当前位置: 首页>>代码示例>>C#>>正文


C# NetBuffer.WriteTime方法代码示例

本文整理汇总了C#中Lidgren.Network.NetBuffer.WriteTime方法的典型用法代码示例。如果您正苦于以下问题:C# NetBuffer.WriteTime方法的具体用法?C# NetBuffer.WriteTime怎么用?C# NetBuffer.WriteTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetBuffer的用法示例。


在下文中一共展示了NetBuffer.WriteTime方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePlayerState

        private void WritePlayerState(NetBuffer buffer, Player p)
        {
            bool alive = p.IsAlive;
            buffer.Write(alive);
            if (alive)
            {
                buffer.Write(p.px);
                buffer.Write(p.py);
                buffer.Write(p.IsMoving());
                buffer.Write((byte)p.direction);
                buffer.Write(p.GetSpeed());

                // powerups
                int powerupsCount = (int)Powerups.Count;
                for (int i = 0; i < powerupsCount; ++i)
                {
                    bool hasPower = p.powerups.HasPowerup(i);
                    buffer.Write(hasPower);
                    if (hasPower)
                    {
                        buffer.Write((byte)p.powerups.GetCount(i));
                    }
                }

                // diseases
                int diseasesCount = DiseaseList.diseaseArray.Length;
                for (int i = 0; i < diseasesCount; ++i)
                {
                    bool infected = p.diseases.IsInfected(i);
                    buffer.Write(infected);
                    if (infected)
                    {
                        buffer.WriteTime(NetTime.Now + p.diseases.GetInfectedRemains(i), false);
                    }
                }
            }

            Bomb[] bombs = p.bombs.array;
            for (int i = 0; i < bombs.Length; ++i)
            {
                WriteBombState(buffer, bombs[i]);
            }
        }
开发者ID:bbqchickenrobot,项目名称:atomic-bomberman-xna,代码行数:43,代码来源:GameControllerNetwork.cs

示例2: WriteBombState

 private void WriteBombState(NetBuffer msg, Bomb b)
 {
     msg.Write(b.isActive);
     if (b.isActive)
     {
         msg.WriteTime(NetTime.Now + b.timeRemains, false);
         msg.Write(b.px);
         msg.Write(b.py);
         msg.Write((byte)b.direction);
         msg.Write(b.GetSpeed());
         msg.Write(b.IsJelly());
         msg.Write(b.IsTrigger());
     }
 }
开发者ID:bbqchickenrobot,项目名称:atomic-bomberman-xna,代码行数:14,代码来源:GameControllerNetwork.cs


注:本文中的Lidgren.Network.NetBuffer.WriteTime方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。