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C# MyEntity.HighlightEntity方法代码示例

本文整理汇总了C#中MinerWars.AppCode.Game.Entities.MyEntity.HighlightEntity方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntity.HighlightEntity方法的具体用法?C# MyEntity.HighlightEntity怎么用?C# MyEntity.HighlightEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinerWars.AppCode.Game.Entities.MyEntity的用法示例。


在下文中一共展示了MyEntity.HighlightEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddEntityToSelection

        /// <summary>
        /// Adds entity to selection
        /// </summary>
        /// <param name="entity"></param>
        public static void AddEntityToSelection(MyEntity entity)
        {
            ////if animated - disable animation
            //MyEntities.RegisterForStopAnimations(entity);
            if (!(entity is MinerWars.AppCode.Game.Entities.InfluenceSpheres.MyInfluenceSphere))
            {
                UnregistreEntityFromUpdateRecursive(entity);
            }
            

            if (MyFakes.POST_MYENTITYANIMATOR_VALUES)
            {
                Quaternion rotation = Quaternion.CreateFromRotationMatrix(entity.WorldMatrix);
                Debug.WriteLine(string.Format("animator.AddKey(,new Vector3({0:0.0##}f, {1:0.0##}f, {2:0.0##}f), new Quaternion({3:0.0##}f, {4:0.0##}f, {5:0.0##}f, {6:0.0##}f));",
                    entity.WorldMatrix.Translation.X, entity.WorldMatrix.Translation.Y, entity.WorldMatrix.Translation.Z,
                    rotation.X, rotation.Y, rotation.Z, rotation.W));
            }

            // disable selecting another prefabs or object except ones in prefab container
            if (MyEditor.Static.GetEditedPrefabContainer() != null)
            {
                MyPrefabContainer selectedPrefabContainer = null;
                MyEntity selectedEntity = entity;

                while (selectedEntity != null)
                {
                    selectedPrefabContainer = selectedEntity.Parent as MyPrefabContainer;
                    if (selectedPrefabContainer != null)
                        break;

                    selectedEntity = selectedEntity.Parent;
                }

                if (selectedPrefabContainer != MyEditor.Static.GetEditedPrefabContainer())
                    return;
            }

            if (entity == MyEditor.Static.GetEditedPrefabContainer()) return;

            if (SelectedSnapPoint != null) return;

            entity = MySelectionTool.GetSelectableEntity(entity);
            
            if (entity != null)
            {
                /*
                if (entity is MyPrefabLargeWeapon)
                {
                    ((MyPrefabLargeWeapon)entity).GetGun().ForceDeactivate();
                    ((MyPrefabLargeWeapon)entity).GetGun().HighlightEntity(ref MyEditorConstants.SELECTED_OBJECT_DIFFUSE_COLOR_ADDITION);
                    entity.HighlightEntity(ref MyEditorConstants.SELECTED_OBJECT_DIFFUSE_COLOR_ADDITION);
                }  */                               
                
                //@ get selectable entity
                if (SelectedEntities.Contains(entity) == false)
                {                    
                    //@ hack coz prefab containers
                    if (MyEditor.Static.GetEditedPrefabContainer() != null && MyEditor.Static.GetEditedPrefabContainer().HasEditState())
                        MyEditor.Static.GetEditedPrefabContainer().UpdateEditedNode(entity);                    

                    SelectedEntities.Add(entity);                    
                }                

                if (entity is MyVoxelMap) SwitchGizmoMode();

                entity.HighlightEntity(ref MyEditorConstants.SELECTED_OBJECT_DIFFUSE_COLOR_ADDITION);                
            }
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:72,代码来源:MyEditorGizmo.cs


注:本文中的MinerWars.AppCode.Game.Entities.MyEntity.HighlightEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。