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C# Game.SuppressDraw方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Game.SuppressDraw方法的典型用法代码示例。如果您正苦于以下问题:C# Game.SuppressDraw方法的具体用法?C# Game.SuppressDraw怎么用?C# Game.SuppressDraw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Game的用法示例。


在下文中一共展示了Game.SuppressDraw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateAndSetupNativeDeviceManager

		private void CreateAndSetupNativeDeviceManager(Game game)
		{
			game.SuppressDraw();
			CreateDeviceManager(game);
			NativeContent = game.Content;
			NativeContent.RootDirectory = Path.Combine(Directory.GetCurrentDirectory(), "Content");
		}
开发者ID:caihuanqing0617,项目名称:DeltaEngine.Xna,代码行数:7,代码来源:XnaDevice.cs

示例2: CreateAndSetupNativeDeviceManager

 private void CreateAndSetupNativeDeviceManager(Game game)
 {
     game.SuppressDraw();
     deviceManager = new GraphicsDeviceManager(game);
     deviceManager.SupportedOrientations = DisplayOrientation.Portrait |
         DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
     deviceManager.SynchronizeWithVerticalRetrace = false;
     deviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
     deviceManager.PreferredBackBufferWidth = 1024;
     deviceManager.PreferredBackBufferHeight = 640;
     NativeContent = game.Content;
     // We only need the 'Directory.GetCurrentDirectory()' for testing because otherwise Resharper
     // would fail (NCrunch and normal execution would work without too)
     NativeContent.RootDirectory = Path.Combine(Directory.GetCurrentDirectory(), "Content");
 }
开发者ID:hillwhite,项目名称:DeltaEngine,代码行数:15,代码来源:XnaDevice.cs


注:本文中的Microsoft.Xna.Framework.Game.SuppressDraw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。