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C# NetBuffer.ReadString方法代码示例

本文整理汇总了C#中Lidgren.Network.NetBuffer.ReadString方法的典型用法代码示例。如果您正苦于以下问题:C# NetBuffer.ReadString方法的具体用法?C# NetBuffer.ReadString怎么用?C# NetBuffer.ReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetBuffer的用法示例。


在下文中一共展示了NetBuffer.ReadString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: receive

        private void receive()
        {
            NetBuffer buffer = new NetBuffer();

            bool keepGoing = true;
            while (keepGoing)
            {
                NetIncomingMessage message;
                while ((message = client.ReadMessage()) != null)
                {
                    switch (message.MessageType)
                    {
                        case NetIncomingMessageType.DebugMessage:
                            Console.WriteLine(buffer.ReadString());
                            break;

                        case NetIncomingMessageType.StatusChanged:
                            Console.WriteLine("New status: " + client.Status + " (Reason: " + buffer.ReadString() + ")");
                            if(client.Status != NetPeerStatus.Running)
                            {
                                keepGoing = false;
                                break;
                            }
                            break;

                        case NetIncomingMessageType.Data:
                            // Handle data in buffer here
                            break;
                    }
                }
            }
        }
开发者ID:CheeseSoftware,项目名称:RTS-test,代码行数:32,代码来源:ClientConnection.cs

示例2: HandleMessage

        private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
        {
            switch (type)
            {
                case NetMessageType.DebugMessage:
                    WriteToConsole(buffer.ReadString());
                    break;
                case NetMessageType.StatusChanged:
                    WriteToConsole("New status: " + source.Status + " (" + buffer.ReadString() + ")");
                    UpdateStatisticsDisplay(source);
                    break;
                case NetMessageType.Data:
                    //System.IO.File.AppendAllText("C:\\receivedpackets.txt", s_userMessagesReceived.ToString() + ": " + msg.ReadString() + " (" + msg.m_sequenceNumber + ")" + Environment.NewLine);
                    s_userMessagesReceived++;

                    // simulate some processing of the message here
                    for (int i = 0; i < buffer.LengthBytes - 2; i++)
                        buffer.ReadByte();

                    // check checksum
                    ushort checksum = NetChecksum.Adler16(buffer.Data, 0, buffer.LengthBytes - 2);
                    ushort given = buffer.ReadUInt16();
                    if (checksum != given)
                        WriteToConsole("Wrong checksum! Expected " + checksum + " found given " + given);

                    double b = s_userMessagesReceived;
                    for (int i = 0; i < 1000; i++)
                        b += Math.Sqrt((double)i) / Math.Sin(s_tmp);
                    s_tmp += b / 10000.0;
                    break;
                default:
                    break;
            }
        }
开发者ID:JeffM2501,项目名称:HackSharp,代码行数:34,代码来源:Program.cs

示例3: HandleMessage

		private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
		{
			switch (type)
			{
				case NetMessageType.StatusChanged:
					if (source.LocalHailData == null)
						source.LocalHailData = Encoding.ASCII.GetBytes("Hi; I'm " + s_peer.GetHashCode());
					if (source.RemoteHailData != null)
						WriteToConsole("New status: " + source.Status + " - remote hail is: " + Encoding.ASCII.GetString(source.RemoteHailData));
					else
						WriteToConsole("New status: " + source.Status + " - remote hail is null");
					break;
				case NetMessageType.DebugMessage:
				case NetMessageType.VerboseDebugMessage:
				case NetMessageType.BadMessageReceived:
				case NetMessageType.ConnectionRejected:
					WriteToConsole(buffer.ReadString());
					break;
				case NetMessageType.Data:
					WriteToConsole(source.RemoteEndpoint + " writes: " + buffer.ReadString());
					break;
				case NetMessageType.ServerDiscovered:
					// discovered another peer!
					s_peer.Connect(buffer.ReadIPEndPoint(), Encoding.ASCII.GetBytes("Hi; I'm " + s_peer.GetHashCode()));
					break;
				default:
					// unhandled
					break;
			}
		}
开发者ID:zakvdm,项目名称:Frenetic,代码行数:30,代码来源:Program.cs

