本文整理汇总了C#中SFML.Graphics.RenderWindow.GetView方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.GetView方法的具体用法?C# RenderWindow.GetView怎么用?C# RenderWindow.GetView使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SFML.Graphics.RenderWindow
的用法示例。
在下文中一共展示了RenderWindow.GetView方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GameScreen
public GameScreen(RenderWindow window)
{
Window = window;
GuiView = new View(Window.GetView());
GameGuiView = new View(Window.GetView());
Gui = new EditorBaseWidget(Window, GuiView);
Gui.Dimension = GuiView.Size;
PlayerHdl.Instance.Init("");
MapHandler.Instance.SetGameRoot(Window);
MapMan.Instance.InitMap(GameData.INIT_MAP);
Gui.AddWindow(MiscWidget.Instance, true);
Gui.AddWindow(MapHandler.Instance, true);
Gui.AddWindow(MapMan.Instance, true);
Gui.AddWindow(PointCreator.Instance);
Gui.AddWindow(WarpPointCreator.Instance);
Gui.AddWindow(MapCreator.Instance);
Gui.AddWindow(ObjectMan.Instance);
Gui.AddWindow(ObjectCreator.Instance);
Gui.AddWindow(TextureMan.Instance);
Gui.AddWindow(TextureCreator.Instance);
Gui.AddWindow(TextureRemover.Instance);
Gui.AddWindow(InformationDialogBox.Instance);
Gui.AddWindow(ConfirmationDialogBox.Instance);
Gui.AddWindow(BoundingBoxCreator.Instance);
Gui.AddWindow(TextureRectDrawer.Instance);
Gui.AddWindow(TileMan.Instance);
Gui.AddWindow(TileSetMan.Instance);
Gui.AddWindow(TileSetCreator.Instance);
Gui.AddWindow(TileCreator.Instance);
Gui.AddWindow(EventCreator.Instance);
Gui.AddWindow(ActionCreator.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.M, MapMan.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.G, MiscWidget.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.O, ObjectMan.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.T, TextureMan.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.H, MapHandler.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.I, TileMan.Instance);
Gui.AddKeyWindowBind(Keyboard.Key.L, TileSetMan.Instance);
PlayerHdl.Vlad.ToScript();
}
示例2: BlazeraProgram
BlazeraProgram()
{
// GameEngine init
ScriptEngine.Instance.Init("ProgramData");
TextureManager.Instance.Init();
SoundManager.Instance.Init();
// GraphicsEngine init
Window = new RenderWindow(new VideoMode(GameData.WINDOW_WIDTH, GameData.WINDOW_HEIGHT), "Blazera program", GameData.WINDOW_STYLE);
Window.Closed += new System.EventHandler(Window_Closed);
WindowEvents.Instance.Init(Window);
GuiView = new View(Window.GetView());
Gui = new EditorBaseWidget(Window, GuiView);
Gui.Dimension = GuiView.Size;
Border.Init();
Gui.AddWindow(ConfirmationDialogBox.Instance);
Gui.AddWindow(InformationDialogBox.Instance);
CallOnInit();
}
示例3: Run
//.........这里部分代码省略.........
contextMenu = new ContextMenu();
contextMenu.Add(() =>
{
selected.BodyType = BodyType.Dynamic;
}, "Set Dynamic");
contextMenu.Add(() =>
{
selected.BodyType = BodyType.Static;
}, "Set Static");
contextMenu.Add(() =>
{
world.FindBody(selected).GameDimension = Dimension.None;
}, "Set No Dimension");
contextMenu.Add(() =>
{
world.FindBody(selected).GameDimension = world.FindBody(selected).GameDimension == Dimension.OneO ? Dimension.TwoX : Dimension.OneO;
}, "Switch Dimension");
contextMenu.Add(() =>
{
selected.Rotation += 0.0872664626f;
}, "+5 Rotation");
contextMenu.Add(() =>
{
selected.Rotation += 0.785398163f;
}, "+45 Rotation");
contextMenu.Add(() =>
{
selected.Rotation -= 0.0872664626f;
}, "-5 Rotation");
contextMenu.Add(() =>
{
selected.Rotation -= 0.785398163f;
}, "-45 Rotation");
contextMenu.Add(() =>
{
world.Copy(selected, new Vector2(offset.X, offset.Y) * -0.1f);
}, "Duplicate");
contextMenu.Add(() =>
{
world.Remove(selected);
}, "Remove");
messageScene = new Scene(ScrollInputs.None);
Stopwatch sw = new Stopwatch();
