本文整理汇总了C#中SFML.Graphics.RenderWindow.SetIcon方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.SetIcon方法的具体用法?C# RenderWindow.SetIcon怎么用?C# RenderWindow.SetIcon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SFML.Graphics.RenderWindow
的用法示例。
在下文中一共展示了RenderWindow.SetIcon方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Initialize the game. Call once after modifying GameOptions.
/// </summary>
public static void Initialize()
{
var style = Styles.Titlebar | Styles.Close;
if (GameOptions.Resizable)
style |= Styles.Resize;
size = new Vector2f(GameOptions.Width, GameOptions.Height);
running = true;
Window = new RenderWindow(new VideoMode(GameOptions.Width, GameOptions.Height), GameOptions.Caption, style);
Window.SetFramerateLimit(GameOptions.Framerate);
Window.SetVerticalSyncEnabled(GameOptions.Vsync);
if (!string.IsNullOrWhiteSpace(GameOptions.Icon))
{
var icon = Assets.LoadTexture(GameOptions.Icon);
Window.SetIcon(icon.Size.X, icon.Size.Y, icon.CopyToImage().Pixels);
}
Framerate = GameOptions.Framerate;
#region Event Wrappers
Window.Closed += (sender, args) => Exit(true);
Window.Resized += (sender, args) => Resize(new Vector2f(args.Width, args.Height));
Window.MouseButtonPressed += (sender, args) => DispatchEvent(new MouseButtonInputArgs(args.Button, true, args.X, args.Y));
Window.MouseButtonReleased += (sender, args) => DispatchEvent(new MouseButtonInputArgs(args.Button, false, args.X, args.Y));
Window.MouseWheelMoved += (sender, args) => DispatchEvent(new MouseWheelInputArgs(args.Delta, args.X, args.Y));
Window.MouseMoved += (sender, args) => DispatchEvent(new MouseMoveInputArgs(args.X, args.Y));
Window.TextEntered += (sender, args) => DispatchEvent(new TextInputArgs(args.Unicode));
Window.KeyPressed += (sender, args) =>
{
if (args.Code == Keyboard.Key.Unknown || KeyStates[(int)args.Code]) // repeated key press
return;
KeyStates[(int)args.Code] = true;
DispatchEvent(new KeyInputArgs(args.Code, true, args.Control, args.Shift));
};
Window.KeyReleased += (sender, args) =>
{
if (args.Code != Keyboard.Key.Unknown)
KeyStates[(int)args.Code] = false;
DispatchEvent(new KeyInputArgs(args.Code, false, args.Control, args.Shift));
};
#endregion
}
示例2: Game
public Game()
{
_mode = new VideoMode(768, 540);
_title = "Bubble Buster";
_style = Styles.Close;
_window = new RenderWindow(_mode, _title, _style);
System.Drawing.Icon icon = ResourceUtility.GetIconResource("ProjectBubbles.Resources.gamepad.ico");
if (icon != null) {
_window.SetIcon((uint) icon.Width, (uint) icon.Height, ResourceUtility.GetPixelBytes(icon.ToBitmap()));
}
SetupContent();
Setup();
_window.Closed += new EventHandler(OnClose);
_window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(MousePressed);
}
示例3: Initialize
public static void Initialize()
{
var style = Styles.Titlebar | Styles.Close;
if (GameOptions.Resizable)
style |= Styles.Resize;
size = new Vector2f(GameOptions.Width, GameOptions.Height);
Window = new RenderWindow(new VideoMode(GameOptions.Width, GameOptions.Height), GameOptions.Caption, style);
Window.SetFramerateLimit(GameOptions.Framerate);
