NetPeerConfiguration("2dThing");
client = new NetClient(netConfiguration);
uMsgBuffer = new UserMessageBuffer();
otherClients = new Dictionary<int, NetworkClient>();
chat = new Chat(this);
LoadRessources();
blockTypeDisplay = new Cube(blockType, imageManager);
blockTypeDisplay.Position = new Vector2f(window.Width - 2*Cube.WIDTH, window.Height - 2* Cube.HEIGHT);
layerDisplay = new LayerDisplay(imageManager);
layerDisplay.Position = blockTypeDisplay.Position - new Vector2f(0, 50);
mouse = new Sprite (imageManager.GetImage("mouse"));
}
示例2: Init
private static void Init()
{
watch.Start();
wnd = new RenderWindow(new VideoMode(1280, 720, 32), "2DCraft", Styles.Close);
wnd.UseVerticalSync(false);
wnd.SetFramerateLimit(120);
wnd.Closed += new EventHandler(OnClose);
wnd.KeyPressed += new EventHandler<KeyEventArgs>(KeyboardManager.OnKeyPress);
wnd.KeyReleased += new EventHandler<KeyEventArgs>(KeyboardManager.OnKeyRelease);
wnd.EnableKeyRepeat(false);
wnd.ShowMouseCursor(true);
FileSystem.Directory = Properties.GetProperty("Directory=");
if (!FileSystem.LoadPlanets())
{
System.Windows.Forms.MessageBox.Show("planets.txt was not found.\r\nCreated it.", "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);
return;
}
if (!FileSystem.LoadCraftables())
{
System.Windows.Forms.MessageBox.Show("planets.txt was not found.\r\nCreated it.", "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);
return;
}
foreach (Planet planet in MapManager.PlanetList) // This MUST be done AFTER loading the planets! (because of how the loading of textures for the items work.)
{
foreach (Item item in planet.PlanetItems)
{
item.Init();
MapManager.ItemList.Add(item);
}
}
Lua.Init();
GameManager.Init();
//Audio.PlayAudio("getout.ogg");
watch.Stop();
Console.WriteLine(watch.ElapsedMilliseconds + " ms taken to initialize!");
}
示例3: Main
private static void Main(string[] args)
{
var form = new SettingsDialog();
Application.EnableVisualStyles();
Application.Run(form);
videoMode = VideoMode.DesktopMode;
RenderWindow window = new RenderWindow(videoMode, "Maze Crap", Styles.Fullscreen);
window.EnableVerticalSync(Settings.Default.VerticalSync);
window.ShowMouseCursor(false);
window.Closed += (sender, e) => Application.Exit();
window.KeyPressed += (sender, e) => ((RenderWindow) sender).Close();
SetUpMaze();
target = new Image(VideoMode.DesktopMode.Width/10, VideoMode.DesktopMode.Height/10) {Smooth = false};
float accumulator = 0;
float WaitTime = 0;
var fps = (float) Settings.Default.Framerate;
window.Show(true);
bool hasrun = false;
while (window.IsOpened())
{
accumulator += window.GetFrameTime();
while (accumulator > fps)
{
if (FinishedGenerating && !Solving)
{
if (WaitTime < Settings.Default.WaitTime && hasrun)
{
WaitTime += window.GetFrameTime();
}
else
{
WaitTime = 0;
CurrentCell = StartCell*2;
VisitedWalls[CurrentCell.X, CurrentCell.Y] = true;
CellStack.Clear();
Solving = true;
hasrun = true;
}
accumulator -= fps;
continue;
}
if (Solving && FinishedSolving)
{
if (WaitTime < Settings.Default.WaitTime)
WaitTime += window.GetFrameTime();
else
{
Solving = false;
FinishedGenerating = false;
FinishedSolving = false;
SetUpMaze();
continue;
}
continue;
}
if (Solving && !FinishedSolving)
{
if (Settings.Default.ShowSolving)
FinishedSolving = !SolveIterate(CellStack, Cells, Walls, StartCell, EndCell);
else
{
while (SolveIterate(CellStack, Cells, Walls, StartCell, EndCell)) ;
FinishedSolving = true;
}
accumulator -= fps;
continue;
}
if (Settings.Default.ShowGeneration)
{
FinishedGenerating = !GenerateIterate(CellStack, Cells, Walls);
hasrun = true;
}
else
{
while (GenerateIterate(CellStack, Cells, Walls)) ;
FinishedGenerating = true;
}
accumulator -= fps;
NeedsRedraw = true;
}
Render(window);
window.Display();
window.DispatchEvents();
}
}
示例4: OnRenderWindowChanged
/// <summary>
/// Handles the <see cref="IGameContainer.RenderWindowChanged"/> event.
/// </summary>
/// <param name="oldValue">The old value.</param>
/// <param name="newValue">The new value.</param>
protected virtual void OnRenderWindowChanged(RenderWindow oldValue, RenderWindow newValue)
{
if (newValue == null)
return;
newValue.ShowMouseCursor(ShowMouseCursor);
newValue.EnableVerticalSync(UseVerticalSync);
newValue.SetActive();
newValue.Show(true);
}