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C# RenderWindow.SetView方法代码示例

本文整理汇总了C#中SFML.Graphics.RenderWindow.SetView方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.SetView方法的具体用法?C# RenderWindow.SetView怎么用?C# RenderWindow.SetView使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SFML.Graphics.RenderWindow的用法示例。


在下文中一共展示了RenderWindow.SetView方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            // initialize window and view
            win = new RenderWindow(new VideoMode(1000, 700), "Hadoken!!!");
            view = new View();
            resetView();
            gui = new GUI(win, view);

            // exit Program, when window is being closed
            //win.Closed += new EventHandler(closeWindow);
            win.Closed += (sender, e) => { (sender as Window).Close(); };

            // initialize GameState
            handleNewGameState();

            // initialize GameTime
            GameTime gameTime = new GameTime();
            gameTime.Start();

            // debug Text
            Text debugText = new Text("debug Text", new Font("Fonts/calibri.ttf"));

            while (running && win.IsOpen())
            {
                KeyboardInputManager.update();

                currentGameState = state.update();

                // gather draw-stuff
                win.Clear(new Color(100, 149, 237));    //cornflowerblue ftw!!! 1337
                state.draw(win, view);
                state.drawGUI(gui);

                // first the state must be drawn, before I can change the currentState
                if (currentGameState != prevGameState)
                {
                    handleNewGameState();
                }

                // do the actual drawing
                win.SetView(view);
                win.Display();

                // check for window-events. e.g. window closed        
                win.DispatchEvents();

                // update GameTime
                gameTime.Update();
                float deltaTime = (float)gameTime.EllapsedTime.TotalSeconds;

                // idleLoop for fixed FrameRate
                float deltaPlusIdleTime = deltaTime;
                while (deltaPlusIdleTime < (1F / fixedFps))
                {
                    gameTime.Update();
                    deltaPlusIdleTime += (float)gameTime.EllapsedTime.TotalSeconds;
                }
                Console.WriteLine("real fps: " + (int)(1F / deltaPlusIdleTime) + ", theo fps: " + (int)(1F / deltaTime));
            }
        }
开发者ID:Greaka,项目名称:RuneShift,代码行数:60,代码来源:Program.cs

示例2: ViewAnimateSprite

 public ViewAnimateSprite(IntPtr handle)
 {
     _animatedSpriteViewer = new RenderWindow(handle);
     _view = new View(new FloatRect(0, 0, Editor.Instance.curGame.TileX, Editor.Instance.curGame.TileY));
     _curFrame = 0;
     _animatedSpriteViewer.SetView(_view);
 }
开发者ID:ComposerCookie,项目名称:JRPDragon,代码行数:7,代码来源:ViewAnimateSprite.cs

示例3: OnResized

 public static void OnResized(object sender, SizeEventArgs e)
 {
     LocalWindow = (RenderWindow) sender;
     LocalWindow.Size = new Vector2u(e.Width, e.Height);
     // ReSharper disable PossibleLossOfFraction
     LocalWindow.SetView(new View(new Vector2f((e.Width)/2, (e.Height)/2), new Vector2f(e.Width, e.Height)));
     // ReSharper restore PossibleLossOfFraction
 }
开发者ID:krixalis,项目名称:Subject2Change,代码行数:8,代码来源:GameEventHandler.cs

示例4: intialize

 public override void intialize(RenderWindow window)
 {
     base.intialize(window);
     window.SetView(new View(new FloatRect(0, 0, Game1.drawResolution.X, Game1.drawResolution.Y)));
     window.SetFramerateLimit(60);
     window.MouseButtonPressed += window_MouseButtonPressed;
     window.KeyPressed += window_KeyPressed;
     window.Resized += window_Resized;
 }
开发者ID:Raptor2277,项目名称:CubePlatformer,代码行数:9,代码来源:Game1.cs

示例5: Main

        public static void Main(string[] args)
        {
            Window = new RenderWindow(new VideoMode(640, 480), "", Styles.Close);
            Window.SetFramerateLimit(60);

            Window.Closed += (sender, eventArgs) => Window.Close();

            Window.Resized += (sender, eventArgs) =>
            {
                var view = new View();
                view.Size = new Vector2f(eventArgs.Width, eventArgs.Height);
                view.Center = view.Size / 2;
                Window.SetView(view);
            };