示例4: Read

 public void Read(NetBuffer im)
 {
     PluginName  = im.ReadString();
     MethodName  = im.ReadString();
     RspType     = im.ReadByte();
     if (RspType == StringDataType)
     {
         StringCommandRsp = im.ReadString();
     }
     else if (RspType == BinaryDataType)
     {
         int l = im.ReadInt32();
         BinaryCommandRsp = im.ReadBytes(l);
     }
 }
开发者ID:xxy1991,项目名称:cozy,代码行数:15,代码来源:CommandMessageRsp.cs

示例5: StatusChangeHandler

        public static void StatusChangeHandler(NetClient client, NetBuffer buffer)
        {
            string status_msg = buffer.ReadString();
            NetConnectionStatus status = (NetConnectionStatus)buffer.ReadByte();

            if (status == NetConnectionStatus.Connected)
            {
                Console.WriteLine("Client: Connected");

                Console.Write("Client: Starting IOS");

                int i;
                for (i = 0; i < 10; i++)
                {
                    Console.Write(".");
                    Thread.Sleep(500);
                }
                Console.WriteLine("");

                //Show the IOS Master form
                System.Windows.Forms.Application.EnableVisualStyles();
                System.Windows.Forms.Application.SetCompatibleTextRenderingDefault(false);
                System.Windows.Forms.Application.Run(new MasterForm());
            }

            if (status == NetConnectionStatus.Disconnected)
            {
                Console.WriteLine("Client: Disconnected - " + status_msg);
            }
        }
开发者ID:rcrowe,项目名称:ees_xplane,代码行数:30,代码来源:EventHandler.cs

示例6: Process

        public static void Process(NetServer server, NetBuffer buffer, NetConnection sender)
        {
            Config config = Config.Instance;

            List<NetConnection> connections = server.Connections;

            //Lets send that message onto any plugin clients
            foreach (NetConnection connection in connections)
            {
                if (config.Server.client_connections.ContainsKey(connection.RemoteEndpoint.ToString()))
                {
                    string client_type = (string)config.Server.client_connections[connection.RemoteEndpoint.ToString()];

                    if (client_type.ToLower() == "plugin")
                    {
                        string msg = buffer.ReadString();

                        Console.WriteLine("Slave: Data sent - " + msg);

                        NetBuffer slavebuf = server.CreateBuffer();

                        slavebuf.Write(msg);

                        server.SendMessage(slavebuf, connection, NetChannel.ReliableInOrder4);
                    }
                }
            }
        }
开发者ID:rcrowe,项目名称:ees_xplane,代码行数:28,代码来源:SlaveHandler.cs

示例7: ClientCommand

        bool ClientCommand(client_t cl, NetBuffer msg)
        {
            int seq = msg.ReadInt32();
            string s = msg.ReadString();

            // see if we have already executed it
            if (cl.lastClientCommand >= seq)
                return true;

            Common.Instance.WriteLine("ClientCommand: {0}[s{1}]: {2}", cl.name, seq, s);

            // drop the connection if we have somehow lost commands
            if (seq > cl.lastClientCommand + 1)
            {
                Common.Instance.WriteLine("Client {0} lost {1} clientCommands", cl.name, seq-cl.lastClientCommand+1);
                DropClient(cl, "Lost reliable commands");
                return false;
            }

            // don't allow another command for one second
            cl.nextReliableTime = (int)time + 1000;

            ExecuteClientCommand(cl, s);
            cl.lastClientCommand = seq;
            cl.lastClientCommandString = s;
            return true;    // continue procesing
        }
开发者ID:maesse,项目名称:CubeHags,代码行数:27,代码来源:ServerClient.cs