TimeSpan elapsed = TimeSpan.Zero;
TimeSpan secondCounter = TimeSpan.Zero;
int frames = 0;
world.Step(0);
View v;
Console.WriteLine(window.GetView().Center);
while (window.IsOpen())
{
sw.Start();
window.DispatchEvents();
window.Clear();
if (enabled)
world.Step((float)elapsed.TotalSeconds);
v = window.GetView();
v.Zoom(zoom);
v.Center = (world.CamLock == null ? -offset : new Vector2f(world.CamLock.Position.X * 10, world.CamLock.Position.Y * 10));
if (world.CamLock != null) v.Rotation = world.CamLock.Rotation * 57.2957795f;
else v.Rotation = 0;
window.SetView(v);
window.Draw(grid);
world.Render(window);
v = window.GetView();
v.Size = new Vector2f(1280, 720);
v.Rotation = 0;
v.Center = new Vector2f(640, 360);
window.SetView(v);
ui.Render(window);
ui.CurrentScene = messageScene;
ui.Render(window);
ui.CurrentScene = scene;
contextMenu.Render(window);
window.Display();
sw.Stop();
elapsed = sw.Elapsed;
secondCounter += elapsed;
frames++;
if (secondCounter >= TimeSpan.FromSeconds(1))
{
Console.WriteLine(frames / secondCounter.TotalSeconds);
secondCounter -= TimeSpan.FromSeconds(1);
frames = 0;
}
sw.Reset();
}
}
示例4: input
public override void input(RenderWindow _window)
{
if (Keyboard.IsKeyPressed(Keyboard.Key.A))
{
if (mPosition.X > 0)
mBody.ApplyLinearImpulse(new Vector2(-0.3f * Delta.mDelta, 0f));
else
mBody.ApplyLinearImpulse(new Vector2(0.3f * Delta.mDelta, 0f));
}
else if (Keyboard.IsKeyPressed(Keyboard.Key.D))
{
if(mPosition.Y < 1280)
mBody.ApplyLinearImpulse(new Vector2( 0.3f * Delta.mDelta, 0f));
else
mBody.ApplyLinearImpulse(new Vector2(-0.3f * Delta.mDelta, 0f));
}
if(Keyboard.IsKeyPressed(Keyboard.Key.Return))
{
if(!mOnce)
invincible();
}
if (Keyboard.IsKeyPressed(Keyboard.Key.Space))
{
if (mPosition.X > 0 && mPosition.X < 1280)
mBody.ApplyLinearImpulse(new Vector2(0f, -0.9f * Delta.mDelta));
}
if (Mouse.IsButtonPressed(Mouse.Button.Left))
{
if (mShoot.ElapsedMilliseconds > 250)
{
Vector2i mousePos = Mouse.GetPosition(_window);
Vector2f translated = _window.MapPixelToCoords(mousePos, _window.GetView());
Vector2f aim = new Vector2f(translated.X - mPosition.X, translated.Y - mPosition.Y);
double angle = Math.Atan2(aim.Y, aim.X);
mWorld.createBullet(mPosition, this, "resources/bullet.png", angle);
mShoot.Restart();
}
}
}
示例5: InitWindow
public static bool InitWindow(Styles style)
{
int width, height;
if (!_game.TryGetData("screen_width", out width))
{
Console.WriteLine("No screen width set in game.sgm.");
return false;
}
if (!_game.TryGetData("screen_height", out height))
{
Console.WriteLine("No screen height set in game.sgm.");
return false;
}
if (width <= 0 || height <= 0)
{
Console.WriteLine("Invalid width and height in game.sgm.");
return false;
}
GlobalProps.Width = width;
GlobalProps.Height = height;
if (Scaled)
{
width *= 2;
height *= 2;
}
_clipper.Width = width;
_clipper.Height = height;
GlobalProps.BasePath = Path.GetDirectoryName(_game.FileName);
if (!_game.TryGetData("name", out GlobalProps.GameName))
{
Console.WriteLine("No name set in game.sgm.");
return false;
}
if (style == Styles.Fullscreen && (width < 640 || height < 480))
{
width = 640;
height = 480;
}
_window = new RenderWindow(new VideoMode((uint)width, (uint)height), GlobalProps.GameName, style);
if (Scaled)
{
View v = _window.GetView();
v.Size = new Vector2f(GlobalProps.Width, GlobalProps.Height);
v.Center = new Vector2f(GlobalProps.Width / 2, GlobalProps.Height / 2);
_window.SetView(v);
}
_window.SetMouseCursorVisible(false);
GlobalInput.AddWindowHandlers(_window);
Program._window.SetFramerateLimit((uint)_internal_fps);
Program._window.SetMouseCursorVisible(false);
GlobalPrimitives.Target = _window;
Batch = new SpriteBatch(_window);
FindIcon();
return true;
}