            Machine = new VirtualMachine(512 * 1024);

            var prog = File.ReadAllBytes("bios.bin");
            for (var i = 0; i < prog.Length; i++)
                Machine.Memory[i] = prog[i];

            var kbd = new Devices.Keyboard(0x02, Window);
            Machine.Attach(kbd);

            var display = new Devices.Display(0x06, Machine, Window);
            Machine.Attach(display);

            var hdd = new Devices.HardDrive(0x08, "disk.img");
            Machine.Attach(hdd);

            var running = true;

            var stepThread = new Thread(() =>
            {
                while (running)
                {
                    Machine.Step();
                }
            });

            stepThread.Start();

            while (Window.IsOpen())
            {
                Window.DispatchEvents();

                Window.Clear();
                Window.Draw(display);
                Window.Display();
            }

            running = false;
            stepThread.Join();
            Machine.Dispose();
        }
开发者ID:Rohansi,项目名称:LoonyVM,代码行数:55,代码来源:Program.cs

示例6: Draw

        /// <summary>
        /// clear the window
        /// <para>draws all gameobjects in the window</para>
        /// <para>displays all drawn objects</para>
        /// </summary>
        static void Draw(RenderWindow window)
        {
            window.Clear(new Color(50, 120, 190));
            window.SetView(Camera);
            map.Draw(window);
            Player.Draw(window);
            enemy1.Draw(window);
            enemy2.Draw(window);

            window.Display();
        }
开发者ID:endert,项目名称:Intro2D,代码行数:16,代码来源:Program.cs

示例7: Draw

        public void Draw(RenderWindow win)
        {
            win.SetView(Camera);
            map.Draw(win);
            Player.Draw(win);
            enemy1.Draw(win);
            enemy2.Draw(win);

            foreach (ParticleHandler p in pHandler)
                p.Draw(win);
        }
开发者ID:endert,项目名称:Intro2D,代码行数:11,代码来源:InGame.cs

示例8: Draw

 public override void Draw(RenderWindow window)
 {
     try {
         window.SetView(Level.Camera);
         Level.Draw(window);
     }
     catch (Exception e) {
         Log.WriteError("Erreur lors du dessinage du niveau ! Le niveau est sûrement corrompu ou comporte des erreurs ! Erreur : " + e.Message);
         Game.LoadScene(new MainMenuScene(Game));
     }
 }
开发者ID:Catvert,项目名称:MaryoTheReturn,代码行数:11,代码来源:GameScene.cs

示例9: Draw

 static void Draw(RenderWindow window)
 {
     window.Clear(new SFML.Graphics.Color(50, 120, 190));
     map.Draw(window);
     mons01.Draw(window);
     mons02.Draw(window);
       //  vulkan.Draw(window);
     if(tool.isOnMap)tool.Draw(window);
     Player.Draw(window);
     window.Display();
     window.SetView(view);
 }
开发者ID:gamodo,项目名称:Intro2DGame,代码行数:12,代码来源:Game.cs

示例10: MapViewer

        public MapViewer(IntPtr obj, int objw, int objh)
        {
            _xoffset = _yoffset = 0;
            _mapWindow = new RenderWindow(obj);
            _mapWindow.SetFramerateLimit(60);
            _mapView = new View(new FloatRect(0, 0, objw, objh));
            _mapWindow.SetView(_mapView);
            _grid = true;
            _block = true;

            _showGround = true;
            _showFringe = true;

            _gEngine = new GEngine();

            LoadedNewTS();
        }
开发者ID:ComposerCookie,项目名称:JRPDragon,代码行数:17,代码来源:MapViewer.cs

示例11: Game

 public Game()
 {
     RWindow = new RenderWindow(new VideoMode(800, 600),"",Styles.Close);
     //RWindow.SetFramerateLimit(60);
     RWindow.MouseMoved += RWindow_MouseMoved;
     RWindow.KeyPressed += RWindow_KeyPressed;
     RWindow.KeyReleased += RWindow_KeyReleased;
     RWindow.MouseButtonPressed += RWindow_MouseButtonPressed;
     RWindow.MouseButtonReleased += RWindow_MouseButtonReleased;
     RWindow.MouseLeft += RWindow_MouseLeft;
     RWindow.MouseEntered += RWindow_MouseEntered;
     RWindow.MouseWheelMoved += RWindow_MouseWheelMoved;
     RWindow.TextEntered += RWindow_TextEntered;
     RWindow.Closed += RWindow_Closed;
     RWindow.LostFocus += RWindow_LostFocus;
     RWindow.GainedFocus += RWindow_GainedFocus;
     MainView = new View(RWindow.DefaultView);
     RWindow.SetView(MainView);
     //SM = new UI.ScreenManager(this);
     WM = new DystopiaUI.WindowManager(this);
     GameLoop();
 }
开发者ID:Tricon2-Elf,项目名称:SpaceHybridTest,代码行数:22,代码来源:Game.cs

