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C# MyEntity.SetWorldMatrix方法代码示例

本文整理汇总了C#中MinerWars.AppCode.Game.Entities.MyEntity.SetWorldMatrix方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntity.SetWorldMatrix方法的具体用法?C# MyEntity.SetWorldMatrix怎么用?C# MyEntity.SetWorldMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinerWars.AppCode.Game.Entities.MyEntity的用法示例。


在下文中一共展示了MyEntity.SetWorldMatrix方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        public override void Load()
        {
            //Because he has different position from junkyard race
            MyEntity manjeet = MyScriptWrapper.GetEntity((int)EntityID.FlyToManjeet);
            manjeet.SetPosition(new Vector3(-7529.0f, -3368.0f, 5938.0f));

            m_marcusForCrashDialoguePlayed = false;

            MyScriptWrapper.OnSpawnpointBotSpawned += MyScriptWrapperOnOnSpawnpointBotSpawned;
            MyScriptWrapper.OnBotReachedWaypoint += MyScriptWrapperOnOnBotReachedWaypoint;
            MyScriptWrapper.OnDialogueFinished += MyScriptWrapperOnOnDialogueFinished;
            MyScriptWrapper.OnEntityAtacked += MyScriptWrapperOnOnEntityAtacked;

            MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.CalmAtmosphere, 0, "KA01");
            MyScriptWrapper.OnSentenceStarted += MyScriptWrapper_OnSentenceStarted;

            m_speakWithPoliceDialogueFinished = false;

            m_ravenGuy = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.VALENTIN));
            m_ravenGuy.SleepDistance = 8000;

            m_gameVolume = MyScriptWrapper.GetGameVolume();

            m_ravenGirl = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.TARJA));
            m_ravenGirl.SleepDistance = 8000;

            m_marcus = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MARCUS));
            m_marcus.SleepDistance = 8000;

            m_madelyn = MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN));
            MyScriptWrapper.SetEntityDestructible(m_madelyn, false);
            m_madelyn.SetWorldMatrix(MyScriptWrapper.GetEntity((uint)EntityID.MadelynStart).WorldMatrix);

            m_madelynTurrets = new MyPrefabLargeWeapon[3];
            m_madelynTurrets[0] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("BackTurretM");
            m_madelynTurrets[1] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("FrontTurretM");
            m_madelynTurrets[2] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("BottomTurretM");

            MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint) EntityID.EACMothershipContainer1), -1, true);
            MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint) EntityID.EACMothershipContainer2), -1, true);

            m_ravenGuyIn = false;
            m_madelynMoving = false;
            m_madelynMoving2 = false;
            m_desperationFadeout = false;

            base.Load();
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:48,代码来源:MyJunkyardEACAmbushMission.cs


注:本文中的MinerWars.AppCode.Game.Entities.MyEntity.SetWorldMatrix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。