Window.SetVerticalSyncEnabled(GameOptions.Vsync);
if (GameOptions.Icon != "")
{
Texture texture = Assets.LoadTexture(GameOptions.Icon);
Window.SetIcon(texture.Size.X, texture.Size.Y, texture.CopyToImage().Pixels);
}
Window.Closed += (sender, args) => Window.Close();
Window.Resized += (sender, args) => Resize(new Vector2f(args.Width, args.Height));
Window.MouseButtonPressed += (sender, args) => DispatchEvent(new MouseButtonInputArgs(args.Button, true, args.X, args.Y));
Window.MouseButtonReleased += (sender, args) => DispatchEvent(new MouseButtonInputArgs(args.Button, false, args.X, args.Y));
Window.MouseWheelMoved += (sender, args) => DispatchEvent(new MouseWheelInputArgs(args.Delta, args.X, args.Y));
Window.MouseMoved += (sender, args) => DispatchEvent(new MouseMoveInputArgs(args.X, args.Y));
Window.TextEntered += (sender, args) => DispatchEvent(new TextInputArgs(args.Unicode));
Window.KeyPressed += (sender, args) =>
{
if (args.Code == Keyboard.Key.Unknown || keyStates[(int)args.Code]) // repeated key press
return;
keyStates[(int)args.Code] = true;
DispatchEvent(new KeyInputArgs(args.Code, true, args.Control, args.Shift));
};
Window.KeyReleased += (sender, args) =>
{
if (args.Code != Keyboard.Key.Unknown)
keyStates[(int)args.Code] = false;
DispatchEvent(new KeyInputArgs(args.Code, false, args.Control, args.Shift));
};
}
示例4: LoadWindow
private void LoadWindow()
{
// Determine settings
var vmode = new VideoMode(
(uint)Settings.ReadInt("Video", "ResX", 1024),
(uint)Settings.ReadInt("Video", "ResY", 600),
24);
bool fscreen = Settings.ReadInt("Video", "Fullscreen", 0) == 1;
bool vsync = Settings.ReadInt("Video", "VSync", 1) == 1;
// Setup the new window
window = new RenderWindow(vmode, "FTL: Overdrive", fscreen ? Styles.Fullscreen : Styles.Close, new ContextSettings(24, 8, 8));
window.SetVisible(true);
window.SetVerticalSyncEnabled(vsync);
window.MouseMoved += new EventHandler<MouseMoveEventArgs>(window_MouseMoved);
window.Closed += new EventHandler(window_Closed);
window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(window_MouseButtonPressed);
window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(window_MouseButtonReleased);
window.KeyPressed += new EventHandler<KeyEventArgs>(window_KeyPressed);
window.KeyReleased += new EventHandler<KeyEventArgs>(window_KeyReleased);
window.TextEntered += new EventHandler<TextEventArgs>(window_TextEntered);
// Init UI
Canvas = new UI.Canvas();
var screenrect = Util.ScreenRect(window.Size.X, window.Size.Y, 1.77778f);
Canvas.X = screenrect.Left;
Canvas.Y = screenrect.Top;
Canvas.Width = screenrect.Width;
Canvas.Height = screenrect.Height;
// Load icon
using (var bmp = new System.Drawing.Bitmap(Resource("img/exe_icon.bmp")))
{
byte[] data = new byte[bmp.Width * bmp.Height * 4];
int i = 0;
for (int y = 0; y < bmp.Height; y++)
for (int x = 0; x < bmp.Width; x++)
{
var c = bmp.GetPixel(x, y);
data[i++] = c.R;
data[i++] = c.G;
data[i++] = c.B;
data[i++] = c.A;
}
window.SetIcon((uint)bmp.Width, (uint)bmp.Height, data);
}
}
示例5: Run
public static void Run()
{
Sound.Loop("music/seaponies");
