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C# RenderWindow.EnableKeyRepeat方法代码示例

本文整理汇总了C#中SFML.Graphics.RenderWindow.EnableKeyRepeat方法的典型用法代码示例。如果您正苦于以下问题:C# RenderWindow.EnableKeyRepeat方法的具体用法?C# RenderWindow.EnableKeyRepeat怎么用?C# RenderWindow.EnableKeyRepeat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SFML.Graphics.RenderWindow的用法示例。


在下文中一共展示了RenderWindow.EnableKeyRepeat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        private static void Init()
        {
            watch.Start();

            wnd = new RenderWindow(new VideoMode(1280, 720, 32), "2DCraft", Styles.Close);
            wnd.UseVerticalSync(false);
            wnd.SetFramerateLimit(120);
            wnd.Closed += new EventHandler(OnClose);
            wnd.KeyPressed += new EventHandler<KeyEventArgs>(KeyboardManager.OnKeyPress);
            wnd.KeyReleased += new EventHandler<KeyEventArgs>(KeyboardManager.OnKeyRelease);
            wnd.EnableKeyRepeat(false);
            wnd.ShowMouseCursor(true);

            FileSystem.Directory = Properties.GetProperty("Directory=");

            if (!FileSystem.LoadPlanets())
            {
                System.Windows.Forms.MessageBox.Show("planets.txt was not found.\r\nCreated it.", "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);

                return;
            }

            if (!FileSystem.LoadCraftables())
            {
                System.Windows.Forms.MessageBox.Show("planets.txt was not found.\r\nCreated it.", "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);

                return;
            }

            foreach (Planet planet in MapManager.PlanetList) // This MUST be done AFTER loading the planets! (because of how the loading of textures for the items work.)
            {
                foreach (Item item in planet.PlanetItems)
                {
                    item.Init();
                    MapManager.ItemList.Add(item);
                }
            }

            Lua.Init();

            GameManager.Init();
            //Audio.PlayAudio("getout.ogg");

            watch.Stop();

            Console.WriteLine(watch.ElapsedMilliseconds + " ms taken to initialize!");
        }
开发者ID:amPerl,项目名称:2DCraft,代码行数:47,代码来源:Main.cs


注:本文中的SFML.Graphics.RenderWindow.EnableKeyRepeat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。