示例8: ParseCommandString

        /*
        =====================
        CL_ParseCommandString

        Command strings are just saved off until cgame asks for them
        when it transitions a snapshot
        =====================
        */
        void ParseCommandString(NetBuffer buf)
        {
            int seq = buf.ReadInt32();
            string s = buf.ReadString();

            // see if we have already executed stored it off
            if (clc.serverCommandSequence >= seq)
                return;

            clc.serverCommandSequence = seq;
            int index = seq & 63;
            clc.serverCommands[index] = s;
        }
开发者ID:maesse,项目名称:CubeHags,代码行数:21,代码来源:ClientParse.cs

示例9: Read

        public void Read(NetBuffer im)
        {
            if (Plugins == null)
            {
                Plugins = new List<string>();
            }

            int count = im.ReadInt32();
            for(int i = 0; i < count; ++i)
            {
                var plugin = im.ReadString();
                Plugins.Add(plugin);
            }
        }
开发者ID:xxy1991,项目名称:cozy,代码行数:14,代码来源:PluginQueryMessage.cs

示例10: ReadStringTable

        internal string ReadStringTable(NetBuffer buffer)
        {
            byte b = buffer.ReadByte();

            bool stringFollows = ((b & 1) == 0);
            bool shortVal = ((b & 2) == 0);

            int val = 0;
            if (shortVal)
                val = b >> 2;
            else
                val = ((b & (255 << 2)) << 6) | buffer.ReadByte();

            string retval = string.Empty;
            if (stringFollows)
            {
                retval = buffer.ReadString();

                m_stringTable[retval] = val;
                m_stringTableLookUp[val] = retval;

                //
                // Send confirmation
                //
                NetBuffer buf = new NetBuffer(2);
                buf.Write((ushort)val);
                m_owner.QueueSingleUnreliableSystemMessage(
                    NetSystemType.StringTableAck,
                    buf,
                    m_remoteEndPoint,
                    false
                );

                return retval;
            }

            if (!m_stringTableLookUp.TryGetValue(val, out retval))
            {
                // Ack! Failed to find string table value!
                throw new Exception("ACK!");
            }
            return retval;
        }
开发者ID:JeffM2501,项目名称:HackSharp,代码行数:43,代码来源:NetConnection.StringTable.cs

示例11: DataHandler

        public static void DataHandler(NetClient client, NetBuffer buffer)
        {
            //Check which page to load
            string[] requested_page = buffer.ReadString().Split(':');
            string page = requested_page[1];

            Console.WriteLine("Requested page: " + page);

            Config config = Config.Instance;

            //Close any running forms
            if (config.Client.form_thread != null)
            {
                config.Client.form_thread.Abort();

                if (config.Client.form_active == "metar")
                {
                    config.Client.metar_form.Close();
                }

                if (config.Client.form_active == "wind")
                {
                    config.Client.wind_form.Close();
                }
            }

            if (page == "metar")
            {
                config.Client.form_active = "metar";

                config.Client.form_thread = new Thread(new ThreadStart(RunForm));
                config.Client.form_thread.Start();
            }

            if (page == "wind")
            {
                config.Client.form_active = "wind";

                config.Client.form_thread = new Thread(new ThreadStart(RunForm));
                config.Client.form_thread.Start();
            }
        }
开发者ID:rcrowe,项目名称:ees_xplane,代码行数:42,代码来源:EventHandler.cs