window = new RenderWindow(videomode, title, Styles.Default);
window.Closed += new EventHandler(OnClosed);
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
window.Resized += new EventHandler<SizeEventArgs>(OnResized);
window.SetIcon(48, 48, new Image("data/tilesheets/pinktaffy48.png").Pixels);
Sprite titleScreen = new Sprite(new Texture(new Image("data/tilesheets/title.png")));
lastTick = DateTime.Now;
View originView = new View(new Vector2f(400, 300), new Vector2f(800, 600));
DateTime starttime = DateTime.Now;
while (window.IsOpen())
{
if (TotalTaffies != 0 && StaticResources.State.Candies >= TotalTaffies){
var t = (DateTime.Now - starttime).TotalMilliseconds/1000;
System.Windows.Forms.MessageBox.Show("You win! Time: " + t);
System.IO.File.AppendAllText("scores.txt", t + "\n");
Environment.Exit(0);
}
DeltaTimeMS = (DateTime.Now - lastTick).TotalMilliseconds;
if (DeltaTimeMS < MSPF)
{
System.Threading.Thread.Sleep((int)(MSPF - DeltaTimeMS));
DeltaTimeMS = MSPF;
}
lastTick = DateTime.Now;
window.DispatchEvents();
window.SetView(originView);
window.Draw(StaticResources.State.Background);
switch (mode)
{
case ExecMode.Title:
window.Draw(titleScreen);
break;
case ExecMode.Intro:
StaticResources.State.Tick();
DialogIfDialog();
break;
case ExecMode.Main:
StaticResources.State.Tick();
if (StaticResources.State.MainCharacter != null){
window.SetView(StaticResources.State.MainCharacter.View);
//window.SetTitle(StaticResources.State.MainCharacter.Position.ToString());
}
foreach (SeaPonyDash.Actor a in StaticResources.State.Actors)
{
if (!a.Hidden && a.OnScreen)
{
//if (a.Type == ActorType.Taffy)
//{
// Sprite b = new Sprite(a.Sprite);
// b.Position = a.Position;
// b.TextureRect = new IntRect(0, 0, 64, 64);
// //works
// window.Draw(b);
//}
//shows nothing on all but a few of the taffy sprites
window.Draw(new Sprite(a.Sprite) { Position = a.Position, TextureRect = a.Sprite.TextureRect });
//System.Windows.Forms.MessageBox.Show(a.Sprite.Position.ToString() + " " + a.Frame.ToXml() + " " + a.Animation.ToXml());
}
else
{
}
}
window.SetView(originView);
Text txt = new Text("Taffies: " + StaticResources.State.Candies + " / " + (TotalTaffies), StaticResources.CelestiaRedux);
txt.CharacterSize = 30;
DialogIfDialog();
window.Draw(txt);
if (StaticResources.State.MainCharacter != null)
window.SetView(StaticResources.State.MainCharacter.View);
break;
case ExecMode.End:
break;
}
//.........这里部分代码省略.........
示例6: set_window
public static void set_window(uint w = 0, uint h = 0, bool fullscreen = false)
{
if (w == 0 || h == 0)
{
if (fullscreen)
{
w = desktop_w;
h = desktop_h;
}
else
{
w = last_windowed_w;
h = last_windowed_h;
if (w == 0) w = desktop_w;
if (h == 0) h = desktop_h;
if (w > desktop_w) w = desktop_w;
if (h > desktop_h) h = desktop_h;
}
}
_fullscreen = fullscreen;
if (!fullscreen)
{
last_windowed_h = h; last_windowed_w = w;
}
Debug.Log("Setting window to: " + w + " x " + h + (fullscreen ? " FULLSCREEN " : ""), Debug.priorities.normal);
if (win != null) win.Close();
screen_w = w;
screen_h = h;
Pipeline.main_window.force_resize(w, h);
Styles style = fullscreen ?
