本文整理汇总了C#中Microsoft.Xna.Framework.Game.GetScreenBounds方法的典型用法代码示例。如果您正苦于以下问题:C# Game.GetScreenBounds方法的具体用法?C# Game.GetScreenBounds怎么用?C# Game.GetScreenBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Game
的用法示例。
在下文中一共展示了Game.GetScreenBounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Player
public Player(Game game, ref Texture2D theTexture, Vector2 initialPosition, Rectangle rectangle, params IController[] controllers)
: base(game)
{
_texture = theTexture;
_initialPosition = initialPosition;
_position = initialPosition;
_controllers = controllers;
KeepInBound();
_spriteRectangle = rectangle;
var screenBounds = game.GetScreenBounds();
if (screenBounds.Width == 0)
throw new ArgumentOutOfRangeException("Screen Bounds");
if (_spriteRectangle.Width < 1)
throw new ArgumentOutOfRangeException("Player sprite");
if (screenBounds.Width < _spriteRectangle.Width)
throw new ArgumentOutOfRangeException("ScreenBounds or PlayerSprite");
}