示例12: Main

        static void Main(string[] args)
        {
            Log.GlobalLevel = Log.Level.Debug;

            RenderWindow app = new RenderWindow(new VideoMode(800, 600), "HP!",
                Styles.Default, new ContextSettings(0, 0, 4));
            app.SetFramerateLimit(60);
            app.Closed += delegate { app.Close(); };
            app.SetVisible(true);
            app.SetActive(true);

            L.I("Assuming assets in \"assets\"");
            Assets assets = new Assets("assets");
            LoadAnimations(assets);

            Level level1 = assets.Level("level1.json");
            Game game = new Game(assets, level1);
            var view = new View();

            int lastFrameTime = Environment.TickCount;
            while (app.IsOpen) {
                app.DispatchEvents();

                float aspect = (float)app.Size.X / app.Size.Y;
                float targetWidth = 20, targetHeight = targetWidth / aspect;
                view.Reset(new FloatRect(0, 0, targetWidth, targetHeight));
                app.SetView(view);

                int ticks = Environment.TickCount;
                float delta = (ticks - lastFrameTime) / 1000F;
                lastFrameTime = ticks;

                game.Update(delta);
                game.Render(app);

                app.Display();
            }
        }
开发者ID:tilpner,项目名称:hp,代码行数:38,代码来源:Program.cs

示例13: Run

        public static void Run()
        {
            Sound.Loop("music/seaponies");

            window = new RenderWindow(videomode, title, Styles.Default);

            window.Closed += new EventHandler(OnClosed);
            window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
            window.Resized += new EventHandler<SizeEventArgs>(OnResized);

            window.SetIcon(48, 48, new Image("data/tilesheets/pinktaffy48.png").Pixels);

            Sprite titleScreen = new Sprite(new Texture(new Image("data/tilesheets/title.png")));

            lastTick = DateTime.Now;

            View originView = new View(new Vector2f(400, 300), new Vector2f(800, 600));

            DateTime starttime = DateTime.Now;

            while (window.IsOpen())
            {

                if (TotalTaffies != 0 && StaticResources.State.Candies >= TotalTaffies){
                    var t = (DateTime.Now - starttime).TotalMilliseconds/1000;
                    System.Windows.Forms.MessageBox.Show("You win! Time: " + t);
                    System.IO.File.AppendAllText("scores.txt", t + "\n");
                   Environment.Exit(0);
                }

                DeltaTimeMS = (DateTime.Now - lastTick).TotalMilliseconds;

                if (DeltaTimeMS < MSPF)
                {
                    System.Threading.Thread.Sleep((int)(MSPF - DeltaTimeMS));
                    DeltaTimeMS = MSPF;
                }

                lastTick = DateTime.Now;

                window.DispatchEvents();

                window.SetView(originView);
                window.Draw(StaticResources.State.Background);

                switch (mode)
                {
                    case ExecMode.Title:
                        window.Draw(titleScreen);
                        break;
                    case ExecMode.Intro:
                        StaticResources.State.Tick();
                        DialogIfDialog();
                        break;
                    case ExecMode.Main:
                        StaticResources.State.Tick();

                        if (StaticResources.State.MainCharacter != null){
                            window.SetView(StaticResources.State.MainCharacter.View);
                            //window.SetTitle(StaticResources.State.MainCharacter.Position.ToString());
                        }

                        foreach (SeaPonyDash.Actor a in StaticResources.State.Actors)
                        {
                            if (!a.Hidden && a.OnScreen)
                            {
                                //if (a.Type == ActorType.Taffy)
                                //{
                                //    Sprite b = new Sprite(a.Sprite);
                                //    b.Position = a.Position;
                                //    b.TextureRect = new IntRect(0, 0, 64, 64);
                                //    //works
                                //    window.Draw(b);
                                //}
                                //shows nothing on all but a few of the taffy sprites
                                window.Draw(new Sprite(a.Sprite) { Position = a.Position, TextureRect = a.Sprite.TextureRect });
                                //System.Windows.Forms.MessageBox.Show(a.Sprite.Position.ToString() + " " + a.Frame.ToXml() + " " + a.Animation.ToXml());
                            }
                            else
                            {
                            }
                        }

                        window.SetView(originView);