Styles.Fullscreen
:
Styles.Titlebar | Styles.Close;
win = new RenderWindow(new SFML.Window.VideoMode(w, h), Application.title, style);
win.Closed += new EventHandler(Session.on_close_signal);
win.KeyPressed += new EventHandler<KeyEventArgs>(Input.Events.on_key_press);
win.KeyReleased += new EventHandler<KeyEventArgs>(Input.Events.on_key_depress);
win.MouseMoved += new EventHandler<MouseMoveEventArgs>(Input.Events.on_mouse_move);
win.MouseWheelMoved += new EventHandler<MouseWheelEventArgs>(Input.Events.on_mouse_wheel);
win.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(Input.Events.on_key_press);
win.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(Input.Events.on_key_depress);
Graphics.Pipeline.on_resolution_change();
Debug.Log("Window set!", Debug.priorities.normal);
if (_selected_icon != null)
win.SetIcon(64, 64, _selected_icon.image.Pixels);
}
示例7: Main
//MAIN()
static void Main(string[] args)
{
dominosposition = new List<Vector2f>();
GameDomino = new Domino_NormalRules();
GameDomino.start_game();
dominoAi.DominoAI DominoAi = new dominoAi.DominoAI();
DominoAi.set_game(GameDomino);
renderalldominos = new MySFML.RenderAllDominos();
path_ImageBlockDomino = "resources/blockdomino.png";
if (!File.Exists(path_ImageBlockDomino))
{
Console.WriteLine("ImageBlockDomino not founded");
return;
}
renderalldominos.set_image(new Image(path_ImageBlockDomino));
String path_ImageBackground = "resources/background.png";
if (!File.Exists(path_ImageBackground))
{
Console.WriteLine("background not founded");
return;
}
Image imagebackground = new Image(path_ImageBackground);
Texture texturebackground = new Texture(imagebackground);
texturebackground.Repeated = true;
Sprite background = new Sprite(texturebackground, new IntRect(0,0,(int)WidthWindow, (int)HeightWindow));
String path_icon = "resources/icon.png";
if (!File.Exists(path_icon))
{
Console.WriteLine("path_icon not founded");
return;
}
Image image_icon = new Image(path_icon);
path_Font = "resources/font.ttf";
if (!File.Exists(path_Font))
{
Console.WriteLine("Font not founded");
return;
}
Text score = new Text("Dupa", new Font(path_Font));
path_image_button = "resources/button151x54.png";
if (!File.Exists(path_image_button))
{
Console.WriteLine("Image button not founded");
return;
}
//left BUTTON
left = new MySFML.MyButton();
left.load_image(new Image(path_image_button), "left side", new Font(path_Font));
left.set_position(new Vector2f(WidthWindow - 200, 350));
//right BUTTON
right = new MySFML.MyButton();
right.load_image(new Image(path_image_button), "right side", new Font(path_Font));
right.set_position(new Vector2f(WidthWindow - 200, 404));
//draw BUTTON
draw = new MySFML.MyButton();
draw.load_image(new Image(path_image_button), "draw domino", new Font(path_Font));
draw.set_position(new Vector2f(WidthWindow - 200, 458));
//restart BUTTON
restart = new MySFML.MyButton();
restart.load_image(new Image(path_image_button), "restart" , new Font(path_Font));
restart.set_position(new Vector2f(WidthWindow - 200, 512));
score.Color = Color.Black;
score.CharacterSize = 20;
score.Position += new Vector2f(WidthWindow - 200, 100);
ContextSettings contextSettings = new ContextSettings();
contextSettings.DepthBits = 32;
RenderWindow window = new RenderWindow(new VideoMode((uint)WidthWindow, (uint)HeightWindow), "Domino Game", Styles.Default, contextSettings);
window.SetVerticalSyncEnabled(true);
window.SetIcon(32, 32, image_icon.Pixels);
window.Closed += new EventHandler(closed_action);
window.KeyPressed += new EventHandler<KeyEventArgs>(key_pressed);
window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(mouse_pressed);
window.SetFramerateLimit(60);
bool openWindow = new bool();
openWindow = true;
windowcapture = new Texture(window.Capture());
score.Color = Color.White;
while (window.IsOpen() && openWindow)
{
try
{
DominoAi.play();
//.........这里部分代码省略.........