本文整理汇总了C#中Microsoft.Xna.Framework.Game.SuppressDraw方法的典型用法代码示例。如果您正苦于以下问题:C# Game.SuppressDraw方法的具体用法?C# Game.SuppressDraw怎么用?C# Game.SuppressDraw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Game
的用法示例。
在下文中一共展示了Game.SuppressDraw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateAndSetupNativeDeviceManager
private void CreateAndSetupNativeDeviceManager(Game game)
{
game.SuppressDraw();
CreateDeviceManager(game);
NativeContent = game.Content;
NativeContent.RootDirectory = Path.Combine(Directory.GetCurrentDirectory(), "Content");
}
示例2: CreateAndSetupNativeDeviceManager
private void CreateAndSetupNativeDeviceManager(Game game)
{
game.SuppressDraw();
deviceManager = new GraphicsDeviceManager(game);
deviceManager.SupportedOrientations = DisplayOrientation.Portrait |
DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
deviceManager.SynchronizeWithVerticalRetrace = false;
deviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
deviceManager.PreferredBackBufferWidth = 1024;
deviceManager.PreferredBackBufferHeight = 640;
NativeContent = game.Content;
// We only need the 'Directory.GetCurrentDirectory()' for testing because otherwise Resharper
// would fail (NCrunch and normal execution would work without too)
NativeContent.RootDirectory = Path.Combine(Directory.GetCurrentDirectory(), "Content");
}