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C# MyEntity.GetWorldMatrixForDraw方法代码示例

本文整理汇总了C#中MinerWars.AppCode.Game.Entities.MyEntity.GetWorldMatrixForDraw方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntity.GetWorldMatrixForDraw方法的具体用法?C# MyEntity.GetWorldMatrixForDraw怎么用?C# MyEntity.GetWorldMatrixForDraw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinerWars.AppCode.Game.Entities.MyEntity的用法示例。


在下文中一共展示了MyEntity.GetWorldMatrixForDraw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CollectRenderElements

        public static void CollectRenderElements(List<MyRenderElement> renderElements, List<MyRenderElement> transparentRenderElements, MyEntity entity, MyModel model, bool collectTransparentElements)
        {
            // MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("LoadInDraw");
            if (model.LoadState == LoadState.Unloaded)
            {
                //model.LoadInDraw(LoadingMode.Background);
                model.LoadInDraw(LoadingMode.Immediate);
                return;
            }
            if (model.LoadState == LoadState.Loading)
                return;

            // MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            var drawMatrix = entity.GetWorldMatrixForDraw();


            int meshCount = model.GetMeshList().Count;
            for (int i = 0; i < meshCount; i++)
            {
                MyMesh mesh = model.GetMeshList()[i];
                // MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("Add render element");

                //if (mesh.Materials[entity.MaterialIndex].DrawTechnique == MyMeshDrawTechnique.DECAL ||
                //    mesh.Materials[entity.MaterialIndex].DrawTechnique == MyMeshDrawTechnique.HOLO)
                //    continue;

                MyMeshMaterial material = entity.GetMaterial(mesh);

                bool createElement = true;

                if (createElement)
                {
                    MyRenderElement renderElement;
                    AllocateRenderElement(out renderElement);

                    //renderElement.DebugName = entity.Name;
                    renderElement.Entity = entity;

                    renderElement.VertexBuffer = model.VertexBuffer;
                    renderElement.IndexBuffer = model.IndexBuffer;
                    renderElement.VertexCount = model.GetVerticesCount();
                    renderElement.VertexDeclaration = model.GetVertexDeclaration();
                    renderElement.VertexStride = model.GetVertexStride();

                    renderElement.IndexStart = mesh.IndexStart;
                    renderElement.TriCount = mesh.TriCount;

                    //renderElement.UseChannels = model.UseChannels;
                    //renderElement.MaskTexture = model.MaskTexture;

                    renderElement.WorldMatrixForDraw = drawMatrix;

                    renderElement.WorldMatrix = entity.WorldMatrix;

                    renderElement.Material = material;
                    renderElement.DrawTechnique = material.DrawTechnique;
                    renderElement.VoxelBatch = null;

                    Debug.Assert(renderElement.VertexBuffer != null, "Vertex buffer cannot be null!");
                    Debug.Assert(renderElement.IndexBuffer != null, "Index buffer cannot be null!");

                    if (material.DrawTechnique == MyMeshDrawTechnique.HOLO)
                    {
                        if (collectTransparentElements)
                            transparentRenderElements.Add(renderElement);
                    }
                    else
                    {

                        renderElements.Add(renderElement);
                    }
                }

                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            }
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:76,代码来源:MyRender-Draw.cs

示例2: GetIntersectionInNearSpace

        public MyIntersectionResultLineTriangleEx? GetIntersectionInNearSpace(MyEntity entity, ref MyLine worldLine, bool convertLine)
        {
            if (!entity.IsVisible())
                 return null;

            MyLine line = worldLine;

            if (convertLine)
            {
                ConvertLineToNearWorldCoordinates(ref line);
            }

            Matrix drawMatrix = entity.GetWorldMatrixForDraw();
            drawMatrix.Translation += MyCamera.Position;
            Matrix worldInv = Matrix.Invert(drawMatrix);

            MyIntersectionResultLineTriangleEx? ret = entity.ModelLod0.GetTrianglePruningStructure().GetIntersectionWithLine(entity, ref line, ref worldInv, IntersectionFlags.ALL_TRIANGLES);
            if (ret == null)
            {
                foreach (MyEntity child in entity.Children)
                {
                    if (!child.IsVisible())
                        continue;

                    drawMatrix = child.GetWorldMatrixForDraw();
                    drawMatrix.Translation += MyCamera.Position;
                    worldInv = Matrix.Invert(drawMatrix);

                    System.Diagnostics.Debug.Assert(!float.IsNaN(worldInv.M11));

                    ret = child.ModelLod0.GetTrianglePruningStructure().GetIntersectionWithLine(child, ref line, ref worldInv, IntersectionFlags.ALL_TRIANGLES);
                    if (ret != null)
                        return ret;
                }
            }

            return ret;
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:38,代码来源:MyRayCastOcclusionJob.cs


注:本文中的MinerWars.AppCode.Game.Entities.MyEntity.GetWorldMatrixForDraw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。