                        Text txt = new Text("Taffies: " + StaticResources.State.Candies + " / " + (TotalTaffies), StaticResources.CelestiaRedux);
                        txt.CharacterSize = 30;

                        DialogIfDialog();

                        window.Draw(txt);

                        if (StaticResources.State.MainCharacter != null)
                            window.SetView(StaticResources.State.MainCharacter.View);

                        break;
                    case ExecMode.End:

                        break;
                }
//.........这里部分代码省略.........
开发者ID:JimmJamm,项目名称:SqEng,代码行数:101,代码来源:Execution.cs

示例14: draw

        public override void draw(GameTime time, RenderWindow window)
        {
            window.SetView(view);
            if (showGrid)
                drawGrid(window);

            contentManager.draw(time, window);
            if (lightLayerEnabled)
                lightLayer.draw(window);

            guide.draw(window);
        }
开发者ID:Raptor2277,项目名称:CubePlatformer,代码行数:12,代码来源:LevelEditorScreen.cs

示例15: Init

        private void Init()
        {
            Music = new MusicPlayer();
            Sounds = new SoundManager();
            Assets = new Assets();
            Assets.Load();

            var vm = new SFML.Window.VideoMode(1000, 750, 32);
            var style = Styles.Close;
            var settings = new ContextSettings(0, 0, 8);

            Window = new SFML.Graphics.RenderWindow(vm, "", style, settings);
            Window.SetView(View);
            Window.SetVerticalSyncEnabled(true);
            Window.Closed += (sender, e) => { IsAppExited = true; };
            Window.LostFocus += (sender, e) => { IsPaused = true; };
            Window.GainedFocus += (sender, e) => { IsPaused = false; };
            Window.SetMouseCursorVisible(true);

            var splash = new Space("Splash", true);
            var menu = new Space("Menu");
            var inGame = new Space("InGame");
            var gameOver = new Space("GameOver");

            //  ----- ----- ----- Splash ----- ----- -----

            var images = new SplashImage[]
            {
                new SplashImage(Assets.Textures["sfml"], 3, 1, 1),
                new SplashImage(Assets.Textures["rsas"], 5, 1, 1)
            };

            SplashImage.Prepare(images, e =>
            {
                splash.IsActive = false;
                menu.IsActive = true;
            });

            foreach(var image in images)
                splash.Add(image);

            //  ----- ----- ----- Menu ----- ----- -----
            var btnStart = new MenuButton("Play", 40, new Vector(100, 100));
            var btnQuit = new MenuButton("Quit", 40, new Vector(100, 200));

            var btnDiffEasy = new MenuButton("Easy", 30, new Vector(250, 100));
            var btnDiffMedium = new MenuButton("Medium", 30, new Vector(250, 150));
            var btnDiffHard = new MenuButton("Hard", 30, new Vector(250, 200));

            var infoText =
                "- Instructions -\n" +
                "- Run, shoot and survive as long as possible.\n" +
                "- Collect white powersups to recover health.\n" +
                "- New weapons are unlocked after each 1000 kills.\n" +
                "\n" +
                "- Use WASD keys to move, and mouse to aim and shoot.\n" +
                "- Use the numbers keys to change weapons.\n" +
                "- During gameplay, press ESC to pause or F1 to give up.";
            var btnInfoText = new MenuButton(infoText, 20, new Vector(450, 125));

            var highscoreList = new HighscoreList(new Vector2f(50, 300));

            Difficulty = RSaS.Difficulty.Medium;
            btnDiffMedium.Text.Color = Color.Red;

            btnStart.Click += e =>
            {
                if (IsGameOver)
                {
                    IsGameOver = false;
                    InitInGame(inGame);
                }

                Music.Play("music");
                menu.IsActive = false;
                inGame.IsActive = true;
                IsOSCursorVisible = false;
            };

            btnQuit.Click += e =>
            {
                IsAppExited = true;
            };

            btnDiffEasy.Click += e =>
            {
                if (!IsGameOver)
                    return;

                Difficulty = RSaS.Difficulty.Easy;
                btnDiffEasy.Text.Color = Color.Red;
                btnDiffMedium.Text.Color = Color.White;
                btnDiffHard.Text.Color = Color.White;
            };

            btnDiffMedium.Click += e =>
            {
                if (!IsGameOver)
                    return;

//.........这里部分代码省略.........
开发者ID:Wezthal,项目名称:GameProject,代码行数:101,代码来源:Game.cs


注:本文中的SFML.Graphics.RenderWindow.SetView方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。