示例12: ParseGameState

        void ParseGameState(NetBuffer msg)
        {
            clc.connectPacketCount = 0;
            // wipe local client state
            ClearState();
            // a gamestate always marks a server command sequence
            clc.serverCommandSequence = msg.ReadInt32();
            // parse all the configstrings and baselines
            while (true)
            {
                int cmd = msg.ReadByte();

                if (cmd == (int)svc_ops_e.svc_EOF)
                    break;

                if (cmd == (int)svc_ops_e.svc_configstring)
                {
                    int index = msg.ReadInt16();
                    string s = msg.ReadString();
                    cl.gamestate.data.Add(index, s);
                }
                else if (cmd == (int)svc_ops_e.svc_baseline)
                {
                    int newnum = msg.ReadInt32();
                    if (newnum < 0 || newnum >= 1024)
                    {
                        Common.Instance.Error("ParseGameState: Baseline number out of range: " + newnum);
                    }
                    Common.entityState_t nullstate = new Common.entityState_t();
                    Net.Instance.MSG_ReadDeltaEntity(msg, ref nullstate, ref cl.entityBaselines[newnum], newnum);
                }
                else
                {
                    Common.Instance.Error("ParseGameState: bad command byte");
                }
            }

            clc.clientNum = msg.ReadInt32();

            // parse useful values out of CS_SERVERINFO
            //ParseServerInfo();

            // parse serverId and other cvars
            SystemInfoChanged();

            InitDownloads();
        }
开发者ID:maesse,项目名称:CubeHags,代码行数:47,代码来源:ClientParse.cs

示例13: Main

		static unsafe void Main(string[] args)
		{
			// JIT stuff
			NetBuffer msg = new NetBuffer(20);
			msg.Write((short)short.MaxValue);
			
			// Go
			double timeStart = NetTime.Now;

			msg = new NetBuffer(20);
			for (int n = 0; n < 10000; n++)
			{
				msg.Reset();

				msg.Write((short)short.MaxValue);
				msg.Write((short)short.MinValue);
				msg.Write((short)-42);

				msg.Write(421);
				msg.Write((byte)7);
				msg.Write(-42.8f);

				if (msg.LengthBytes != 15)
					throw new Exception("Bad message length");

				msg.Write("duke of earl");

				int bytesWritten;
				bytesWritten = msg.WriteVariableInt32(-1);
				bytesWritten = msg.WriteVariableInt32(5);
				bytesWritten = msg.WriteVariableInt32(-18);
				bytesWritten = msg.WriteVariableInt32(42);
				bytesWritten = msg.WriteVariableInt32(-420);

				msg.Write((uint)9991);

				// byte boundary kept until here

				msg.Write(true);
				msg.Write((uint)3, 5);
				msg.Write(8.111f);
				msg.Write("again");
				byte[] arr = new byte[] { 1, 6, 12, 24 };
				msg.Write(arr);
				msg.Write((byte)7, 7);
				msg.Write(Int32.MinValue);
				msg.Write(UInt32.MaxValue);
				msg.WriteRangedSingle(21.0f, -10, 50, 12);

				// test reduced bit signed writing
				msg.Write(15, 5);
				msg.Write(2, 5);
				msg.Write(0, 5);
				msg.Write(-1, 5);
				msg.Write(-2, 5);
				msg.Write(-15, 5);

				msg.Write(UInt64.MaxValue);
				msg.Write(Int64.MaxValue);
				msg.Write(Int64.MinValue);

				msg.Write(42);
				msg.WritePadBits();

				int numBits = msg.WriteRangedInteger(0, 10, 5);
				if (numBits != 4)
					throw new Exception("Ack WriteRangedInteger failed");

				// verify
				msg.Position = 0;

				short a = msg.ReadInt16();
				short b = msg.ReadInt16();
				short c = msg.ReadInt16();

				if (a != short.MaxValue || b != short.MinValue || c != -42)
					throw new Exception("Ack thpth short failed");

				if (msg.ReadInt32() != 421)
					throw new Exception("Ack thphth 1");
				if (msg.ReadByte() != (byte)7)
					throw new Exception("Ack thphth 2");
				if (msg.ReadSingle() != -42.8f)
					throw new Exception("Ack thphth 3");
				if (msg.ReadString() != "duke of earl")
					throw new Exception("Ack thphth 4");

