本文整理汇总了C#中SFML.Graphics.RenderWindow.Show方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.Show方法的具体用法?C# RenderWindow.Show怎么用?C# RenderWindow.Show使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SFML.Graphics.RenderWindow
的用法示例。
在下文中一共展示了RenderWindow.Show方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializeVariables
public static void InitializeVariables()
{
KeyCodeArray = Enum.GetValues(typeof(KeyCode));
MouseButtonArray = Enum.GetValues(typeof(MouseButton));
Running = true;
InputDelayMax = 9;
RenderWindow =
new RenderWindow(
new VideoMode((uint)CurrentGamemode.SFMLWindowWidth, (uint)CurrentGamemode.SFMLWindowHeight),
CurrentGamemode.Name);
RenderWindow.SetFramerateLimit(60);
RenderWindow.Show(true);
}
示例2: Main
private static void Main(string[] args)
{
var form = new SettingsDialog();
Application.EnableVisualStyles();
Application.Run(form);
videoMode = VideoMode.DesktopMode;
RenderWindow window = new RenderWindow(videoMode, "Maze Crap", Styles.Fullscreen);
window.EnableVerticalSync(Settings.Default.VerticalSync);
window.ShowMouseCursor(false);
window.Closed += (sender, e) => Application.Exit();
window.KeyPressed += (sender, e) => ((RenderWindow) sender).Close();
SetUpMaze();
target = new Image(VideoMode.DesktopMode.Width/10, VideoMode.DesktopMode.Height/10) {Smooth = false};
float accumulator = 0;
float WaitTime = 0;
var fps = (float) Settings.Default.Framerate;
window.Show(true);
bool hasrun = false;
while (window.IsOpened())
{
accumulator += window.GetFrameTime();
while (accumulator > fps)
{
if (FinishedGenerating && !Solving)
{
if (WaitTime < Settings.Default.WaitTime && hasrun)
{
WaitTime += window.GetFrameTime();
}
else
{
WaitTime = 0;
CurrentCell = StartCell*2;
VisitedWalls[CurrentCell.X, CurrentCell.Y] = true;
CellStack.Clear();
Solving = true;
hasrun = true;
}
accumulator -= fps;
continue;
}
if (Solving && FinishedSolving)
{
if (WaitTime < Settings.Default.WaitTime)
WaitTime += window.GetFrameTime();
else
{
Solving = false;
FinishedGenerating = false;
FinishedSolving = false;
SetUpMaze();
continue;
}
continue;
}
if (Solving && !FinishedSolving)
{
if (Settings.Default.ShowSolving)
FinishedSolving = !SolveIterate(CellStack, Cells, Walls, StartCell, EndCell);
else
{
while (SolveIterate(CellStack, Cells, Walls, StartCell, EndCell)) ;
FinishedSolving = true;
}
accumulator -= fps;
continue;
}
if (Settings.Default.ShowGeneration)
{
FinishedGenerating = !GenerateIterate(CellStack, Cells, Walls);
hasrun = true;
}
else
{
while (GenerateIterate(CellStack, Cells, Walls)) ;
FinishedGenerating = true;
}
accumulator -= fps;
NeedsRedraw = true;
}
Render(window);
window.Display();
window.DispatchEvents();
}
}
示例3: Main
public Main()
{
StartPosition = FormStartPosition.Manual;
InitializeComponent();
Text = "Box2CS Level Editor - Box2D version " + Box2DVersion.Version.ToString();
renderWindow = new RenderWindow(panel1.Handle, new ContextSettings(32, 0, 12));
renderWindow.Resized += new EventHandler<SizeEventArgs>(render_Resized);
renderWindow.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(renderWindow_MouseButtonPressed);
renderWindow.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(renderWindow_MouseButtonReleased);
renderWindow.MouseMoved += new EventHandler<MouseMoveEventArgs>(renderWindow_MouseMoved);
renderWindow.KeyPressed += new EventHandler<SFML.Window.KeyEventArgs>(renderWindow_KeyPressed);
renderWindow.KeyReleased += new EventHandler<SFML.Window.KeyEventArgs>(renderWindow_KeyReleased);
renderWindow.Show(true);
OnGLResize();
Tao.FreeGlut.Glut.glutInit();
debugDraw = new TestDebugDraw();
debugDraw.Flags = DebugFlags.Shapes | DebugFlags.Joints | DebugFlags.CenterOfMasses;
Gl.glEnable(Gl.GL_BLEND);
Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
}
示例4: OnRenderWindowChanged
/// <summary>
/// Handles the <see cref="IGameContainer.RenderWindowChanged"/> event.
/// </summary>
/// <param name="oldValue">The old value.</param>
/// <param name="newValue">The new value.</param>
protected virtual void OnRenderWindowChanged(RenderWindow oldValue, RenderWindow newValue)
{
if (newValue == null)
return;
newValue.ShowMouseCursor(ShowMouseCursor);
newValue.EnableVerticalSync(UseVerticalSync);
newValue.SetActive();
newValue.Show(true);
}
示例5: RecreateRenderWindow
void RecreateRenderWindow(IntPtr handle)
{
if (_rw != null)
{
if (!_rw.IsDisposed)
_rw.Dispose();
_rw = null;
}
_rw = new RenderWindow(handle);
_rw.EnableVerticalSync(false);
_rw.Show(true);
OnRenderWindowCreated(_rw);
}