				if (msg.ReadVariableInt32() != -1) throw new Exception("ReadVariableInt32 failed 1");
				if (msg.ReadVariableInt32() != 5) throw new Exception("ReadVariableInt32 failed 2");
				if (msg.ReadVariableInt32() != -18) throw new Exception("ReadVariableInt32 failed 3");
				if (msg.ReadVariableInt32() != 42) throw new Exception("ReadVariableInt32 failed 4");
				if (msg.ReadVariableInt32() != -420) throw new Exception("ReadVariableInt32 failed 5");

				if (msg.ReadUInt32() != 9991)
					throw new Exception("Ack thphth 4.5");

				if (msg.ReadBoolean() != true)
					throw new Exception("Ack thphth 5");
				if (msg.ReadUInt32(5) != (uint)3)
					throw new Exception("Ack thphth 6");
//.........这里部分代码省略.........
开发者ID:marvel54,项目名称:lidgren-network,代码行数:101,代码来源:Program.cs

示例14: Read

 public void Read(NetBuffer im)
 {
     Address     = im.ReadString();
     ConnectName = im.ReadString();
     Information = im.ReadString();
 }
开发者ID:xxy1991,项目名称:cozy,代码行数:6,代码来源:ConnectMessage.cs

示例15: HandleMessage

		/// <summary>
		/// Handle incoming message
		/// </summary>
		private void HandleMessage(NetMessageType type, NetBuffer buffer)
		{
			switch (type)
			{
				case NetMessageType.DebugMessage:
					//
					// it's a library debug message; just display it in the console if debugger is attached
					//
					Console.WriteLine(buffer.ReadString());
					break;
				case NetMessageType.StatusChanged:
					//
					// it's a status change message; set the reason as window title and refresh picture
					//
					this.Text = buffer.ReadString();
					pictureBox1.Refresh();
					break;
				case NetMessageType.ServerDiscovered:
					//
					// it's a server discovered message; connect to the discovered server
					//
					m_imageWidth = 0;
					m_imageHeight = 0;
					m_lineDisplayed = 0;

					m_client.Connect(buffer.ReadIPEndPoint());
					break;
				case NetMessageType.Data:
					//
					// it's a data message (data sent from the server)
					//
					if (m_imageWidth == 0)
					{
						// first message is size
						m_imageWidth = (int)buffer.ReadVariableUInt32();
						m_imageHeight = (int)buffer.ReadVariableUInt32();
						this.Size = new System.Drawing.Size(m_imageWidth + 40, m_imageHeight + 60);
						pictureBox1.Image = new Bitmap(m_imageWidth, m_imageHeight);
						pictureBox1.SetBounds(12, 12, m_imageWidth, m_imageHeight);
						return;
					}

					uint pixelPos = buffer.ReadUInt32();

					// it's color data
					int y = (int)(pixelPos / m_imageWidth);
					int x = (int)(pixelPos - (y * m_imageWidth));

					Bitmap bm = pictureBox1.Image as Bitmap;
					pictureBox1.SuspendLayout();
					int pixels = (buffer.LengthBytes - 4) / 3;
					for (int i = 0; i < pixels; i++)
					{
						// set pixel
						byte r = buffer.ReadByte();
						byte g = buffer.ReadByte();
						byte b = buffer.ReadByte();
						Color col = Color.FromArgb(r, g, b);
						if (y > m_imageHeight)
							continue;
						bm.SetPixel(x, y, col);
						x++;
						if (x >= m_imageWidth)
						{
							x = 0;
							y++;
						}
					}
					pictureBox1.ResumeLayout();

					// refresh image every horizontal line
					if (pixelPos / m_imageWidth > m_lineDisplayed)
					{
						m_lineDisplayed = (int)(pixelPos / m_imageWidth);
						pictureBox1.Refresh();
					}
					break;
				default:
					// unhandled
					break;
			}
		}
开发者ID:marvel54,项目名称:lidgren-network,代码行数:85,代码来源:ImageClient.cs


注:本文中的Lidgren.Network.NetBuffer.ReadString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。